Jump to content

Dallas Medina

Member
  • Content Count

    127
  • Joined

  • Last visited

  • Medals

Everything posted by Dallas Medina

  1. I'm having a few major issues in the latest version: commaning AI is useless. In combat mode, they don't listen at all. When I tell them to regroup, it instead says "join group". When I have infantry following me on foot while I'm in a vehicle, they will not listen to the stop or move command, they just keep following, and when combat begins, they get in my way. They also refuse to switch to aware when I order them to, if they are in combat mode. Another issue: If your character dies and you swiitch to another guy in the group to command the squad, they absolutely will not follow orders, but on top of this, a few seem to get stuck in some radio glitch where they say the same thing on the radio over and over and over again. And I hate to say this, but the explosives glitch is still not fixed: if carrying mines, explosives, etc, your character will lay them down without you wanting to. Sometime, it does the mine laying animation when you don't have anything.
  2. Dallas Medina

    RHS Escalation (AFRF and USAF)

    When you look at the T-series tanks in the garage there's camo schemes listed as 1 thru 5, but they are just solid bright colors like white, blue, etc. What's that about?
  3. Dallas Medina

    ARMA 3 Addon Request Thread

    I'd love to see someone make some Syrian Air Force MiGs, specifically the MiG-21 and MiG-23. I know theres a MiG-21 mod on steam, but its very outdated. Then theres the awesome MiG-21s in the UNSUNG mod, but the NVA paint scheme just doesn't fit :( https://en.wikipedia.org/wiki/Syrian_Air_Force
  4. How can I disable the uniform randomization? It's overwriting my custom compositions I made in the arsenal. I put this in a trigger "missionNameSpace setVariable ["VME_SR" = FALSE];" and it won't work.
  5. Yeah, me neither. Vanilla and RHS units don't do it. This mod is in major need of an update. It's throwing up all kinds of script errors. Also, any AI unit that has an explosive or mine will place it on the ground and usually detonate it, killing themselves and friendlies. I hope this isn't abandoned...
  6. Howdy, I'm seeking some help building a USS Liberty Template, making the AI move around in it, and also I'm looking for a NWU Type I uniform. First off, I have no problem placing the various turrets/weapons on the ship, and disabling AI pathing to place crew members and make them animated to sit/lean/kneel/repair whatever. My problem is making the AI move around in/on the ship, as they constantly get stuck, clip through walls, fall through the entire thing and land in the water, or refuse to move. AI troops disembarking from a chopper walk straight off the edge into the water. I tried making a 4-man CSAT diver team board the ship and attack the crew, but the just sit in the water, they absolutely refuse to use the 2 ladders. Finally, I'm looking for a Navy Work Uniform Type I (https://en.wikipedia.org/wiki/Navy_Working_Uniform). I've got RHS, General Equipment addon, VSM, and a whole host of others. I haven't found anything with the blue/grey digital camo used by the US Navy. Thank you in advance for any help.
  7. Dallas Medina

    Help building USS Liberty Template and NWU Type I

    So..... when's that release coming???
  8. Dallas Medina

    A3 Wounding System (AIS by Psycho)

    Does this work with ACE 3?
  9. I'm using ACE 3 and VCOM AI, and it's a real pain. AI don't help themselves. They never rearm, just constantly scream on the radio about being out of ammo. And medics? Forget it. They don't do anything, even when ordered to heal.
  10. Currently, I'm using the Star Wars Opposition mod and the Operation TREBUCHET mod, along with ACE3. Just for shits n giggles I'm having the Empire fight the UNSC. Problem is, NONE of the Star Wars units have ANY armor rating on their equipment, whereas the UNSC armor values for their helmets and vests are almost maxed out. I was blasting away at 4 UNSC troops with a DLT-19 at about 150 meters and they were absorbing 10-15 hits before death. Stromtroopers go down with a single 7.62 shot. How can I increase the armor values of a units helmet and vest? I'm assuming theres some code to write in the init field. EDIT I should clarify: I specifically want to increase the ballistic AND explosive resistance of the helmets and vests for stormtroopers, clonetroopers, etc.
  11. "script damageReduction.sqf not found" This is why I hate scripts and don't mess with them. They are ridiculously complicated and never work. I need a code that I can place in the init field of the unit. Better yet the guys that made Star Wars Opposition just update the damn thing.......... I'll ask again, and this time more clearly: what code can I place in an AI UNITS INIT FIELD TO INCREASE THE BALLISTIC AND EXPLOSIVE RESISTANCE OF THEIR HELMET, VEST, AND UNIFORM? There's gotta be something, like "this setVestArmor 10" or "this setHelmetResist 5" or whatever. I've been searching all over steam and these forums and can't find anything.
  12. That seems like it will effect every single unit (which is bad, because the UNSC troops in the OPTRE mod already have maxed-out ballistic and explosive values for their helmets and vests), or just the player. Either way, I have an AI squad of Stormtroopers. They literally die in a single shot because the uniform and vest that makes up the stormtrooper armor has ZERO ballistic or explosive resistance, due to the laziness of the people that made SWOP. I need a code I can place in the init field of the AI, not a script. I tried this addEventhandler ["HandleDamage",{ params ["_unit","_selection","_damage"]; _damage * 0.3; }]; and they were still killed by a single chest shot, even a leg shot. I tried it again with a value of 0.01, same result. Instant death from a single gunshot. Again, I am using ACE3 if that matters.
  13. Ok... I don't get it. That's a whole lot of code. One seems to be a script, the other is seemingly placed in the units init. I would like one that's placed in the init, so I can copy and paste it to a custom composition I made of stormtroopers. Both seem vastly different. Which one is the correct one that will work? Better yet, I might as well de-PBO the Opposition mod and try to add ballistic and explosive resistance values to all the different armors, since that mod is horribly outdated and seems abandoned. Would that be easier?
  14. I can't find anything on it. Just a bunch of old stuff from 2016. Those don't work anymore.
  15. My game crashes to desktop when selecting a units attributes in the editor. Especially bad with the RHS units, but will also crash when editing vanilla units. I get "DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED" No idea what that means.
  16. Dallas Medina

