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Best Sniper Simulator

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  1. absolutely love to join you and the ACE team on Slack discussion ^_^ So do i just have to give my email address to Slack and they'll send me an invitation?
  2. Best Sniper Simulator

    Arma3 Videos

    All Chris Kyle (American Sniper) Extreme Long Range Killshots simulated in Arma 3 (with ACE3 mod & Dagger Weapon mod of course)! @quickdagger 1920 meter / 2100 yard shot 1600 meter / 1 Mile shot 1130 meter / 1200 yard "Beach Balls" Shot 1130 meter / 1200 yard Shot MK13 mod 0 & MK248 mod 0 (at 400 m - 1100 m)
  3. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    Let me share my other analysis & simulation of the previous world records for longest kill shot: 1600 m shot by Chief Petty Officer Chris Kyle (the American Sniper) Chris Kyle was shooting a NSWC Crane MK13 mod 0 rifle (chambered in .300 Winchester Magnum cartridge & loaded with MK248 mod 0 ammo). This was his 2nd longest killshot. This 1 Mile killshot was actually the very first long range killshot he ever took which gave him the title of "The Legend". Here's the spec of his weapon: Rifle = NSWC Crane MK13 mod 0 (in .300 Winchester Magnum) Ammo = MK248 mod 0 (with Sierra .308 cal 190 gr HPBT MK projectile) Ballistics Coefficient = 0.523 (G1) / 0.268 (G7) Muzzle Velocity = 890 mps - 920 mps Rifle Specification & Handload of Crane MK13 mod 0 & MK248 mod 0 ammo --> https://drive.google.com/file/d/0B-evVfZruOxISzEwSXEyLXdpVW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIMnI4ZFlPNGYwWlk/view Atmospheric Condition of Ramadi, Iraq: Altitude: 50 m above sea level Air Pressure: 1004.7 hPa Air Temperature: 30°C - 40°C As you can see in my video, Chris Kyle had to deal with: BULLET DROP = +/- 26 MILIRADIAN ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1130 m "Beach Balls" shot by Chief Petty Officer Chris Kyle (the American Sniper) Chris Kyle was shooting a NSWC Crane MK13 mod 0 rifle (chambered in .300 Winchester Magnum cartridge & loaded with MK248 mod 0 ammo). This is Chris Kyle's most bizarre killshots in his military career. One day Chris Kyle saw some insurgents using 4 Beach Balls to get across a river without drowning. They had body armor and many weapons so it made them extremely heavy. Chris Kyle shot all those Beach Balls so they all drowned to death. Here's the spec of his weapon: Rifle = NSWC Crane MK13 mod 0 (in .300 Winchester Magnum) Ammo = MK248 mod 0 (with Sierra .308 cal 190 gr HPBT MK projectile) Ballistics Coefficient = 0.523 (G1) / 0.268 (G7) Muzzle Velocity = 890 mps - 920 mps Rifle Specification & Handload of Crane MK13 mod 0 & MK248 mod 0 ammo --> https://drive.google.com/file/d/0B-evVfZruOxISzEwSXEyLXdpVW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIMnI4ZFlPNGYwWlk/view Atmospheric Condition of Ramadi, Iraq: Altitude: 50 m above sea level Air Pressure: 1004.7 hPa Air Temperature: 30°C - 40°C As you can see in my video, Chris Kyle had to deal with: BULLET DROP = +/- 12 MILIRADIAN ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1130 m Gut Shot by Chief Petty Officer Chris Kyle (the American Sniper) Chris Kyle was shooting a NSWC Crane MK13 mod 0 rifle (chambered in .300 Winchester Magnum cartridge & loaded with MK248 mod 0 ammo). One day, 3 insurgents were mocking Chris Kyle by making faces and dancing because they thought they were out of reach. Chris Kyle took the shots. He killed them all easily. Those shots he took was 1200 yard / 1130 meter. Here's the spec of his weapon: Rifle = NSWC Crane MK13 mod 0 (in .300 Winchester Magnum) Ammo = MK248 mod 0 (with Sierra .308 cal 190 gr HPBT MK projectile) Ballistics Coefficient = 0.523 (G1) / 0.268 (G7) Muzzle Velocity = 890 mps - 920 mps Rifle Specification & Handload of Crane MK13 mod 0 & MK248 mod 0 ammo --> https://drive.google.com/file/d/0B-evVfZruOxISzEwSXEyLXdpVW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIMnI4ZFlPNGYwWlk/view Atmospheric Condition of Ramadi, Iraq: Altitude: 50 m above sea level Air Pressure: 1004.7 hPa Air Temperature: 30°C - 40°C As you can see in my video, Chris Kyle had to deal with: BULLET DROP = +/- 12 MILIRADIAN
