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Posts posted by OFrP
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Hi everyone,
After 18 years of good and loyal service on all the games in the ArmA series, Studio OFrP: Operation FrenchPoint goes to sleep and closes its doors.
The small size of our workforce coupled with the personal contingencies of our members no longer allow us to continue the adventure.
The website will soon be closed but the Discord and the Forum will remain active for the old ones or for those who would like to restart the project.
So that everything is not abandoned, the Indochine mod will be published as is, that is to say unfinished and bug included.
As for the OFrP mod, and depending on the capacities, only the most advanced features will be published.
The license (EULA) that is joined with each of our mods obviously remains applicable despite the closure of OFrP Studio.Wish you a good game despite this news,
OFrP team
French translation below :
QuoteBonjour à tous,
Après 18 ans de bons et loyaux services sur tous les jeux de la série ArmA, le Studio OFrP:Operation FrenchPoint se met en sommeil et ferme ses portes.
L'étroitesse de nos effectifs couplée aux aléas personnels de nos membres ne nous permettent plus de continuer l'aventure.
Le site internet sera prochainement clôturé mais le Discord et le Forum resteront actifs pour les anciens ou pour celles ou ceux qui souhaiteraient relancer la machine.
Afin que tout ne soit pas abandonné, le mod Indochine sera publié en l'état, c'est-à-dire non fini et bug compris.
Quant au mod OFrP, et selon les capacités, seules les features les plus avancées seront publiées.
La licence (CLUF/EULA) qui accompagne chacun de nos mods reste bien évidemment applicable malgré la fermeture du Studio OFrP.Bon jeu à tous malgré tout,
L'équipe OFrP
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OFrP : Operation FrenchPoint
Version 1.0.2
Operation FrenchPoint has been updated to version 1.0.2, please refer to the first post for the download link and changelog.
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OFrP : Operation FrenchPoint
Version 2.0.0
Description
The Operation Frenchpoint project (OFrP) was created in 2002 by the pooling of the expertise of several passionate French modders, animated by the same desire: to develop the units, weapons, equipment and vehicles of the French Army on the ArmA series produced by Bohemia Interactive and to deliver them for free to the community.
For the moment, the mod includes regular infantry, weapons, several objects, and light vehicles (compatible with TFAR and ACRE) but it is an achievement for the team after several years of difficulties.
We gave all our skills/abilities/knowledge and our passion in order to let you play freely and with quality with french units and equipments on ArmA 3.
The mod is not devoid of flows, but we hope you will enjoy to play with it.
The following PDF files are included in the pack:
- README.pdf
- Classnames.pdf
- FR_Licence.pdf
- EN_License.pdf
https://steamcommunity.com/sharedfiles/filedetails/?id=2059431006Wish you the best in game !
Installation
README, Classnames and License files are included in the package under PDF format.
The OFrP units could be found :
– Side : BLUEFOR
– Faction : France
– Side : INDEPENDANT
– Faction : UN– Side : OPFOR
– Faction : FORADCommunity Base Addons REQUIRED:
Steam Workshop
GithubChangelog
Version 2.0.0:
- ADDED: P4 (with and without soft top) and P4 ConvEx;
- ADDED: P4 M2;
- ADDED: P4 AANF1;
- ADDED: P4 MILAN;
- ADDED: P4 PATSAS M2 & AANF1;
- ADDED: P4 PATSAS M2 & 2 AANF1;
- ADDED: P4 MILAN & AANF1;
