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TotesGotes

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Everything posted by TotesGotes

  1. TotesGotes

    TotesGotes' Weapons and Gear

    Updated to V1.13b!
  2. TotesGotes' Weapons and Gear by: totesgotes Reuirements: Apex DLC, Marksmen DLC. Download: https://drive.google.com/open?id=151HckezZm3QxoVmriEyg1PWR8ItS3IId This is an addon I decided to create on my free time upon realising my disappointment in the lack of vanilla gear and weapons colour schemes. This addon offers various simple colour schemes for weapons and uniforms, as well as my own two rendition of my take on digital terrain patterns that matches the vanilla environment on ArmA 3. This is an open source addon. Feel free to change anything you would like to. No need to contact, no need to credit. Published on Steam: TotesGotes' Weapons and Gear Updated to V1.12 Added Grey Fleece, Khaki Pants. Added some detail on NATO uniforms. Future plans: Winter camos. Tiger Stealth Balaclava. MTP Stealth Balaclava. Add Tiger Camouflage for Special Purpose Suits. Still fixing uniform config errors. More fixes and equipment expansion. Still a personal mod me and my cousin uses, will not take seriously unless obligated.
  3. TotesGotes

    TotesGotes' Weapons and Gear

    Updated to V1.9!
  4. TotesGotes

    TotesGotes' Weapons and Gear

    Published on Steam Updated to V1.7
  5. TotesGotes

    TotesGotes' Weapons and Gear

    Update V1.6 Requirements: Apex DLC, Marksmen DLC.
  6. TotesGotes

    TotesGotes' Weapons and Gear

    UPDATE V1.5!
  7. TotesGotes

    TotesGotes' Weapons and Gear

    Updated to V1.4
  8. TotesGotes

    TotesGotes' Weapons and Gear

    Oh yeah. Silly me. I do delete the old ones. I wonder why they still stay. I am so embarrassed. Thanks. Thanks for the update! Edit: Link has now been updated
  9. TotesGotes

    TotesGotes' Weapons and Gear

    Hey Kong, I've no plans on putting it up on Steam, sorry! I can't update stuff, let alone play online, at home with the kind of internet I have atm.
  10. TotesGotes

    TotesGotes' Weapons and Gear

    Of course, Othmane. Link for Google Drive - https://drive.google.com/open?id=0B8dmfw1lX8XpV3IwMFpYeXR0RkU Not yet updated on Armaholic. Use google link for now. Thanks!
  11. TotesGotes

    TotesGotes' Weapons and Gear

    Updated to V1.3
  12. TotesGotes

    TotesGotes' Weapons and Gear

    Thank you!
  13. TotesGotes

    TotesGotes' Weapons and Gear

    Updated to V1.2
  14. TotesGotes

    TotesGotes' Weapons and Gear

    Thanks, road runner!
  15. TotesGotes

    TotesGotes' Weapons and Gear

    Thank you!
  16. TotesGotes

    TotesGotes' Weapons and Gear

    Files updated. Previous submission had wrong files in them. Several texture fixes and colour consistency update. Photos to be posted soon. Photos Posted.
  17. TotesGotes

    TotesGotes' Weapons and Gear

    Thanks foxhound!
  18. TotesGotes

    TotesGotes' Weapons and Gear

    Yes. I would assume this is because I set the quality of the photos to be lower. My internet is really bad atm. I'll upload new photos soon when I get the chance to play! Thanks!
  19. Hey all. I've decided to make my own mod for personal use. I've no problems with export to PBO, I've managed to learn enough to not get any export errors - but I've failed to find out why my vest isn't showing in the list of vests in Arsenal. Here is my config.cpp: #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class DenMenMod { units[] = {"DenMen_Vest"}; weapons[] = {"OD_Heavy_Vest"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgWeapons { class Vest_Camo_Base; // External class reference class V_PlateCarrierIAGL_dgtl; // External class reference class VestItem; // External class reference class OD_Heavy_Vest : V_PlateCarrierIAGL_dgtl { author = "DenMen"; displayname = "OD Heavy Vest"; model = "A3\Characters_F_Beta\INDEP\equip_ia_ga_carrier_gl_rig"; picture = "\A3\Characters_F_Mark\Data\UI\icon_ga_carrier_gl_rig_digi.paa"; scope = public; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\DenMen\Data\OD.paa", "\DenMen\Data\OD_h.paa"}; descriptionShort = $STR_A3_SP_AL_IV; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F_beta\INDEP\equip_ia_ga_carrier_gl_rig.p3d"; containerClass = "Supply120"; mass = 80; hiddenSelections[] = {"camo1", "camo2"}; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 10; passThrough = 0.5; }; class Arms { hitpointName = "HitArms"; armor = 10; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 80; passThrough = 0.6; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 80; passThrough = 0.6; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 25; passThrough = 0.3; }; class Pelvis { hitpointName = "HitPelvis"; armor = 25; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.8; }; }; }; }; }; class cfgMods { author = "DenMen"; };
  20. TotesGotes

    Tried making my own vest

    Thanks, Rich! I've been pulling my hair out trying to figure this one out. lol Anyway, yep, I haven't been using the wiki page as my guide for this. I got lost the last time I did so I didn't bother checking it out again. I'll be sure to take the time and hit it up again. I set the mass to 80 because this is a GL Rig, the vest with shoulder pads? so I felt this was the right weight. UPDATE: IT WORKED!
  21. TotesGotes

    Tried making my own vest

    I should also add that these codes are snips from other codes that I tried to study.
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