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Mr H.

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Posts posted by Mr H.


  1. However, though I do not provide help to people doing such things, the mod is completely open source, you are free to reuse parts of it or it's entirety, modify and redistribute it. You don't need my explicit consent to do so. The only conditions are that you give proper credit and provide your own support for modified version. Your work will also have to be distributed  under the same licence and conditions: ADPL-SA.
    That includes p3d file for which I can happily provide the original blender files.
    I'm not much of a modeler so if you come up with better models consider donating 😉

    • Like 3

  2. 1 hour ago, LSValmont said:

    PS: I would love to have a non Ace dependent version, perhaps a lite one but as long as it contains the working PDA it would be enough! 

    Sorry but nearly everything in the mod relies on the use of ace 3 (not only the interaction menus but also functions etc.) removing the dependency  would be such a huge work that it clearly won't happen.

    • Like 1

  3. Then I'm not sure what's going on. I thought maybe there's a texture randomization script for buildings that fuck up yours but couldn't find anything in the config file (wasn't a thorough look though). Is your texture size a power of 2 (as it should  be)? Also for the record you do not need to export to fbx and then work in object builder, there's a blender addon out there that allows you to do everything in blender and export directly to p3d  just Google it I don't have the link at hand right now.


  4. This is the wrong forum for this question you should move it to https://forums.bohemia.net/forums/forum/162-arma-3-addons-configs-scripting/

    As per your question, might be several explanations. What exactly is your object ? What class does it inherit from ? Does it have several resolution LODs? Is the texture applied to all of them? You should post your config and a rpt to get better answers.

    • Like 1
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