  4. @quickdagger @dedmen thank you so much for the comments, guys! I really appreciate it ;) I really hope someday ACE3 will be able to include all the ballistic aspects to improve the realism of its long range shooting ^_^ i'd like to share a lil bit of my knowledge about Long Range Shooting. Hopefuly this can be a useful feedback for ACE3 team & Arma devs....And hopefully this can be implemented into Arma 3 or their future installment..... As far as i know: There are 2 insanely important things in Long Range Precision Shooting world, which are the Precison & Accuracy! In reality, PRECISION (shot dispersion/shot group size) will be determined by these 4 INTERNAL BALLISTIC aspects: 1. Shooter Precision --> Stability & Consistency of the shooter when pulling the trigger & delivering the shot, in order to achieve Natural point of aim! The shooter needs to consider these: Shooting Stances, Weapon Resting, Scope Cant Error, Breath Control, Trigger Control, etc. 2. Scope Precision --> Lens Size & Quality, Focal Plane, Zoom Range, Field of View, Eye Relief, Paralax Adjustment, the Trueness of the Adjustment Knob, Scope Height, etc 3. Rifle Precision --> the Rifle gotta have good Rifle Vibration / Rifle Harmonics to achieve tight shot group a. Barrel Harmonics/Vibration/Whip: - Barrel Material --> Stainless steel, Chrome Moly, etc - Barrel Shape & Contour --> Straight Cylinder, Straight Tapered / Match Heavy Barrel / Tactical Contour, Palma, Sporter, etc - Barrel Dimension --> Barrel Overall Length; Length & Diameter of Cylinder (Chamber Room); Length & Diameter of Muzzle; Diameter of Bullet; Bore, Land & Groove profile (Number & Width); Rifling Twist Rate & Direction; Barrel Flutes profile (Number, Width, Length, Depth) b. Barrel Life c. Optimal Barrel Time d. Trigger e. Action --> Bolt Action is always a more accurate system than Automatic Action! f. Tactical Stock --> Free Floated Barrel & Stock g. Rifle Bedding --> Fill the gaps between the Action & the Stock h. Bipod i. Muzzle Brake j. Suppressor 4. Ammo Precision --> Stability & Consistency of the ammo cartridge to deliver consistent Muzzle Velocity from shot to shot) à the ammo cartridge gotta have stable and consistent muzzle velocity (with very small variation in each shot) to achieve tight shot group (small bullet dispersion) a. Cartridge - Primer - Case (Length & Max capacity) - Cartridge Overall Length - Projectile Seating Depth - Powder Brand - Min & Max Powder Charge - Min & Max Chamber Pressure - Optimal Charge Weight (correspond to its Optimal Barrel Time) - Case Filling / Loading Ratio - Useable Case Capacity b. Projectile - Caliber/Diameter - Projectile Mass - Projectile Length - Ballistics Coefficients (G1 or G7) - Projectile Stability - Projectile Shape & Dimension (Ogive, Boat Tail, etc) - Optimal Muzzle Velocity (correspond to its Optimal Charge Weight & Optimal Barrel Time) - Muzzle Velocity Shift (due to Air Temperature & Powder Burn Rate) - Muzzle Velocity per added Barrel Length - Muzzle Velocity Standard Deviation (in every shot) - BC Error (in every shot) In reality, ACCURACY (The trueness & stability of the curve of the projectile trajectory! or The discrepancy between Point of Aim and Point of Impact) will be determined by these 3 EXTERNAL BALLISTIC aspects: 1. Target Data - Target Range - Target Movement Speed - Angle of Firing --> less bullet drop when you’re shooting at an angle - Latitude & Azimuth --> for calculating Coriolis Effect - Wind Direction & Wind Speed --> Uprange Wind & Downrange Wind 2. Atmospheric Data - Air Pressure --> The thicker the air (higher air pressure), the more your bullet will drop. The thinner the air (lower air pressure), the less your bullet will drop. - Air Temperature --> The cooler the air, the more your bullet will drop. The hotter the air, the less your bullet will drop. Air temperature also greatly affects the Internal Ballistics (it affects powder burn rate which shifts your Muzzle Velocity) - Relative Humidity --> more humidity, less bullet drop 3. Firing Solution - Elevation Adjustment (including Vertical Coriolis) in Miliradian or Minute of Angle - Spin Drift Adjustment (including Horizontal Coriolis) in Miliradian or Minute of Angle - Windage / Wind Drift Adjustment in Miliradian or Minute of Angle Good Shooting! -Best Sniper Simulator- p.s.: How do i know the real precision (shot dispersion) of the actual rifles? I collected their ballistic data from military forum and i calculated them with QuickLOAD & Taran software :) Yes, i would really love to join ACE3 Slack discussion ^_^ How to join?
  5. Best Sniper Simulator

    Arma 3 ACE3 Sniper Tutorial (Very Quick, Simple, & Easy 12 Steps!)

