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Dallas Medina

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Everything posted by Dallas Medina

  1. I'm playing around in the editor, and AI units placed in a vehicle (aircraft, chopper, tank, etc) do not spawn unless set to playable. Does anyone know why? This is kind of breaking my game at this point and I can't figure out why it's happening. I'm hoping it's not a mod because why would a mod be designed to break the game like this.
  2. Dallas Medina

    Editor-placed AI units not spawning in vehicle.

    AI is enabled. I'm making a singleplayer scenario I don't play multiplayer. This really makes no sense whatsoever. I put a vanilla NATO chopper loaded with NATO troops and they spawn fine. The same chopper using the same NATO units but wearing OPCAN gear from the OPCAN mod and they disappear.
  3. Howdy, I'm seeking some help building a USS Liberty Template, making the AI move around in it, and also I'm looking for a NWU Type I uniform. First off, I have no problem placing the various turrets/weapons on the ship, and disabling AI pathing to place crew members and make them animated to sit/lean/kneel/repair whatever. My problem is making the AI move around in/on the ship, as they constantly get stuck, clip through walls, fall through the entire thing and land in the water, or refuse to move. AI troops disembarking from a chopper walk straight off the edge into the water. I tried making a 4-man CSAT diver team board the ship and attack the crew, but the just sit in the water, they absolutely refuse to use the 2 ladders. Finally, I'm looking for a Navy Work Uniform Type I (https://en.wikipedia.org/wiki/Navy_Working_Uniform). I've got RHS, General Equipment addon, VSM, and a whole host of others. I haven't found anything with the blue/grey digital camo used by the US Navy. Thank you in advance for any help.
  4. I'm loving the latest update. It just gets better and better. The Hilux technicals are insane. So much fun. I would like to make one suggestion: the armored technicals need a little buff. Right now, it seems small arms are easily penetrating the "armor" and disabling the engine and killing occupants. Grenade shrapnel from frags as well. I think they need to offer some protection, at least up to 7.62x51 ball ammo.
  5. I've been playing around with it, I don't like it at all as someone who doesn't play online and only plays singleplayer against AI. I liked the basic medical version with just bandages, morphine, epinephrine and blood transfusions. Forcing everyone to use the new and more complicated medical system is a shitty move. Also.... I want to revert back to the old version because the new one has made my favorite mod (OPTRE) broken in terms of damage/healing/etc.
  6. Dear God in Heaven does anyone know where I can find a download for the previous version of ACE 3?
  7. I'm using 3DEN enhanced, which adds the ability to set a flag on a vehicle, given the flags correct path (easy to do with vanilla flags included in Arma 3). However, in this instance I'm using the "Malden Armed Forces" mod by Edgar Hussein and trying to add the flag of Malden to an MDF FV-720 Blaireau IFV. The path for the flag would be MaldenArmedForces/addons/flags.pbo/flag_malden_co.paa I have entered this into the flag path text box as "MaldenArmedForces/addons/flags/flag_malden_co.paa" and also "addons/flags/flag_malden_co.paa", neither is working. Can someone help me figure this one out? For reference, here's the mods twitter page, where you can see one of those little Whippet tanks with a flag
  8. Dallas Medina

    Mig-21 PFM (Fishbed-F)

    The Syrian Army will never be complete in Arma 3 without a Mig-21 😭 I hope everything works out for you and you find time to finish your awesome work.
  9. I've looked into it further, and it seems this particular mod does not come with a PBO prefix. I'm still lost as to what to do. I thought I had the right image path.
  10. What is the pbo prefix and how do you find that?
  11. Dallas Medina

    RHS Escalation (AFRF and USAF)

    Performing the action to fold the stock any RHS weapon (tested all with the ability) removes a magazine from the soldiers inventory each time you do it. Eventually you'll be left with none. Tested using only the four RHS mods (AFRF, USAF, SAF, GREF) and no other mods. Yes, I know about the issue tracker on the RHS site. Can't get it to load. Someone else try it out and see if you have the same problem, if so, make a ticket.
  12. Yoooooo is that a T-62 I see?
  13. Dallas Medina