- ADDED: ACRE compatibility for all versions of P4;
- ADDED: TFAR compatibility for all versions of P4;
- ADDED: MILAN F1 (with and without MIRA Optronic) with backpacks;
- ADDED: MILAN F2 (with and without MIRA Optronic) with backpacks;
- ADDED: Infantry and vehicles groups;
- FIXED: Predefined equipments for predefined soldiers;
- FIXED: Faction classes for all assets;
- FIXED: AT4-CS penetration power was too important (set as a HEDP instead of HEAT);
- FIXED: Increase maximum load of FELIN radio backpack in order to be able to put 2 long range ACRE Radio;
- FIXED: Shadow volume lod of all assets in ofrp_a3_characters.pbo and ofrp_a3_weapons.pbo;
- FIXED: Significant reduction of the mod size. Replacement of 4K textures by improved 2K textures.SpoilerVersion 1.0.2:
- Fixed: Issue with the signature of ofrp_a3_characters.pbo;
Version 1.0.1:
- Added: ACE3 compatibility;
- Added: Beret 40th RA;
- Added: Beret 54th RA;
- Added: Beret 61st RA (insignia used until 2019);
- Added: Beret 3rd RAMa;
- Added: Beret 35th RAP;
- Added: Beret 93rd RAM;
- Added: Beret 17th RGP;
- Added: Beret 501st RCC;
- Added: Beret Fusiliers Marins;
- Added: Beret 2nd REP;
- Added: Beret 13th RDP;
- Added: Custom firing sound for ERYX;
- Added: Custom firing sound for HK416 F;
- Added: Custom firing sound for HK417 A1;
- Added: Bayonet for FAMAS (all version);
- Added: Bayonet for HK416 F-S;
- Added: Clan sign on uniforms;
- Added: Static Anim French Salute;
- Added: Static Anim Present Weapon for FAMAS F1;
- Added: Static Anim Present Weapon for HK416 F-S;
- Improved: Ambient occlusion textures for all uniforms;
- Improved: Level of details on UBAS uniform diffuse texture;
- Improved: The texture of the Felin Backpack is now darker;
- Improved: Ballistic of HK416 F;
- Improved: Ballistic of Hecate 2;
- Improved: Ballistic of FAMAS;
- Improved: CIRAS vest and SMB vest have now 4 view distance lods and a proper shadow lod;
- Improved: ofrp_a3_weapons config architecture;
- Fixed: Missing hit-points on uniform T4 S2 Full;
- Fixed: Missing pistol and binocular on uniform T4 S2 Short;
- Fixed: Missing facewear on uniform T4 S2 Short;
- Fixed: Missing blood when the unit is injured on all uniforms;
- Fixed: FAMAS firing sound stopping too early;
- Fixed: PAMAS G1 firing sound was too high;
- Fixed: SMB vest rig when soldier is the static AANF1 gunner;
- Fixed: FrF2 optic proxy was to high compared to the picatinny rail position;
- Fixed: 3D issue on the sight of the HK417 A1;
- Fixed: The 11th RAMa beret insignia now uses the model of TDM;
- Fixed: The 9th CCTMa beret insignia now uses the model of TDM;
- Fixed: The beret insignia of the RPIMa has been reversed;
- Fixed: The BFA beret insignia is now at the good orientation;
- Fixed: The weight of the CIRAS and SMB vests have been reduced to fit with the real weight (vest+armor protection).
- Fixed: The ERYX platform and missile have now their real weight;
- Fixed: AI was not able to use the ERYX AT launcher;
- Fixed: The zeroing of the J8 optic was set at 300 meters instead of 100 meters;
- Fixed: In editor, the animation of handgrip was not played;
- Fixed: Error in the head selection on UBAS uniform Lod4;
- Fixed: Textures error in viewpilot of SMB Teamleader vest;
- Fixed: Shadow error on the Alpin beret;
- Fixed: A bug where player is going into ground when prone with weapon without bipod;
- Fixed: FAMAS FELIN with silencer was playing a non-silenced firing sound;
- Fixed: Wrong ambient occlusion was used for beret insignia;
- Fixed: Displayname of 16th BCP beret instead of 16th BC;
- Fixed: EOTech and Magnifier sights;
- Fixed: Displayname of ERYX AT Launcher for french translation in Editor;