    Thank you so much, Dagger! Omg i'm the biggest fan of your Mods, dude! Your Weapon mod has the most accurate rifles i've ever shot in this simulator! :o I literally never miss when i'm shooting your rifles coz their shot dipersions are really small. They got very tight shot-group size (some people might find them a lil bit overpowered) but i actually kinda love it! it's sniper's paradise! you're the best weapon modder, bro! Keep up the good work! looking forward to your next work! ;) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Alright guys, let me explain a lil bit about Fundamentals of real Long Range Precision Shooting / Sniping ! These things i'm about to say might sound really weird or hard to digest. But believe me, these things are for real especially when you wanna become a real sniper ;) There are 2 insanely important things that a sniper has to take care about: 1) Precision refers to the spread of individual shots about the center point of a shot group. A precise shooting system will (over many shots to and from the same points) produce a tight shot group with smaller distances between individual shots than a less precise system. However in contrast to accuracy, precision can't be "adjusted" into a shooting system by dialing some knob on the weapon. 2) Accuracy refers to how well shot groups are centered on a target, and is essentially a problem of sighting-in a shooting system. If the shot group doesn’t center on the desired target the assumption is that the weapon merely needs to have its point of aim adjusted by dialing some knob on the weapon. Precision isn’t the same with Accuracy!!! What is Precision & What affects it? → http://www.ballistipedia.com/index.php?title=What_is_Precision%3F A) INTERNAL BALLISTICS (that affects Precision) → what happens inside of the firearm which affects how tight your shot-group / shot dispersion size (spread of individual shots around the center Point of Impact) will be... 1) SHOOTER PRECISION (Stability & Consistency of shooter when pulling the trigger) → shooting position must be extremely stable and you must achieve NATURAL POINT OF AIM to prevent any movement of the rifle during the trigger release which can cause the shots to disperse. 1. There are 5 different shooting stances to be considered. Prone, sitting, standing, rested, and bench rested. The best and the most tactical stance for military snipers is definitely Prone. So Go prone and stretch both legs wide open! 2. Make sure your body and your rifle are in straight line directly to the target! Put the rifle buttstock on your Shoulder Pocket (make sure it touches your pocket shoulder perfectly). Make sure your rifle is perpendicular to your Shoulder Pocket! 3. Load the bipod and give a little pressure on it by pushing the rifle a bit to it! 4. Place your rifle buttstock on the Rearbag to stabilize it. 5. Rest your cheek slowly on the Cheek Weld (like you’re going to sleep) and relax! 6. Open both eyes behind the scope and see scope view to check if the Eye Relief is already spot on on not (if the scope view is still blurry and still got some black shadow, then you gotta reset scope position) 7. Focus on the reticle and nod/shake your head. Check if the reticle is still floating & moving around inside the scope (this is called “Paralax Error”). If it still happens, you gotta reset the Paralax Adjustment Knob until the Reticle stays put in the middle of the scope. 8. Check your Scope Cant! Make sure your scope & rifle are NEVER canted while taking a shot coz it’ll throw your shot off horizontally as if it is a windage error. Always make sure that your scope is completeley leveled! Pro snipers use some scope bubble to check if his loadout is canted or not. The Explanation of Scope Canting Error → http://www.accurateshooter.com/optics/canting-effect-on-point-of-impact/ 9. Start doing Breath Control! Take some very deep breath and exhale very very slowly! Do it couple of times to lower your heart beat. You don’t need to hold your breath for too long when taking a shot! 10. Sight the gun to the exact same point each shot. Hold your sights absolutely steady. Release the trigger at the point that the sight is crossing the desired POA. You can dial in all the bullet drop & windage on the scope adjutment knob or you can just do Mildot Holdover. 11. Always do Trigger Control while pulling the trigger before a shot. Use your Index Finger only (make sure no other fingers or other parts of your body are moving). Only your Index Finger which moves pulling the trigger, anything else has to freeze! Pull the trigger really gently and slowly, don’t jerk the trigger!!! 12. When the rifle finally explodes and shoots, it’ll kick you back with the recoil. Don’t flinch or startle at all!!! How to Shoot Like a Marine Scout Sniper 2) SCOPE PRECISION → make sure you pick some nice quality scope which has this criteria: 1. High Quality & Crystal Clear Lens 2. Lens Size → More light is always better, so it makes sense that a larger Objective Lens would be able to gather more light than a smaller one. Big Tube Diameter for higher Elevation & Windage adjustment range. 3. First/Front Focal Plane à On front focal plane scopes, when you adjust the zoom on the scope the reticle will appear to change size. When you zoom in it will get bigger, when you zoom out it will get smaller. 