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The mod features:
-customized ballistics, corresponds to real trajectories for the most of the shells/bullets
-zeroing swap for the most rifles (300/100m), MG and DMR (500/300m), with numpad +/-
-optical rangefinders are calibrated, sights are adjusted for ballistics and an angular dimensions
-custom models, animations, skeletons, hitboxes, etc
-custom hit/armour values
-FCS (WIP)
-quite realistic vehicles and firearms nomenclature (as for 1980)
-dispersion, dexterity, steadyness, zeroing switch, hit, armour, magnification, calibrated reticles for ballistics, rangefinders
-firearms ironsights mostly corresponds to it's 3D model
-realistic laptop, accurate for 1980s military applyed one
-realistic rate of fire, bullet travel speeds, ATGM speeds, SD are subsonic
-several generations of firearms: ww2, post-ww2 (M14/AK/G3), new ones, as M16/AK74/HK33
-resistance side gets it's own weapons, vehicles, aircraft, so might to stand as a full scale 3rd side army
-each side has it's own equivalent vehicles for a class, firearms generations
-scripting library DASH_FX required, included
-HD CWC islands, some others customs that uses RES objects
-foxholes, tents, stationary weapons (WIP gonna be moveable)
-custom LAW/ATGM/AA magazines: assigned as 1*mag+X*pistolmag, so able to take 2 (X=2) or 1(X=3) mag per unit maximum; after a pickup it takes only 1*mag slot, so able to get a full stack of pistol mags; RPG-like heavy weapons works as usual, so takes 2*mag slots
-custom weapon/mags slot amount
-some extra mags could be taken to the pistol slots, as GL grenades, shotgun shells, H&K MP5(K) mags etc
-new heads, hands, face textures
-several new classes of vehicles (jeep with AT recoilless gun, AA, ATGM missiles APC)
-shotguns, for a first time they're fine
-new inflantry models, animations, leans, hitboxes, snipers and medics has AT inventory slot
-faster group resp anims, distance to killer upon player's death
-fully operable and effective self-propelled howitzers for each side
-estimated in may 2019