- Fixed: French flag was not displayed in Zeus;
- Fixed: Minimi was reloading magazine without request;
- Fixed: Mass of AT4 rocket magazine is now null;
- Fixed: Backpack capacity was improved to fit with ArmA gameplay;
- Fixed: HK417 A1 has now its own handanim;
- Fixed: A bug with the rig of the Camelbak BFM 500;
- Fixed: A bug with Shadow and lod 4 of the Camelbak BFM 500;
- Fixed: A bug with the random camo variant for uniforms;
- Removed: 1st RCh beret (the insignia displayed was wrong);Version 1.0.0:
Initial ReleaseContents
Spoiler- ofrp_a3_mod.pbo
- ofrp_a3_weapons- Pistols: PAMAS G1 and Glock 17 Gen4;
- Assault Rifles: FAMAS F1 (with and without M203), FAMAS VAL (with and without M203), FAMAS FELIN, HK 416 F-S (with and without HK 269), HK 416 F-C (with and without HK 269);
- Light-Machineguns: Minimi Para 5.56, Minimi Para 7.62 and AANF1;
- Static Machineguns: AANF1
- Sniper Rifles: FR-F2, PGM Hécate 2, HK 417 A1;
- AT Launchers: AT4-CS, AT4-CS Inert, ERYX;
- Static AT Launchers: MILAN F1 and MILAN F2 with and without MIRA optronic;
- Ammoboxes: for FAMAS and ERYX;
- Hand Grip: HK Hand Grip;
- Optics: AIMPoint CompM2 M68, EOTech 552, EOTech G33 Magnifier, Scrome J4 F1 (2 versions), Scrome J8, Scrome J10, SAGEM Sword TD, Picatinny protection;
- Pointers/Lights: PIRAT EL-9A, PIRAT EL-9B, Rail protection for picatinny;
- Bayonets: for FAMAS and HK416 F-S;
- Static animations: French Salute, Présentez Arme for FAMAS F1 and HK416 F;
- ofrp_a3_characters
- Helmets: F1 (3 versions), Spectra (11 versions), TC-F NVG 2 (8 versions), Félin (4 versions);
- Hats: Bob (2 camo), Kepi Légion;
- Berets: 47 different versions
- Bags: Camelbak BFM 500, Crusader III, Musette Félin; Musette Félin with Radio
- Vests: S3 (2 versions in 2 camo), CIRAS (8 versions in 3 camo), SMB (8 versions in 2 camo);
- Uniforms: T4 S2 (3 versions including UBAS in 3 or 4 camo);
- NVG: OB70 Lucie for helmet and mask, NVD for FELIN helmet;
- Rank patch: from Private to Colonel in both high and low visibility;
- Blood patches: all blood group in 2 camo;
- Faction patches: 7 different versions in high and low visibility;
- Insignia: 22 different versions with some in high and low visibility;
- Soldiers: A total of 79 preconfigured units in both BLUEFOR and INDEPENDANT side;
- ofrp_a3_structures
- Flags: French flag, white flag (for course) and 3 OFrP flags;
- ofrp_a3_wheeled
- Cars: P4 (with and without soft top), P4 AANF1, P4 M2, P4 MILAN, P4 PATSAS M2 and one AANF1, P4 PATSAS M2 and two AANF1, P4 PATSAS MILAN and one AANF1, all in Center Europe, Desert, UN and OPFOR camo;
BUG REPORTS
Thanks to report the bug on the dedicated channel on our Discord. Link available at the top of this page.
Known issues
Thermal textures are missing.
The AANF1 of the P4 PATSAS Commander could have some issue with AI when using the integrated addactions.
CREDITS & THANKS
Spoiler- Active Squad
TigerForce
Bastien
Hopdeux
Countermatt
- Former Members
IkåR
Arthur
Rieper
Froggy
Le Chacal
JackOst
Jack
Calden
Vulkan
Brahimbitam
Pirat3n
Skaarian
Romain
Shifty
Yourry
Arto
131st-Dimitriov
END USER LICENSE AGREEMENT (E.U.L.A.)
The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0.
It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Operation FrenchPoint Team (OFrP Team).
You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive’s approval of your monetization scheme does not grant you rights to wave this clause of the EULA.
Please note that the above-mentioned agreement gives the right to OFrP Team to waiver any of the conditions at our own discretion.
These mods are provided for Bohemia’s Interactive Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.