    Game crashing when selecting unit attributes

    Ok, Its working well with 3den, Ace3, all the RHS stuff, JSRS sound mod, NI Arms, blastcore, etc. I think the problem might be the CUP mods? I've got all my mods loaded except some map mods and all the CUP stuff. No issues.
  17. Dallas Medina

    Game crashing when selecting unit attributes

    I've just unloaded ALL my mods, EXCEPT for 3den Enhanced, and I can open unit attributes instantly with no delay and no crashing. With all of my mods (101 different mods to be exact), there's a 50/50 chance it will freeze up and I have to restart the computer or CTD, or work, but only after a long delay. I'm going to try it again with 3den Enhanced and the RHS mods loaded.
  18. Dallas Medina

    Help building USS Liberty Template and NWU Type I

    ^ That looks damn good!
  19. Dallas Medina

    Game crashing when selecting unit attributes

    My Laptop is an HP Envy. Windows 10 x64 Intel Core i7-5500U CPU @ 2.40GHz NVIDIA GeForce GTX 850M TRO SSD7 1TB Solid State Hardrive For the life of me, I cannot find my RAM specs anywhere. I also cannot figure out how to see my used/free space on the SSD. I just updated the driver for my 850M Date: 6/24/2018 Version: 24.21.13.9836 I will try it after updating the driver. If it keeps happening, I will rollback the driver. If it happens again, I will come back and ask for more advice. I'm thinking maybe the issue could be the "3den enhanced" mod. Since it adds all those new options to attributes, maybe that slows it down to the point the graphics chip spazzes out? It seems like there's a massive processor drain when selecting attributes, and its "strangling" the GPU. I dunno. The thing is, I can put 100 guys and 50 tanks down and make them fight, and sure, my FPS is for shit, but it doesn't CTD with a DX11 error. It literally ONLY happens when selecting unit attributes in the editor.
  20. Dallas Medina

    Game crashing when selecting unit attributes

    I looked at a crash report and it was just a bunch of gibberish. How are you supposed to figure out the problem?
  21. Dallas Medina

    Game crashing when selecting unit attributes

    I don't know what that is. I'm looking in my programs and don't see it.
  22. Dallas Medina

    VSM mods are gone?

    So I was using the VSM all-in-one gear pack, you know, hats, vests, backpacks, etc. Well, it seems to have disappeared. I checked, and sure enough it's missing from the Steam Workshop. Removed by author. What gives? And since when can a guy delete something from my computer that I'm using? I had a whole bunch of custom loadout Syrian troops using the woodland camo stuff. Now they have no gear at all.
  23. Dallas Medina

    VSM mods are gone?

    Ok I'm sick of gear mods dissappearing. Now the YuE gear mod is gone. Once again a bunch of custom units I made are now naked pretty much. This is bullshit.
  24. I'm trying to set up a defensive perimeter, basically a straight line of various objects such as ramparts, sandbags, vehicle wrecks, etc. I have several units placed in covered positions, and have disabled AI pathing to keep them still. However, I'd like for there to be a fireteam of 4-6 guys that are able to move about the defensive line, but not retreat or run out into the open towards the enemy, just position themselves where they need to be to fire on enemies on the flanks or whatever. I've tried the HOLD and GUARD waypoints, but they couldn't care less. The AI will do whatever they want, including advancing into the open towards the enemy and risking friendly fire incidents. How can I keep the AI from straying to far from a position, and keep them confined to say a 100m by 20m zone without disabling AI pathing or movement completely? (I'm using VCOM AI mod, dunno if that makes AI ignore wayponts and do whatever they want) As an added bonus, how can I make the AI retreat when certain number of casualties are sustained, and how can I add more missiles to the static RHS Kornet ATGM turret?
  25. Dallas Medina

    The Unsung Vietnam Mod 3.0 WIP THREAD

    Any plans on making the Unsung weapons compatible with other mods and vanilla magazines? (For example, an Unsung AK can accept vanilla and RHS AK mags).
×