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Chessmaster

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About Chessmaster

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  1. Ngl, none of this is working for me :( I have no idea how to position the item properly on the table without it being interactive. Here is an image to see where I am coming from: When testing, with the code, all items turn a different direction. Edit: Cracked it! Thanks guys!
  2. Okay, just copied the code to the init and it returned with the error "Local variable in global space" I removed the "// Positioning..."
  3. So [lwh, 45, -45] call BIS_fnc_getPitchBank;?
  4. This helps somewhat but I am after rotation of an item say if it was placed on a table for display purposes. Is there a code for that?
  5. Hello! I'm quite new to this and I was wondering how I could make items & weapons without interaction? I was browsing the forum and I did come across this code: lwh = "Library_WeaponHolder" createVehicle position this; lwh addWeaponCargoGlobal ["arifle_katiba_f", 1]; lwh enableSimulation false; lwh setPos (this modelToWorld [0, 0, 0.5]); lwh setdamage 1; lwh setvectorup [0,-1,0.01]; deleteVehicle this; After tinkering around with it, I have had trouble with the rotation. I would like to place items & weapons as if they're on show. Any ideas? Please make this as noob friendly as possible! Thanks!
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