Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by PhantomFlower

  1. PhantomFlower

    Guide to Mini DayZ ^

    *This is a copy paste from the Mini DayZ sub reddit. I have left all of the watermarks, authors names intact. If you have any information that you would like to add, please feel free to comment, and I will add it into the main post. Thank you guys. :) *POST UPDATED 10/12/17 VERSION 1.2.0* Written by: OttavOnSalvia, AusTF-Dino If I used info from an image or post submitted on the MDZ Reddit please check that I sourced you, if your tag isn't there, please contact me and I'll make sure to reference you. The Infected “The infected are former Chernarus citizens who have not been able to beat the infection. They are the most common enemies in the game, and various kinds of them will make it difficult for you to survive:” Regular Infected The most common type which can be encountered everywhere. Their running speed is about the same as player’s but they can be easily lost by breaking the line of sight. When they die, there is a chance they drop some regular loot or ammo for civilian guns. During the late stages of the game they can appear in hordes which are stalking the player. Military Infected This type lingers only near military locations such as military bases and block posts on crossroads. It deals more damage than a regular infected and has more health. Some of them have pistols or rifles on them. Crawlers The fastest enemies in the game. They are very similar to the regular infected, but they run much faster. This type usually appears on the same place as the regular infected. Sleepers Usually lie down in cities and near roads. When a survivor gets close or something noisy disturbs them, they rise. Experienced players can spot sleepers from afar. Biohazards/Red These infected appear near the same locations as the regular infected. When they die, they leave an acid puddle that deals damage and has a high chance of infecting the survivor. These puddles disappear after 10 seconds. Red biohazard infected were adding to the game in version 1.2.0 they are faster, and leave a trail of acid as they walk. When they are killed, they leave a much larger puddle behind. Screamers They cannot harm survivors directly, but when they spot one, they start screaming and hoarding all the other infected from the nearest locations. They meet regular survivors rarely. They can also wake up sleepers. Please note: killing the infected gives you additional XP.” -MDZ Dev Team | Referenced on Reddit by /u/CannedBitz Guns/ Ammo An infographic of all guns and what ammo they use - Credit to /u/Steeler8820 Note- The Colt uses .45 ACP ammo. The Vests all provide the same level of bullet protection- always go for the best with the highest storage capacity. Melee Weapons List of Current Melee Weapons Melee Weapons ITEM Unarmed None Knife (any) Used in Crafting, Hunting Pipe Wrench None Hatchet Used in Crafting, Cooking, Base Building Shovel Used in Farming Pitchfork Used in Farming Pickax Used in Farming Fire Axe Used in Crafting, Cooking, Base Building Baseball Bat None Bows and Crossbows Improvised Bow Crafted/Composite Arrow. 1 magazine capacity, Silent, High Accuracy Crossbow Crafted/Composite Arrow. 1 magazine capacity, Silent, High Accuracy Pistols Magnum .357, 6 round capacity FNX Pisotl .45, 15 round capacity Colt 1911 .45 7 round capacity Glock 9mm, 18 round capacity? Amphibia . .22 10 round capacity. Rifles and Machine-guns Izh43 Shotgun 12 cal, 2 round capacity Remington Shotgun 12 cal, 6 round capacity Mosin Nagant Sniper 7.62, 5 round capacity MP5 9mm, 30 round capacity sks 7.62x39, 10 round capacity m4 carbine 5.56 30 round capacity sporte4r .22, 30 round capacity ak74 5.45, 30 round capacity aks-74u 5.45, 30 round capacity akm 7.62x39 30 round capacity svd 7.62, 10 round capacity repeater .357 7 round capacity ump45 . .45, 25 round capcity FN-CAL 5.56, 20 round capacity RPK 7.62.39 7.62x39 40 round capacity Other Weapons Pants and Shirts or Jackets Base Building Warning! There is currently a bug that despawns the civilian tent as well as the items inside after a game crash, use at your own risk! Base building is essential toon any survival game. To get you started here is a list of things you might want to look out for when scavenging early game. Civilian tent - very rare drop but also essential for any base Fireplace - can be crafted and used as a source of light as well as a place to cook (see Crafting for recipe) Planting tool - includes pitchfork, pickaxe and shovel; used for farming (see Farming for more info) Fencing - includes wood fence (can be crafted) and barbed wire (found at military locations) used to keep out/slow down the infected Building a base should be an END GAME OBJECTIVE. Do not prioritize this early game, focus on getting through the islands and stockpiling so you actually have stuff to put in your base. Final note the purpose for civilian tents is to store items. To store an item simply drop it on the ground while inside the tent and it will not despawn. Farming/Berries List of all farmable crops: Zucchini Bell Peppers Tomatoes Crops can be planted with the pitchfork, shovel or pickaxe. They supply you with ample amounts of food and prove to be rather handy when it comes to long term survival. Each plant takes half a day to fully grow and give the player three of whatever crop was planted. Crops can be planted from both the food itself and a food packet. The zucchini is the best choice due to its very high hunger and water restoration. For now, there are three berry types in the game: Cranberry – red berries, usually grow in forests. Gives +15% water and +15% food to the player. Bilberry – blue berries, usually grow in forests. Gives +20% water and +10% food to the player. Cloudberry – yellow berries, grow only near lakes. Gives +10% water and +10% food to the player and grants also x2 health regeneration speed for 30% seconds if the player is in the regeneration state. All berries of the same type stack by 5. Crafting Here's a list of all craftable items along with their respective recipes: Wood fence - 1 woodpile + 5 wood sticks Improvised bow - 1 ashwood stick + 1 rope Arrow - wooden stick + any knife Improvised bag (3 slots) - burlap sack + rope Improvised bag (5 slots) - 3 wood sticks + improvised bag (3 slots) Fireplace - woodpile + rags/papers/wood stick To craft an item simply drag one of the needed items and drop it on the other. Final note, duct tape, a sewing kit and a cleaning kit can repair 15%, 50% of clothing items and 25% of firearms respectively. Strategies Bum- Rush Find a hatchet/fire axe/woodpile as soon as possible and get to the 2nd island within the first day, often with little to no gear. Find the nearest armed bandits and ambush them taking their gear in the process. Coined by- /u/io7hazcookiez Time needed until endgame- Little Effectiveness- Moderate Island 2 Route Similar to the bum rush, you rush to island 2 with minimal gear and then run a route through the 3 military forts at the end of each rout taking time to go to 2 small towns for food, water and duct tape for the boat. Leave for island 3 once you've acquired a mountain bag, primary of your choosing, secondary of your choosing, sufficient amounts of ammo for both and duct tape (pick up clothing/armor as you see it put if you don't find a gorka set don't sweat it). All this gear isn't for the difficulty of the 3rd island (which is nonexistent), but rather because of the harder to loot layouts of the 3rd island compared to the 2nd. Coined by- /u/OttavOnSalvia Time needed until end game- Little Effectiveness- Moderate Take It Slow This method will let you get the most out of the first 2 islands. When you spawn, make a beeline to the nearest settlement. Get a new shirt and rip the default one into rags. After that, look at the map and decide on a route that will get you to the other shore, preferably passing through several towns and cities, the fire station, and the hospital. Repair the boat and move on. Do the same thing on the second island, making sure to go through military bases. Coined by- /u/Austf-Dino Time needed until end game- Moderate Effectiveness- Moderate This guide is still a WIP. Please suggest edits and changes and we'll get right to it! Survival Tips/FAQ Avoid melee combat, it is very dangerous and damaging to your gear. Use a gun or unlock the sprinter perk and run away from zombies. Don't take on bandits until you're ready. Bandits are very deadly, especially when they have guns. If you have a gun and they don't, take them out. Otherwise, stay away from them until you have godly gear. Live off the land. If your storage is full, and you find some food, pick it up, eat it and continue on. It's unlikely you'll come back for it. Also, prioritise rice and kvas. Those give you the most food and drink bonuses. If you find wolves while going from one town to another, don't kill them. Let them chase you into the town, then run past some zombies. The wolves will kill the zombies for you and then you can easily take them out. At night, turn your brightness all the way up and keep going OR hide out in a house. From /u/waperperks Avoid all combat unless absolutely necessary. Getting hit reduces equipment condition which in turn affects your ability to resist the cold. By doing so, you conserve ammunition and your weapon condition, allowing you to last longer. Also, if shot, you will bleed, wasting your bandages. On your veteran play through, do not stand still to ponder about life. Plan your route first (i.e. what path to take to visit all military bases). Constantly move around to find food and water as your food and water bar drops fast. When you find drinks (especially in towns), do not immediately use it as there may be a tap nearby which you can drink from. You can then bring the drink along with you. Eat or drink stuff which fills up little of the bar first. I.e. eating 2 canned tuna instead of the rice. This tip helps you to conserve slots. If full on water and food while exploring towns, do not immediately eat or drink anything that you find. Explore the town first then come back for it later when you need it. Doing so makes your food and water bars last longer. Avoid military outposts unless you have good gear (not military bases). The loot there isn't impressive and you will usually use more ammo than you get in return. Regeneration You will automatically begin to regenerate lost blood when you are not sick or bleeding and your hunger, thirst, and temperature are above fifty percent. Blood or health regen can be increased by taking vitamins or by perks. You can also choose a perk "Red +" which lowers the amount of blood you lose from sickness or bleeding. Bleeding When attacked in melee or ranged combat you have a significant chance to begin bleeding, or losing health. Bleeding may stop on it's own after some time but the best way to prevent dying is to apply bandages or rags to the wound. Blood Loss from sickness, starvation, or dehydration Sickness, starvation, and dehydration also cause blood loss although at a slower rate than bleeding from a wound. Dehydration and starvation are the easiest fixes as you simply have to eat or drink to stop the blood loss. Sickness or Infection Sickness or infection are basically the same things in my mind and can be caused by a number of things. You have a chance to be infected when a zombie hits you. You will become infected if you kill a hazmat/radioactive zombie and stand or pass through their radioactive pool. You will become sick if your temperature reaches zero. You can recover from sickness or infection by maintaining your hunger, thirst, and temperature above 75 percent. Disclaimer: Most of the time! I have had a bug where i met the requirements and I wasn't able to shed the sickness. When you are sick your hunger and thirst meter degrades rapidly. You CAN cure sickness or infection with the antibiotic tetraclycine, although it is a rare find. Other Ways To Restore Health or Blood Health or Blood can also be restored using saline or blood kits found usually in hospitals. They are a rare find and usually merit holding on to for emergency situations as often times you cannot find a bandage or the necessary food or antibiotics to get you healthy again.
  2. PhantomFlower