It is strictly forbidden for the content provided and/or any derivatives to be use in the DayZ game.By downloading the mod, you submit to the EULA, and any non-compliance with previous rules, you may be subject to prosecution.
For any request of exemption, models or partnership, please contact the team.
Download OFrP on STEAM WORKSHOP
Download ACE3 Compatibility on STEAM WORKSHOP
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12 hours ago, Heartbroken said:Nice @OFrP for the beret insignia 😄
As for the bad news I'm sorry to hear it. I'm guessing the integrators you are looking for aren't just merely config writers ?
Thank you for your support.
Unfortunately, the config is indeed another role. An integrator comes to assist a 3D artist in the transition between the finished and textured lowpoly model and his arrival in the game. It is a very challenging work and it is perhaps the rarest and most sought-after role in modding on ArmA 3 and that is why we have difficulty finding one.
@PTV-Jobo : Thank you, know that the whole team currently active was moved by your words. We wish you the best.
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Hello,
First of all, thank you to all the people who follow the project with interest despite its slowness, and who regularly show their support. Your words motivate us.
Operation Frenchpoint is still under development, we have even made significant progress on the in-game integration of most assets and for the first time on ArmA 3, we have never been so close to being able to publish something (in this case, the Infantry pack).
You will find below, some images of the most recent elements, including all the versions of combat vests with pockets arranged according to the specialty.
Bonus for @Heartbroken: Yes, we did;)
Unfortunately, our integrator has announced that he will withdraw from the project for personal reasons, and we are therefore totally stuck on integrating the elements that would allow us to finish this first pack.Refusing to give up (because in the end, the French do not surrender as easily 😂), we move forward on the parts of the project that are still within our reach. It is therefore with great pleasure that I announce the continuation of the efforts of the Indochina team on their pack, you will find below some screenshots of their latest achievements.
We have been here for 17 years, but ArmA 3 is clearly our most difficult episode, we have made bad choices, we are very late and we would love to get to the end of the tunnel.We are totally open to proposals allowing us to obtain the services of one or more integrators, whether for one-shot or on a longer term partnership. We can also discuss the possibilities of exchanging resources or associating with another structure for this purpose. Our priority today is to unlock the situation and provide the community with this first pack that we have been promising them for a very long time.
Thank you again for your support.
Feel free to join us on our Discord server to greet us or contact us:- 25
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Hello !
Yes it is. We will communicate this week with updates 😉
Thanks for your message.
OFrP Team
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Hello there!
Although we had chosen to stop our communication in order to focus on the project without worrying about the noise from outside, we received your messages and comments and we decided to publish a complete overview in order to reassure you on several points: yes, we are still there. Yes, we are still working on the mod. Yes, it’s moving forward.
The Infantry Pack is finally starting to become concrete, and even if there is still a lot of work to do, we are for the first time closer to the end than to the beginning, and it’s something that has given us back a fairly substantial motivation.
Most of the equipment is finished, optimized and integrated into the game. We still have some products to create (bags, launchers, etc.), to optimize (vest pockets, various textures) and to integrate (transport vehicles). Our work on this part will then finally be completed and we will be able to consider a Beta Test whose conditions have not yet been established.
In addition to the elements present in the Infantry Pack, we have also developed a series of ideas, including ergonomic features such as the module allowing players to have a unique object in the Arsenal list and a customization sub-menu for it (for example to choose the camo on an uniform, the arrangement of pockets on a vest or the equipment on a helmet), but also a large cosmetic oriented part with berets, rank and unit insignias. On this point, all the weapons and units of our forces will be represented.
Finally, we have already begun to dedicate a small part of our resources to the next step: land armoured vehicles. We will try to create in parallel the transport helicopters once the Infantry Pack is published, in order to add the 3rd dimension in the travel possibilities.
We hope that this preview will give you a better insight into what we are preparing and may stimulate interest in talent looking for a platform of expression that focuses on passion, and therefore on detail.
Take care of yourself!
Infantry Pack | Products
Armoured Cavalry Arm | Preview
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Hello soldiers!
We stopped communicating for a few months to be able to focus on the core subjects of the project.
