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Gahnd 25

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Posts posted by Gahnd 25


  1. In this topic i want to point out, what i think is well made and what is not in the mobile game. I only list them, but i can specify them, if something isn't completely understandable.

     

    Pros:

    • Procedural generated islands (so there is always a bit of variety)
    • The possibility to carry a second gun
    • The possibility to stack items (like bananas, bandages etc.)
    • The aiming help (the red/orange/yellow/green circle above eventual hostiles)
    • The possibility to hold flares to carry the light with you

     

    Cons:

    • Automatic melee attacks (It would be better with those shock waves)
    • The lack of multiplayer mode
    • The durability of clothing is very low, making it necessary to use guns or avoid fighting

     

    I know that there are going to be some updates to improve the gameplay on both browser and mobile version, so i am sure the cons will be nonexistent or less in the future.

     

    Also, i have some ideas for MINIDAYZ in general:

    • Releasing the game on Steam to make it accessible for more players. You could use Steam to create servers more easily, too.
    • Improving the space system to make it a bit more logical. For example i can only carry 3 cans of kvas but at the same time i could carry 3 cans of fuel in a Taloon backpack. Just an idea.

     

    And last but not least, keep the good work up.

     

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