    LAMBS Improved Danger.fsm

    Lol that sounds like VCOM AI. I stopped using that a long time ago because of exactly what you described.
  14. Dallas Medina

    LAMBS Improved Danger.fsm

    I get what you're saying, but my issue here is that the AI are totally disregarding waypoints and orders. Everything comes to a halt, and short of me switching to each friendly AI unit and controlling them and going guns blazing by myself, nothing happens. The whole game comes to a stop and nothing happens. That's a big issue.
  15. Dallas Medina

    LAMBS Improved Danger.fsm

    I had to stop using this, unfortunately. It makes friendly AI worthless. They refuse to follow waypoints, refuse to follow move orders, and just run around doing whatever they want. Using this in conjunction with the C2 command mod, they totally ignore commands. I watched one AI toss a grenade in the air for no reason, injuring the whole squad and killing one friendly. They also all cram themselves into a building, and then just stay there the whole game, not moving towards or engaging the enemy (which I had placed in a different building). It seems like this mod just makes the AI totally disregard waypoints and combat all together. I really don't see the point in this unless you want to simulate the AI as a bunch of cowardly conscript soldiers afraid to fight, because that's basically what it makes them act like.
  16. Dallas Medina

    RHS Escalation (AFRF and USAF)

    M-ATV is looking good. Any new pictures of the WIP T-64?
  17. Dallas Medina

    LAMBS Improved Danger.fsm

    Does this mod give the AI some kind of "flanking" waypoints or a retreat order when in combat? I was doing some testing (IFA3 WW2 mod) with two German squads attacking a Soviet sandbag bunker position, I gave them simple move and hold waypoints advancing across open ground, and halfway there they turned around and ran off in the opposite direction, I kept going and lost sight of them, they seemed like they were retreating. I couldn't tell what they were doing. They never did assault the bunker. They stayed far away from it.
  18. Dallas Medina

    [Beta] Altis Armed Forces 2017

    I would hate for this mod to be abandoned. It's my favorite "arma lore" mod. The AAF faction in this is awesome.
  19. Dallas Medina

    DHI Battle Dress Uniforms

    Loving the new content. These are top quality uniforms. I have a request, if possible, could you make a set of uniforms/helmets and vests with AK mag pouches in Syrian woodland camo? Also pretty please with sugar on top bring back the safariland pistol holster lol
  20. Holy crap that stuff looks amazing. I'm loving those rugged weapon cases and the warehouse stuff.
  21. Dallas Medina

    RHS Escalation (AFRF and USAF)

    Everybody is arguing about a uniform... and I'm over here patiently waiting to see progress on the T-64 lol
  22. Dallas Medina

    [WIP] French Army Mod : ArmaModFrance

    I'm not sure what the deal is with you and Steam, but mega is a scam and I'm not paying to download a mod. Either put it on Steam and Armaholic. Nobody with a brain uses mega.nz its garbage.
  23. I'm looking for some very basic and simple singleplayer mission templates. Basic stuff like objectives to capture an area, with intro and outro screens, just very basic simple things that I can look at and expand upon to learn how to make my own missions. Everything on steam is overly complicated and not what I'm looking for, and alot of it is multiplayer stuff.
  24. Will the command menu thing be compatible with ACE3? Like, the healing aspect of it?
  25. Dallas Medina

    RHS Escalation (AFRF and USAF)

    I feel like it's... fragile. I don't think the crew should be getting killed from the tank exploding, because all that really means in game terms (and real world) is the ammo detonating and fuel burning. Given what we're told about the T-14, it would seem that the crew should remain unharmed in their little armored capsule even if the ammo is blown to kingdom come. I'm curious to know if it's possible to do that in Arma: have the T-14 blow up, but the crew able to climb out with just minor injuries. But yeah, I've already done testing and had T-14s blown up by frontal shots from Abrams and T-72s. It's really a shame all the beautiful tanks in this mod are so limited by Armas 1999-style simplistic vehicle damage mechanics.
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