4. Coated Lens for fogproof & waterproof and reduce glare 5. Zoom Range/Power 6. Huge Field of View 7. Eye Relief 8. Paralax Adjustment 9. Make sure the Reticle matches the Adjustment Knob 10. Miliradian/MoA based Reticle 11. Adjustment Angular Unit → Miliradian or Minute of Angle 12. Adjustment Grad → 0.1 Miliradian per click or 0.25 MoA per click 13. Adjustment Correction → make sure the Adjustment Knob is 100% true! So when you dial 1.0 Mil, it’s really 1.0 Mil not 0.98 Mil! 14. Don’t forget to zero the scope at certain range (most shooters prefer 100 m) 3) RIFLE PRECISION (Stability & Consistency of the rifle in delivering projectile to the target) → the Rifle gotta have good Rifle Vibration / Rifle Harmonics to achieve tight shot group (small bullet dispersion). Choose a Cartridge that fits your need! Choose the Rifle Action that fits your need → Bolt Action or Semi Auto, etc 1. Barrel Vibration / Barrel Harmonic / Barrel Whip & Barrel Stiffness → Barrel has to be heavy, stiff, & rigid in oder to have very tight vibration/harmonic/whip when the rifle fires the projectile! The heavier & stiffer the barrel is, the less the barrel vibrates, the more precision it has! a. Barrel Material → Stainless steel, Chrome Moly, Chrome Lined Chrome Moly = cheapest, lightest, pretty stiff, decent accuracy, shorter life Chrome lined = best for high round count and rapid fire, not so stiff, less accurate Stainless steel = very stiff, high accuracy, high round count https://www.joefirearms.com/chrome-lined-chromoly-and-stainless-steel-barrels/ b. Barrel Shape or Barrel Contour → Straight Cylinder, Straight Tapered/ Match Heavy Barrel / Tactical Contour, Palma, Sporter, etc ---> Benchrest Shooters use this coz this is the heaviest & stiffest! --> Military Snipers use this coz this is not too heavy but still stiff as hell! -> Hunters & Recreational Shooters use this coz this is not heavy! -> Hunters & Recreational Shooters use this coz this is the lightest & the least stiff! c. Barrel Dimension → Barrel Overall Length, Length & Diameter of Cylinder (Chamber Room), Length & Diameter of Muzzle, Diameter of Bullet & Bore, Land & Groove profile (Number & Width), Rifling Twist Rate & Direction, Barrel Flutes profile (Number, Width, Length, Depth) d. Barrel Mass → The heavier the barrel, the stiffer the barrel is! Here's the calculation to estimate Barrel Mass & Stiffness based on its Material, Shape/Contour, & Dimension → http://riflebarrels.com/barrel-weight-calculations-for-contoured-barrels/ 2) Barrel Life → http://precisionrifleblog.com/2012/07/09/practical-tips-to-extend-barrel-life/ 3) Optimal Barrel Time → http://www.the-long-family.com/shock wave theory summary explanation.pdf ; http://www.the-long-family.com/OBT Table.pdf 4) Firearm Action → https://en.wikipedia.org/wiki/Action_(firearms) The best Firearm Action for a sniper (which offers the best precision) is obviously Bolt Action!!! Why??? Because in a Bolt Action rifle, the only moving parts when firing are the Pin and Spring. Since it has fewer moving parts and a short lock time, it has less of a chance of being thrown off target and/or malfunctioning. When you pull the trigger, the Firing Pin strikes the Primer and that is the last mechanical thing moving. There are no other mechanical actions taking place. Just the powder burning, the gas expanding, and the bullet being pushed out the end of the muzzle. This makes Bolt Action the most stable & the most consistent Firearm Action ever made by mankind! Bolt actions are also easier to operate from a prone position. Bolt-action firearms can theoretically achieve higher muzzle velocity and therefore have more accuracy than semi-automatic rifles because of the way the barrel is sealed. In a semi-automatic rifle, some of the energy from the charge is directed towards ejecting the spent shell and loading a new cartridge into the chamber. In a bolt action, the shooter performs this action by manually operating the bolt, allowing the chamber to be better sealed during firing, so that much more of the energy from the expanding gas can be directed forward. The bolt action's locking lugs are normally at the front of the breech (some designs have additional "safety lugs" at the rear), and this increases potential accuracy There are 3 major turn-bolt action designs: the Mauser system, the Lee–Enfield system, and the Mosin–Nagant system. All three differ in the way the bolt fits into the receiver, how the bolt rotates as it is being operated, the number of locking lugs holding the bolt in place as the gun is fired, and whether the action is cocked on the opening of the bolt (as in the Mauser system) or the closing of the bolt (as in the Lee–Enfield system). The vast majority of bolt-action rifles utilize one of these three systems, with other designs seeing only limited use. Remington 700 Action (which is a Mauser bolt action system) It features "Cock On Opening", meaning the upward rotation of the bolt when the rifle is opened cocks the firing pin (there's a Cam mechanism pushing the Cocking Piece of the Firing Pin backward) Lee Enfield bolt action system It features "Cock On Closing", meaning the forward thrust of the bolt when the rifle is closed cocks the firing pin (the Sear holds the Cocking Piece while the forward thrust of the bolt keeps pushing & pressing the Firing Pin Spring) Mosin Nagant bolt action system It has a separate bolthead which rotates with the bolt and the bearing lugs, in contrast to the Mauser system where the bolthead is a non-removable part of the bolt. The Mosin–Nagant is also unlike the Lee–Enfield system where the bolthead remains stationary and the bolt body itself rotates. In a Semi-Auto, there are a bunch of