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philtherhythm

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About philtherhythm

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  1. sorry does anybody still have SP warfare missions with respawn possible?
  2. Hey guys, I'm trying to create an Internet server however it always stays under LAN. Please help... Trying to set-up an Arma 2 OA Server with Warfare BE mission. Using Win10 and latest TADST version. I have opened my ports in my router and also I have allowed traffick on the ports in Outbound rules in Firewall. I don't know what to do else..can anybody help? Thank you. Filip
  3. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hello Wyqer, Thank you for your response! Apparently I made the changes, but forgot to save in Notepad++ (it saves the changes you made, but if you don't hit Ctrl+S, it doesn't apply the changes) Thanks, Filip
  4. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hello Wyqer, Quick question. I got the Archilles mod and it's working fine with the mission, however I was wondering if I can enable full zeus, I mean.. full zeus. I know there's a topic in the wiki where you can enable zeus to edit objects and move them around, but I'm still not able to create any new objects. I am interested since Archilles mod has a few really cool bases that I would like to build around my FOB's to make the game look a lot nicer. Is there a way to do that? Thanks in advance, Filip.
  5. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hi Wyqer, really loving the mission. I can't get enough of it! :) I just wanted to ask a couple questions, this has been asked on different forums as well, but I did not find a straight answer. I was wondering if you have more insight to it, especially since it's your mission :) I have this desire to use Artillery when assaulting a town, but I don't want them to be in my Squad, they would just take up space in my squad that I would like to use for infantry.. I would normally spawn multiple M119A2's (Artillery) from the Build Menu, and then I would put them all in a separate Artillery Squad. I would then put a Waypoint with "Fire Mission" from the Zeus Interface, and they would start firing at that exact location. All fine and dandy until here, but I have 2 questions: 1. Is there a way to stop them from firing? By default (dunno why) they fire all their rounds until they are depleted. 2. Is there a way to make them rearm automatically? A workaround that I found is: 1. I would wait for them to stop firing all their 12 rounds. (I don't need 12 rounds of artillery in one location, to be honest) 2. I put an Ammo container near them and then hop on each and every one of them so I can trigger the auto rearm script, but I was wondering if there is another way. Thanks a lot, and sorry for the long post... :) Filip
  6. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hi again, I was wondering how can I add new vehicles to the Mission? I tried modifying the custom.sqf file within the Presets folder, however, after saving the modified file, I enter the game, load the mission, and when I hit Continue to start the mission, I am spawned on the little island with no options to spawn in my FOB or other places. Is there another file I would have to modify? e.g.: air_vehicles = [ *all other vanilla vehicles* ["RHS_Mi8MTV3_UPK23_vdv",0,0,0] //MI-8 ]; Is there something I'm missing? Thanks, Filip
  7. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hello Again, Many apologies, I found in the Wiki how to work with passive income. Thank you, and sorry for disturbing you Filip
  8. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hello, Thanks a lot! I made 90% of the modifications I needed, now I just wanted to know if there is any way to replace the logistics module with an automated resourcing module, so I don't have to keep notes of every city and what resources it has. Is this possible? I know that earlier versions did not have the crate system, rather a simple 'resupply' script. Not sure if this is possible anymore, since it was pretty old version, 0.924. Thank you, Filip
  9. philtherhythm

    [MP][CTI-COOP] Liberation (continued)

    Hello, I'm trying to play this game by my own since I prefer it this way. Please help me understand some basic principles: 1. Is there any way to have more options in Zeus? Like creating entities, more editing options, etc. 2. Any way to modify the "Prices" for vehicles, soldiers, soldier groups? Or is there any way I can modify the Resources module? The AI Logistics module takes a really long time to get my resources in base so I can build. Thank you, Filip
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