    Minidayz browser edittion wont work

    Hello braedontx08, Please send an email to support with as much detail as possible. Though randomly technical difficulties arise with the website, they are usually fixed within a few days, please be patient.
  3. PhantomFlower


    Thank you for your suggestions.
  4. PhantomFlower

    Can we get a PlayStation Vita version?

    Unfortunately there are currently no plans to port Mini DayZ to another platform, or to add controller support.
  5. PhantomFlower


    The upcoming hotfix should solve empty map, crashing, gun, visual building bug, and other issues.. Thank you for your patience.
  6. PhantomFlower

    Report Bugs 1.2.0

    Hello Cinnabar, This is a known issue on older devices. Each patch comes with stabilization and crash fixes though this does not always work, and new bugs causing crashes sometimes arises. Please be patient, and wait for patch 1.2.1 which should help to address this issue. Hello Hrabiadzikula, This is a known issue, and should be addressed in the upcoming patch 1.2.1 releasing this week. In the mean time, you may try changing the language in settings menu. Thank you. :)
  7. PhantomFlower

    how to fill water bottle

    Hello Wes, To fill a water bottle you simply go to a well, open your inventory, click "fill water bottle" or whatever other item you have capable of holding water. However there is a chance that the well can be empty, and this may be your issue. Otherwise, please submit the bug. :)
  8. PhantomFlower


    Hello Joao, There will be no update for the browser version of Mini DayZ for the time being. Currently all resources are being used on the mobile version of the game.
  9. PhantomFlower

    Report Bugs 1.2.0

    Hello everyone, Thank you for all of the bug reports, this greatly helps us in squashing them to provide a better gaming experience to all of you. Here is a word from the developers. :) "The bug with the map is known. This or next week will be hotfix 1.2.1 with fixing this bug and a few more that I calculate."
  10. PhantomFlower

    Server responded with a status of 403

    Hello Davilbac, I apologize for the EXTREMELY delayed response. The issue was the server being configured, and as you have discovered will return to normal. :)
  11. PhantomFlower

    Report Bugs 1.2.0

    Yes this is a known issue. Each patch includes optimization to the game. Please be patient the development team is working around the clock to provide the best game experience possible. :)
  12. PhantomFlower

    What do I do at night

    Hello dimaria, First of all I am very happy to hear you are having such a wonderful time with Mini DayZ. As for strategies at night. 1) Have a firearm equipped when exploring, this highlights infected, bandits, animals with your reticle. That's really all there is. You will used to exploring at night as you familiarize yourself with the game. Best of luck. ^
  13. PhantomFlower

    Wishlist 1.3.0

    Great suggestion guys, I will compile your thoughts and update the original post soon.
  14. PhantomFlower

    Report Bugs 1.2.0

    This is a known issue, hopefully to be properly resolved in upcoming patch, stay tuned. :) Aha What?? I have not yet heard of this issue please send a detailed email to support, including device OS version at >>support@bistudio I have not heard of this issue yet either. Please send a detailed email to support located here. >>support@bistudio
  15. PhantomFlower

    What's the newest update look like?