things that happen which are necessary to create the 'semi-automatic reloading' action of the firearm. It is possible to tune these activities so they minimize their impact to accuracy, but it is not possible to tune them to as high a degree as they would be in a bolt action because you can't make them hold still. To a certain degree, tuning to make them highly accurate impairs their reliable function (i.e. make them so they don't wiggle as much and then they don't move as freely). The most highly tuned semi-autos are really only used for target competition, where the operating conditions are more controlled - not for hunting / police / military work. With a semi-automatic rifle, the bolt carrier rocks back when the shot breaks, While this is necessary to cause the reload action, it means that a heavy piece of metal moves back in the rifle, causing the center of gravity to shift ever so slightly. Worst case, at this point the bullet may not have cleared the muzzle yet - which means that the shift will cause the muzzle to move a tiny bit, which in turn will affect the flight path of the bullet. Given the extreme ranges sniper rifles are used at, even a move a fraction of a degree will have big consequences. Semi-auto also has some problem with Barrel Harmonics. It's very rare for a semi-automatic rifle to have a free-floating barrel, because there must be gas tubes or gas pistons attached to the rifle to function the weapon. This causes the barrel to resonate at a different frequency than it would naturally. Any thing attached to the barrel will also cause a mechanical pressure on the barrel. Variances in this pressure will cause inconsistencies in accuracy. 5) Trigger → https://en.wikipedia.org/wiki/Trigger_(firearms) http://precisionrifleblog.com/2015/12/06/best-rifle-trigger/ 6) Tactical Stock → Free Float Barrel & Stock (make sure the barrel doesn’t touch the Stock)! 7) Rifle Bedding → Fill the gaps between the Action & the Stock. https://en.wikipedia.org/wiki/Rifle_bedding 8) Solid & comfortable Stock 9) Bipod 10) Muzzle Brake 12) Suppressor 4) AMMO PRECISION (Stability & Consistency of the ammo cartridge to deliver consistent Muzzle Velocity from shot to shot) → the ammo cartridge gotta have stable and consistent muzzle velocity (with very small variation in each shot) to achieve tight shot group (small bullet dispersion). To know how good an ammo really is, I usually use QuickLOAD (an Internal Ballistics predictor / Computer Program for firearms) → http://www.neconos.com/details3.htm All these parameters must be entered into QuickLOAD for calculating an estimated data on how well the ammo will perform: 1. Cartridge 2. Projectile 3. Caliber/Diameter 4. Projectile Mass 5. Projectile Length 6. Ballistics Coefficients (G1 or G7) 7. Projectile Stability 8. Primer 9. Case 10. Case length & Max Case capacity 11. Cartridge Overall Length 12. Projectile Seating Depth 13. Powder Brand 14. Min & Max Powder Charge 15. Min & Max Chamber Pressure 16. Optimal Charge Weight (correspond to its Optimal Barrel Time) 17. Case Filling / Loading Ratio 18. Useable Case Capacity 19. Optimal Muzzle Velocity (correspond to its Optimal Charge Weight) 20. Muzzle Velocity Shift (due to Air Temperature & Powder Burn Rate) 21. Muzzle Velocity per added Barrel Length 22. Muzzle Velocity Standard Deviation (in every shot) 23. BC Error (in every shot) The QuickLOAD will help us analyze if a particular Ammo Handload has a good Chamber Pressure, Muzzle Velocity Consistency, Optimal Barrel Time, Optimal Powder Charge Weight, & Optimal Muzzle Velocity. http://www.the-long-family.com/shock wave theory summary explanation.pdf http://www.the-long-family.com/OBT Table.pdf http://www.frfrogspad.com/loaddev.htm http://www.frfrogspad.com/intballi.htm B) EXTERNAL BALLISTICS (that affects Accuracy) → what happens during the bullet's flight which affects how well your shot-groups are centered on a target (the discrepancy between Point of Aim and Point of Impact) 1) ATMOSPHERIC CONDITION - Air Pressure → The thicker the air (higher air pressure), the more your bullet will drop. The thinner the air (lower air pressure), the less your bullet will drop. - Air Temperature → The cooler the air, the more your bullet will drop. The hotter the air, the less your bullet will drop. Air temperature also greatly affects the Internal Ballistics (it affects powder burn rate which shifts your Muzzle Velocity) - Relative Humidity → more humidity, less bullet drop 2) TARGET DATA - Target Range - Target Movement Speed - Angle of Firing → less bullet drop when you’re shooting at an angle - Latitude & Azimuth → for calculating Coriolis Effect - Wind Direction & Wind Speed (sometimes you’ll have multiple winds: Uprange Wind & Downrange Wind) 3) FIRING SOLUTION - Elevation (Bullet Drop & Vertical Coriolis Effect) → the up-down adjustment of a gun sight used to change the vertical component of the aiming point (in Miliradian or Minute of Angle) - Spin Drift (including Horizontal Coriolis) → side-to-side adjustment of a gun sight used to for horizontal drift caused by gyroscopic effect of the spinning bullet (in Miliradian or Minute of Angle) - Windage / Wind Drift → side-to-side adjustment of a gun sight used to change the horizontal component of the aiming point (in Miliradian or Minute of Angle) - Hit Probability → chance of the weapon system to hit the target (x% outta 100 shots)
  6. Best Sniper Simulator

    Arma3 Videos