Next WIP is scheduled for this weekend btw, with a lot of images. Preview below.
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WIP - April 2018
Dear Community !
Despite recent swirls, the studio continues slowly but surely the development of the Infantry Pack.
So we thought it would be nice to share with you our little novelties!-
1. The UBAS combat shirt, which is added to the uniforms next to the T4 Felin.
Both products have a randomization of the texture pattern in order to vary a bit the
camouflage position from one player to another (we said we loved details, no? ;-)).
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2. The good old AANF1 machine gun in its static version (also available in classic portable version).
It's a rustic weapon, so it's an effective weapon!
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3. The GBC180 truck in its final 3D model version, before going into the texturing process.
You may have seen the model in its previous version, we thought we could do better, it is now done.
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4. And finally, the legendary Berghaus Crusader 3 (here in its unfinished highpoly version),
better known literally as "Crusader 90+20", because if you have to carry 110 liters of gear, you might as well do it properly!
Thanks to those who support us despite the challenges,
we are not many and there is a lot of work, but we still have motivation,
so we go ahead.o7
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1. The UBAS combat shirt, which is added to the uniforms next to the T4 Felin.
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On 18/04/2018 at 3:59 PM, Wiki said:Question:
with the new features with Tanks DLC, will you also make interiors for the APC, IFV and tanks?
At the moment, our team is focusing on infantry assets to release the first pack, so the first vehicles we will work on will be soldiers oriented. Armored Cavalry will certainly come one day, we don't know when, but when it will, it will have interiors for sure
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14 hours ago, road runner said:What will happen to this addon, now that one of the 3d creators is no longer part of the OFrP team, and his models are feature here?
One of the 3D artists left but the mod is still active, the models are still on past communication sitreps because we will not remove what has been done just because someone left :)
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On 03/03/2018 at 9:09 PM, HaceElOso said:Will there be models with les rangers(pas les magnum) ? They are very iconic of the French soldier.
On 05/03/2018 at 10:21 AM, Damian90 said:Dear Operation Frenchpoint team. Can I suggest something? When you gonna eventually work on heavy armor of the Armée de terre, can you make Leclerc MBT of the Serie 3/Serie XXI Tranche 10/11 or the Leclerc Scorpion which are the most modern variants?
Not planned for short term deadlines, maybe in the future >> Wait & See ! ;)
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WIP of the F1 Helmet
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On 11/02/2018 at 6:38 PM, Livgardet said:@OFrPWill you guys be going into ww2 era France as well? If not, do you know of any mods in the works?
Hi, actually not in the project. But we have a small team working on the Indochine conflict ;)
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On 31/01/2018 at 10:56 PM, Wiki said:Hi there. As this mod is not out yet, have you thought about the 3rd party DLC thing?
We know about this opportunity but we prefer leaving it to studios with a will to augment their professional range and possibly to get incomes. Being of enthusiasts trying to remain in a collaborative and free framework, we wont go towards this initiative of Bohemia.
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On 18/01/2018 at 7:47 PM, Nichols said:I can't wait to see this one come to fruition. I have wanted to do a French based ALiVE deployment for a long time now. Speaking of will the mod have ALiVE compatible units or will we have to customize them to be able to not have to create workarounds if we use the ALiVE mod for campaign and AI management?
Actually not in the plans, but maybe a compatiblity pack will be developped by the ALiVE Team ? :)
15 hours ago, spookspook said:Will there be equipment, vehicles, and weapons from the Algerian War as well? I’d really love to see some of the helicopters used in the conflict like the H-34 Pirate or any of the other H-34 Variants in use at the time.
The equipment of the Indochina part of OFrP came mainly from the same era, however some equipment of the Algerian war is also used in Indochina, notably the MAS-36 rifle and MAT-49 submachine gun. Concerning the H-34 Pirate, we don't have it but we have the Sikorsky S55 H-19.
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No news, good news.
That's true, we did not give a lot of news recently. We had a lot to do to move forward in the development of the mod.The accent was put in the infantry pack, with the revision of the uniforms, as well as the combat vests. Different types of helmets came in the pack, as well as backpacks.