    Hello guys, The development team wish to finalize the patch and ensure it is working properly before announcing it. Thank you for your patience.
  16. PhantomFlower

    Im enjoying this game! (kinda addicted to it)

    Hello Marc, The patch will be released by the end of September with bug fixes, and added content. The team is constantly working on creating a smoother user experience and adding more content. Thank you for your patience. ^
  17. PhantomFlower

    Browser Sub Forum Yay!

    Yay new sub forum!!! Happy to hear you are enjoying it. Thank you for all of your support. :)
  18. PhantomFlower

    Wishlist 1.3.0

    Lol what?? Come on you guys...
  19. PhantomFlower


    Hello Joao, Android version is 1.0.8 iOS is 1.0.9, though both share the same content.
  20. PhantomFlower

    Wishlist 1.3.0

    *Updated 10/12/17* Here is a list of features that I hope will be added to the game someday: Auto-stacking: It's very unnecessary that you have to manually stack items Improvised tent: I trust that many people found it frustrating to find a civilian tent, while the lucky ones find multiple tents in a single run. An example of possible crafting requirements (with existing in-game items) would be: burlap sacks + duct tapes/sewing kits + wooden sticks + ropes + knife(?) Dual-wielding guns: A single handgun is weak but dual-wielding would make handguns more efficient Riot shield: Something that would spawn at military bases/police stations, which can protect you from incoming bullets but not bullets from behind. To make it less OP, one cannot shield and fire a gun at the same time Grinding stone: Something that sharpens your melee weapons (increases durability) Chainsaw: Can be used to cut down trees with a single hit and instantly kill any enemy Ability to travel back to previous islands: I see no reason why players shouldn't be allowed to visit previous islands Multiplayer: I'm pretty sure this is work in progress already Mine detector: This would come in handy in multiplayer mode Map marker: Someone mentioned this in a post that I saw a while ago. It'd be very useful to be able to mark on the minimap, e.g. the location of a bunker and etc Cloud sync: This is so that you can play on any device with the same character Ability to consume goods directly from the ground: The ability to consume goods directly without having to pick them up AI-wise: AIs should be increasingly smarter as the difficulty level advances. For example, veteran level AI's should be capable of taking cover behind nearby objects (cars, fences, walls and so on). Perhaps more advanced path-finding algorithm for veteran AIs? Also, I'd love to see zombies equipped with melee weapons shortcut for nades. it's inconvenient and unnecessary to open your inventory in order to throw a nade Originally submitted by @Oni Yen
  21. PhantomFlower

    Questions for PC version of MINIDAYZ

    Hello TotalSweat, Unfortunately, we do not have any plans for PC version in the near future, as the mobile one takes lots of resources.
  22. PhantomFlower

    When on average is the next update ???

    Hello LitTNT, Implementing multiplayer into the mobile version is currently being explored, however there is nothing to announce at this time.
  23. PhantomFlower

    Multiplayer problems

    Hello everyone, The team is currently primarily focusing on the mobile version of the game, so it may take some time before issues are resolved regarding the browser version. I apologize for the inconvenience in this.
  24. PhantomFlower

    When on average is the next update ???

    Thank you, you as well ^
  25. PhantomFlower

    After so many deaths, I HAVE QUESTIONS!

    The mobile version is A LOT better than the browser version in terms of mechanics. Though it is currently the only version to feature vehicles and multilayer. No you do not set up a base each island, you rush to the third (soon fourth) set up a tent, and try to survive. You start a sort of rotation on the map and repeat that rotation every nine hours (in game time) Yes mobile version the islands are randomly generated. I have never tried DayZ but I have kept a very close eye on it for most of its development. I have been considering finally biting on it after enjoying Mini DayZ so much, but unsure if I will. I hope that it gains support for mac soon ^.