    Arma 3 simulation video of 1100 m shot by the legendary Marine Scout Sniper Gunnery Sergeant Carlos Hathcock. Hathcock was shooting a Winchester Model 70 rifle (chambered in .30-06 Springfield cartridge & loaded with M72 Ammo). The shot happened in Vietnam 1967.
  7. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    Let me share my other analysis & simulation of the previous world records for longest kill shot: 1614 m shot by Staff Sgt. Steve Reichert Reichert was shooting an Barrett M107 rifle (chambered in .50 BMG / 12.7x99 mm Nato cartridge & loaded with Raufoss MK211 mod 0 ammo). The shot happened in Latifiya, Iraq. Here's the spec of his weapon: Rifle = Barrett M107 (in .50 BMG / 12.7x99 mm Nato) Ammo = MK211 mod 0 Raufoss Ballistics Coefficient = 0.660 (G1) / 0.330 (G7) Muzzle Velocity = 846 mps - 890 mps Rifle Specification & Handload of Barrett M107 & MK211 mod 0 Raufoss ammo --> https://drive.google.com/file/d/0B-evVfZruOxISkZjQWwtbjJoWHc/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ3NDa3FRRXBIMG8/view Atmospheric Condition of Latifiya, Iraq: Altitude: 40 m above sea level Air Pressure: 1005 hPa Air Temperature: 30°C - 40°C As you can see in my video, Reichert had to deal with: BULLET DROP = +/- 21.3 MILIRADIAN ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1350 m shot by Sgt. Vladimir Ilyin Ilyin was shooting a Dragunov SVD rifle (chambered in 7.62×54mmR cartridge & loaded with 7N1 ammo). The shot happened in Paktia Province, Afghanistan. Here's the spec of his weapon: Rifle = Dragunov SVD (in 7.62×54mmR) Ammo = 7N1 Ballistics Coefficient = 0.411 (G1) / 0.206 (G7) Muzzle Velocity = 800 mps - 850 mps Rifle Specification & Handload of Dragunov SVD & 7N1 ammo --> https://drive.google.com/file/d/0B-evVfZruOxIS09BNU5sc3B1Uzg/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIUlVVa29ZQ0x6SzQ/view Atmospheric Condition of Paktia Province, Afghanistan: Altitude: 2300 m above sea level Air Pressure: 844.5 hPa Air Temperature: 0°C - 10°C As you can see in my video, Ilyin had to deal with: BULLET DROP = +/- 25.9 MILIRADIAN --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1250 m shot by Staff Sergeant Jim Gilliland Gilliland was shooting an M24 SWS rifle (chambered in 7.62×51mm NATO cartridge & loaded with M118LR ammo). The shot happened in Ramadi, Iraq. Here's the spec of his weapon: Rifle = M24 SWS (in 7.62×51mm NATO) Ammo = M118LR Ballistics Coefficient = 0.485 (G1) / 0.243 (G7) Muzzle Velocity = 785 mps - 810 mps Rifle Specification & Handload of M24 SWS & M118LR ammo --> https://drive.google.com/file/d/0B-evVfZruOxIX1ZCWUJua0VLNnc/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxITThKQ3BGUEZQa28/view Atmospheric Condition of Ramadi, Iraq: Altitude: 50 m above sea level Air Pressure: 1004.7 hPa Air Temperature: 30°C - 40°C As you can see in my video, Gilliland had to deal with: BULLET DROP = +/- 20.7 MILIRADIAN -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1100 m shot by Gunnery Sergeant Carlos Hathcock Hathcock was shooting a Winchester Model 70 rifle (chambered in .30-06 Springfield cartridge & loaded with M72 Ammo). The shot happened in Vietnam. Here's the spec of his weapon: Rifle = Winchester Model 70 (in .30-06 Springfield) Ammo = M72 Ballistics Coefficient = 0.420 (G1) / 0.215 (G7) Muzzle Velocity = 800 mps - 850 mps Rifle Specification & Handload of Winchester Model 70 & M72 ammo --> https://drive.google.com/file/d/0B-evVfZruOxIaVpQUUR0NzM1Vzg/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIOS15elFTdmJVakE/view Atmospheric Condition of Vietnam: Altitude: 100 m above sea level Air Pressure: 928.4 hPa Air Temperature: 15°C - 35°C As you can see in my video, Hathcock had to deal with: BULLET DROP = +/- 17 MILIRADIAN -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 950 m shot by Sergeant Byron Hancock Hancock was shooting 2 Insurgents with a M40A3 rifle (chambered in 7.62×51mm NATO cartridge & loaded with M118LR ammo). The shot happened in Fallujah, Iraq. Here's the spec of his weapon: Rifle = M40A3 (in 7.62×51mm NATO) Ammo = M118LR Ballistics Coefficient = 0.485 (G1) / 0.243 (G7) Muzzle Velocity = 785 mps - 810 mps Rifle Specification & Handload of M40A3 / M40A5 & M118LR ammo --> https://drive.google.com/file/d/0B-evVfZruOxIYjF1SUVUM1JtNUE/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ0VhRWE4ZndQVXM/view Atmospheric Condition of Fallujah, Iraq: Altitude: 50 m above sea level Air Pressure: 1007.5 hPa Air Temperature: 30°C - 40°C As you can see in my video, Hancock had to deal with: BULLET DROP = +/- 12.9 MILIRADIAN -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 200 m - 700 m shots (mostly at Moving Targets) by Corporal Ethan Place & all USMC Scout Snipers at Iraq War Ethan Place & those USMC Scout Snipers were shooting many running Insurgents with some M40A3 / M40A5 rifle (chambered in 7.62×51mm NATO cartridge & loaded with M118LR ammo). This battle happened in Fallujah, Iraq. Here's the spec of their weapon: Rifle = M40A3 / M40A5 (in 7.62×51mm NATO) Ammo = M118LR Ballistics Coefficient = 0.485 (G1) / 0.243 (G7) Muzzle Velocity = 785 mps - 810 mps Rifle Specification & Handload of M40A3 / M40A5 & M118LR ammo --> https://drive.google.com/file/d/0B-evVfZruOxIYjF1SUVUM1JtNUE/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ0VhRWE4ZndQVXM/view Atmospheric Condition of Fallujah, Iraq: Altitude: 50 m above sea level Air Pressure: 1007.5 hPa Air Temperature: 30°C - 40°C As you can see in my video, those USMC Scout Snipers had to deal with multiple moving targets so they gotta use the Mildot Holdover Technique to engage the targets really fast!
