Hey.
I have a sector module with its costInfantry variable being set to 0.5 on mission start. I have placed triggers that use the setVariable command to change this mid-game and can confirm that the variables change using:
hint format ["%1", SECTORNAME getVariable 'costInfantry'];
afterwards. However the module doesn't update its variables. By changing this variable to 0, the module should become un-cappable by infantry but as I've found out, this is not the case.
Q: Is there a function to force a module to update and use the variables set upon it after initialisation of that module? Thanks.