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Pawnda

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About Pawnda

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  1. Hey. I have a sector module with its costInfantry variable being set to 0.5 on mission start. I have placed triggers that use the setVariable command to change this mid-game and can confirm that the variables change using: hint format ["%1", SECTORNAME getVariable 'costInfantry']; afterwards. However the module doesn't update its variables. By changing this variable to 0, the module should become un-cappable by infantry but as I've found out, this is not the case. Q: Is there a function to force a module to update and use the variables set upon it after initialisation of that module? Thanks.
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