  8. BEST BOLT ACTION SNIPER RIFLES IN ARMA 3 (AND IN THE WORLD) Mod: Massi Weapon mod Mod: Dagger Weapon mod Mod: Dagger Weapon mod Mod: R3F Weapon mod Mod: Dagger Weapon mod Mod: KPA Crysis Nanosuit mod Mod: Dagger Weapon mod Mod: Massi Weapon mod
  9. Best Sniper Simulator

    Arma3 Videos

    This is how a French Sniper shoot a Taliban with a PGM Hecate II! For more badass ACE3 Sniper Videos, just check out my channel :) And don't forget to check out my ACE3 Sniper Tutorial page:
  10. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    Let me share my other analysis & simulation of the previous world records for longest kill shot: 2300 m shot by Sgt. Brian Kremer Kremer was shooting an Barrett M107 rifle (chambered in .50 BMG / 12.7x99 mm Nato cartridge & loaded with Raufoss MK211 mod 0 ammo). The shot happened in Baghdad, Iraq. Here's the spec of his weapon: Rifle = Barrett M107 (in .50 BMG / 12.7x99 mm Nato) Ammo = MK211 mod 0 Raufoss Ballistics Coefficient = 0.660 (G1) / 0.330 (G7) Muzzle Velocity = 846 mps - 890 mps Rifle Specification & Handload of Barrett M107 & MK211 mod 0 Raufoss ammo --> https://drive.google.com/file/d/0B-evVfZruOxISkZjQWwtbjJoWHc/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ3NDa3FRRXBIMG8/view Atmospheric Condition of Baghdad, Iraq: Altitude: 40 m above sea level Air Pressure: 1005 hPa Air Temperature: 30°C - 40°C As you can see in my video, Kremer had to deal with: BULLET DROP = +/- 43 MILIRADIAN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1920 m shot by Chief Petty Officer Chris Kyle (the American Sniper) Chris Kyle was shooting a McMillan TAC338 rifle (chambered in 338 Lapua Magnum cartridge & loaded with BlackHills Sierra 300 gr MK ammo). The shot happened in Sadr City, Iraq. Here's the spec of his weapon: Rifle = McMillan TAC338 (in .338 Lapua Magnum) Ammo = BlackHills 300 gr ammo (with Sierra .338 cal 300 gr HPBT MK projectile) Ballistics Coefficient = 0.765 (G1) / 0.381 (G7) Muzzle Velocity = 814 mps - 830 mps Rifle Specification & Handload of McMillan TAC338 & BlackHills Sierra 300 gr MK ammo ammo --> https://drive.google.com/file/d/0B-evVfZruOxIT29abTg0a2VmUjg/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxITHlYeVdzekJxYW8/view Atmospheric Condition of Sadr City, Iraq: Altitude: 40 m above sea level Air Pressure: 1005 hPa Air Temperature: 30°C - 40°C As you can see in my video, Chris Kyle had to deal with: BULLET DROP = +/- 32 MILIRADIAN All Chris Kyle favorite rifles --> http://precisionrifleblog.com/2015/01/17/american-sniper-chris-kyle-rifles/ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1853 m shot by Corporal Christopher Reynolds Reynolds was shooting an Accuracy International L115A3 rifle (chambered in .338 Lapua Magnum cartridge & loaded with Lapua .338 cal 250 gr Lockbase ammo). The shot happened in Babaji, Helmand Province, Afghanistan. Here's the spec of his weapon: Rifle = Accuracy International L115A3 (in .338 Lapua Magnum) Ammo = Lapua .338 cal 250 gr Lockbase Ballistics Coefficient = 0.625 (G1) / 0.310 (G7) Muzzle Velocity = 890 mps - 930 mps Rifle Specification & Handload of AI AWM L115A3 & Lapua 250 gr Lockbase ammo --> https://drive.google.com/open?id=0B-evVfZruOxIdkxTNW0ya0lUM1U Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZUk5R0ZnRzVzZ3c/view Atmospheric Condition of Babaji: Altitude: 1040 m above sea level Air Pressure: 891 hPa Air Temperature: 10°C - 30°C As you can see in my video, Harrison had to deal with: BULLET DROP = +/- 29.4 MILIRADIAN here's the real news -----> http://www.dailymail.co.uk/news/article-1206553/British-sniper-tells-moment-shot-Taliban-commander--TWO-KILOMETRES-away.html
  11. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    Let me share my analysis & simulation of the previous world records for longest kill shot: 2475 m shot by Corporal Craig Harrison Harrison was shooting an Accuracy International L115A3 rifle (chambered in .338 Lapua Magnum cartridge & loaded with Lapua .338 cal 250 gr Lockbase ammo). The shot happened in Musa Qala, Helmand Province, Afghanistan. Here's the spec of his weapon: Rifle = Accuracy International L115A3 (in .338 Lapua Magnum) Ammo = Lapua .338 cal 250 gr Lockbase Ballistics Coefficient = 0.625 (G1) / 0.310 (G7) Muzzle Velocity = 890 mps - 930 mps Rifle Specification & Handload of AI AWM L115A3 & Lapua 250 gr Lockbase ammo --> https://drive.google.com/open?id=0B-evVfZruOxIdkxTNW0ya0lUM1U Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZUk5R0ZnRzVzZ3c/view Atmospheric Condition of Musa Qala: Altitude: 1040 m above sea level Air Pressure: 891 hPa Air Temperature: 10°C - 30°C As you can see in my video, Harrison had to deal with: BULLET DROP = +/- 47 MILIRADIAN ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2430 m shot by Corporal Rob Furlong Furlong was shooting a McMillan Tac50 rifle (chambered in .50 BMG / 12.7x99mm NATO cartridge & loaded with Hornady .50 cal 750 gr Amax ammo). The shot happened in Shah-i-Kot Valley, Paktia Province, Afghanistan. Here's the spec of his weapon: Rifle = McMillan Tac50 (in .50 BMG / 12.7x99mm NATO) Ammo = Hornady .50 cal 750 gr AMAX Ballistics Coefficient = 1.05 (G1) / 0.523 (G7) Muzzle Velocity = 800 mps - 830 mps Rifle Specification & Handload of McMillan Tac50 & Hornady 750 gr Amax ammo --> https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view Precision & Accuracy of .50 BMG bolt action rifle --> https://drive.google.com/drive/folders/0B-evVfZruOxIQ1BRV3lHYU1sV2M Atmospheric Condition of Shah-i-Kot