Mr.Wiskers
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Posts posted by Mr.Wiskers
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in most of the nightly builds the zombies version of lingor doesn't work (haven't found one that did). I'm not a modder or anything but looked through the code by using depbo and found that the mission.SQM file doesn't contain any mention of the zombies at all. Don't know if this helps but i found something that did include the zombies but
don't know how to recompilethe pbo to include this: https://bitbucket.org/armedtactics/co10-escape/commits/eb2425db724648f6b52bf1f5db5063210d547cd1#chg-Missions/Lingor3_Zombies/mission.sqmEdit:
So i did some tinkering and merged the two files together by taking some lines from the link i supplied into the existing mission.sqf and it works !
Maybe not as well as it should (
spawns might be in strange locations) but it works.Bugs:
Zombies kill you and wont make you unconscious so you can't be revived. (see it as been eaten by zombies
)
Loading titles not correct.
Download:
(Working) co10_Escape_Zombies_RHS.Lingor3.pbo file: http://s000.tinyupload.com/index.php?file_id=92217254686408746528
Suggestions with balancing mission concept (deception of your friends!)
in ARMA 3 - USER MISSIONS
Posted
What if the overseer is able to use zeus as an out of roleplay thing. Lets say he can spawn stuff for just him or set traps for the others.