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0 NeutralAbout Turma
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Helsinki, Finland
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Turma started following [Tutorial] Simple Re-texturing Guide (From Start To Finish)
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[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Turma replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Thank you Amit for great tutorial, got ne up to speed in no time. Unfortunately, can't get my textures to show up in game, worked fine when testing but noe in .pbo they are invisible. Paa's are fine, code looks good, maybe the pathing? I don't know, I am becoming blind to the code trying to figure it out for hours. class CfgPatches { class Finnish_Policemen { units[] = {"Finnish_Police, Finnish_Police_Hivis";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgFactionClasses { class Custom_Faction { displayName = "Finnish Policemen"; priority = 3; // Position in list. side = 2; // Opfor = 0, Blufor = 1, Indep = 2. icon = "\Finnish_Police_Turma\data\ui\ico_fdf_co.paa"; //Custom Icon }; }; class CfgUnitInsignia { class Custom_Insignia { displayName = "My Custom Patch"; // Name displayed in Arsenal author = "Turma"; // Author displayed in Arsenal texture = "\Finnish_Police_Turma\data\ui\ico_fdf_co.paa"; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; }; class CfgVehicles { class B_CTRG_Soldier_F; class Finnish_Police: B_CTRG_Soldier_F { author = "Turma"; scope = 2; scopeArsenal = 2; scopeCurator = 0; displayName = "Finnish Policeman"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Custom_Faction"; model = "\Expansion\Addons\characters_f_exp\a3\characters_f_exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; uniformClass = "Police_Uniform"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\U_B_CTRG_Soldier_poliisi_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"Chemlight_green","Chemlight_red"}; respawnMagazines[] = {"Chemlight_green","Chemlight_red"}; linkedItems[] = {"ItemMap","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemWatch","ItemRadio"}; }; class Finnish_Police_Hivis: B_CTRG_Soldier_F { author = "Turma"; scope = 2; displayName = "Finnish Policeman (Hi-vis)"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Custom_Faction"; model = "\Expansion\Addons\characters_f_exp\a3\characters_f_exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; uniformClass = "Police_Uniform_Hivis"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\U_B_CTRG_Soldier_poliisi_hivis_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"Chemlight_green","Chemlight_red"}; respawnMagazines[] = {"Chemlight_green","Chemlight_red"}; linkedItems[] = {"ItemMap","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemWatch","ItemRadio"}; }; }; class cfgWeapons { class ItemCore; class Uniform_Base; class UniformItem; class Police_Uniform: Uniform_Base { scope = 2; displayName = "Finnish Police"; picture = "-"; model = "\Expansion\Addons\characters_f_exp\a3\characters_f_exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\U_B_CTRG_Soldier_poliisi_co.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Finnish_Police"; containerClass = "Supply50"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\U_B_CTRG_Soldier_poliisi_co.paa"}; mass = 50; }; }; class Police_Uniform_Hivis: Uniform_Base { scope = 2; displayName = "Finnish Police (Hi-vis)" picture = "-"; model = "\Expansion\Addons\characters_f_exp\a3\characters_f_exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\U_B_CTRG_Soldier_poliisi_hivis_co.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Finnish_Police_Hivis"; containerClass = "Supply50"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\U_B_CTRG_Soldier_poliisi_hivis_co.paa"}; mass = 50; }; }; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class fp_vest: Vest_Camo_Base { scope = 2; displayName = "Finnish Police Assault Vest"; model = "A3\Characters_F\Common\equip_tacticalvest"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Finnish_Police_Turma\data\tacticalvest_poliisi_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply120"; mass = 80; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 16; PassThrough = 0.2; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 16; PassThrough = 0.2; }; class Abdomen { HitpointName = "HitAbdomen"; armor = 16; passThrough = 0.2; }; class Body { HitpointName = "HitBody"; passThrough = 0.2; }; }; }; }; };