We also worked on weapons.It takes time, because we are a small team and very demanding with ourselves. Be sure we are as much impatient as you, and that we are trying to do our best!
Thanks for all your numerous messages of encouragement, and of hate, it encourages us to advance!We are on the last straight line before being able to offer a first throw of the infantry pack. This one will be expanded with time, in the fur as the modelling of some items, weapons, and other equipments will advance. Will come then other packs (vehicles, air, etc.).
Do not forget, if you are an 3D artist, and you want to be part of the adventure, the door is opened! Come by our website to discover our univers !
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Thanks for your support !
On 23/11/2017 at 6:07 PM, andersson said:Will the units have french voices? I really hope so :)
Actually not in the todo list
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6 hours ago, wiki said:I assume this won't happen, but how about the camera allowing deport firing?
Due to the limitations of ArmA 3, we don't think we have the opportunity to do it. At the moment. Maybe.
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5 minutes ago, road runner said:With a decent looking F1 helmet by any chance??
It's planned, yes !
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Thanks for all your messages !
14 hours ago, road runner said:will you be focusing on the FELIN range of gear, or will you encompass 1990-2000 era gear too?
Both, we've already done the FELIN's scope
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"En avant !
Au cœur de l'action"
Operation Frenchpoint marks his return to the ArmA scene by presenting the new foundations of its project. Determined to evolve the project with new and concrete ideas, OFrP took its time, but be certain, OFrP is back!
For fifteen years, Operation Frenchpoint has been the result of passionate who has gone through the years and episodes of the ArmA license. Complete, well-kept and optimized, OFrP will offer ArmA 3 even more resources than on the previous opus, as well as exclusive features. Conventional units, Special Forces, armored, non-armored and support vehicles, helicopters and aircraft, and even some ships… Stay tuned!
QUALITY, A STORY OF PATIENCE
The OFrP method
Our work aims to be quality work, while taking into account our limitations in terms of documentation and time we can invest in. Given the size of the equipment of our armed forces, the wait may seem long, but it is necessary to obtain the best result.
OUR « QUALITY CHECKLIST »
·Create very realistic models
·Optimize to integrate it in-game
·Focus on details of all materials
·Create an optimal technical configuration
·Test and approve before publishing
Release date
At this time, the team is focus on the development of the infantry pack, which will be the first release of OFrP. We have many things to do, re-work, correct, and think about some features. Others packs will come subsequently, when the infantry pack would be in an advanced state, like wheeled vehicle, armored vehicle, helicopters and others.
In others words, we don't have any idea when the first pack will come out. Waiting is long, but it is worth the blow of it.
OFrP Needs You !
You are a talented 3D artist, a Developer who codes blindfolded, an A-Team Sound Designer… And doing this on ArmA with french speaking people* does not scare you? So we certainly have an unpaid, time-consuming job that can also make you lose faith in humanity. Still not discouraged? Perfect ! So join us.
Take a look around the project, and when you feel ready, introduce yourself on our forum!
*Most of the members can interact in english, with a pretty interesting accent
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OFrP : Operation FrenchPoint
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hi all,
It is with pleasure that we announce the release of the OFrP mod in version 2.0.0 (see first post for download links).
In accordance with our commitments, this update brings the MILAN F1 and F2 launchers, with and without MIRA, as well as different versions of the indestructible P4 in Center Europe, Desert, ONU and FORAD camouflage compatible with ACRE and TFAR.
Each vehicle is customizable at will, and the AANF1 of the PATSAS versions have unique features that we let you discover.
The mod has thinned down (optimized) by more than 1 GB, and promised, nothing has been removed.
As always, and given our very small number, the mod is not devoid of bugs, but we thank you in advance for your constructive feedback and the welcome you will give it.
This update is an important moment for the small OFrP team.
Indeed, we have decided to turn the page of ArmA 3, and to return to our origins, namely the Cold War. Note that the ACE pack will be the subject of a later update and that a Hotfix is already planned for the P4 PATSAS scripts (the AI may encounter problems).
Wishing you a good game!