Valley: Altitude: 2890 m above sea level Air Pressure: 705 hPa Air Temperature: -10°C - 10°C As you can see in my video, Furlong had to deal with: BULLET DROP = +/- 28 MILIRADIAN ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2310 m shot by Corporal Arron Perry Perry was shooting a McMillan Tac50 rifle (chambered in .50 BMG / 12.7x99mm NATO cartridge & loaded with Hornady .50 cal 750 gr Amax ammo). The shot happened in Shah-i-Kot Valley, Paktia Province, Afghanistan. Here's the spec of his weapon: Rifle = McMillan Tac50 (in .50 BMG / 12.7x99mm NATO) Ammo = Hornady .50 cal 750 gr AMAX Ballistics Coefficient = 1.05 (G1) / 0.523 (G7) Muzzle Velocity = 800 mps - 830 mps Rifle Specification & Handload of McMillan Tac50 & Hornady 750 gr Amax ammo --> https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view Precision & Accuracy of .50 BMG bolt action rifle --> https://drive.google.com/drive/folders/0B-evVfZruOxIQ1BRV3lHYU1sV2M Atmospheric Condition of Shah-i-Kot Valley: Altitude: 2800 m above sea level Air Pressure: 710 hPa Air Temperature: -10°C - 10°C As you can see in my video, Perry had to deal with: BULLET DROP = +/- 25 MILIRADIAN
  12. Best Sniper Simulator

    Arma3 Videos

    Here's the simulation of the Latest World Record for Longest Sniper Killshot (by Canadian Joint Task Force 2 Sniper) in Arma 3: The sniper was shooting a McMillan TAC50 rifle (chambered in 12.7×99mm NATO cartridge & loaded with Hornady 750 gr AMAX ammo). In this video, i only shot a steel target to demonstrate how the canadian sniper took the shot. The in-game rifle is actually a CheyTac M200 Intervention (chambered in .408 CheyTac cartridge) but i modified the ballistics to exactly imitate the TAC50 & 12.7x99mm NATO cartridge. So yes, in this video i literally shot the exact same ammo like he did (Hornady 750 gr AMAX). Here's the spec of his weapon: Rifle = McMillan Tac50 (in .50 BMG / 12.7x99mm NATO) Ammo = Hornady 750 gr AMAX Ballistics Coefficient = 1.05 Muzzle Velocity = 825 mps / 2707 fps As you can see in my video, The Canadian Sniper had to deal with: BULLET DROP = 83 MILIRADIAN WIND DRIFT = 7 MILIRADIAN He had to zoom out his scope and power it backdown to the smallest magnification (5x Mag) in order to be able to use the Mildot Reticle to hold above the target (Mildot Holdover) for Bullet Drop compensation. I could only dial 30 Miliradian so i still needed to hold 53 Miliradian above the target lol XD And Canadian Army claimed that the sniper only took one shot to hit the target....amazing!!! source: https://www.washingtonpost.com/news/morning-mix/wp/2017/06/23/how-canadas-tiny-military-produced-deadly-record-breaking-snipers/?utm_term=.654ffa726d7c https://www.theglobeandmail.com/news/politics/canadian-elite-special-forces-sniper-sets-record-breaking-kill-shot-in-iraq/article35415651/ https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills #longest #kill #shot #canadian #sniper #jointtaskforce #isis
  13. Best Sniper Simulator

    Arma 3 ACE3 Sniper Tutorial (Very Quick, Simple, & Easy 12 Steps!)

    Sometimes a sniper doesn't have the time to pick up his Laser Range Finder and lase the target :( Especially when he has to shoot multiple targets really fast. Or when his Laser Range Finder is out of battery. So how to measure Target Distance without using a Laser Range Finder? We gotta use an old sniper technique called "Mil-Range the Target" This technique is really good to be used for Mildot Holdover shooting :) here's the quick formula: For example: in the picture below, the target (6 feet or 1.8 meter tall) is about 3 Mil in our scope. So the Distance is about: Target Distance = Target Real Size (in Meter) x 1000 / Target Size in Scope (in Miliradian) Target Distance = 1.8 m x 1000 / 3 Target Distance = 1800 / 3 Target Distance = 600 meter
  14. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    Here's the simulation of the latest World Record for Longest Sniper Killshot (by Canadian Joint Task Force 2 Sniper): 3540 m shot by Joint Task Force 2 Sniper The Canadian JTF2 sniper was shooting a McMillan TAC50 rifle (chambered in 12.7×99mm NATO cartridge & loaded with Hornady 750 gr AMAX ammo). In this video, i only shot a steel target to demonstrate how the canadian sniper took the shot. The shot happened in Iraq. The in-game rifle is actually a CheyTac M200 Intervention (chambered in .408 CheyTac cartridge) but i modified the ballistics to exactly imitate the TAC50 & 12.7x99mm NATO cartridge. So yes, in this video i literally shot the exact same ammo like he did (Hornady 750 gr AMAX). Here's the spec of his weapon: Rifle = McMillan Tac50 (in .50 BMG / 12.7x99mm NATO) Ammo = Hornady .50 cal 750 gr AMAX Ballistics Coefficient = 1.05 (G1) / 0.523 (G7) Muzzle Velocity = 825 mps / 2707 fps Rifle Specification & Handload of McMillan Tac50 & Hornady 750 gr Amax ammo --> https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view Precision & Accuracy of .50 BMG bolt action rifle --> https://drive.google.com/drive/folders/0B-evVfZruOxIQ1BRV3lHYU1sV2M Atmospheric Condition of Iraq (in this case Baghdad & Fallujah): Altitude: 40 m above sea level Air Pressure: 1005 hPa Air Temperature: 30°C - 40°C As you can see in my video, The Canadian Sniper had to deal with: BULLET DROP = 83 MILIRADIAN WIND DRIFT = 7 MILIRADIAN He had to zoom out his scope and power it backdown to the smallest magnification (5x Mag) in order to be able to use the Mildot Reticle to hold above the target (Mildot Holdover) for Bullet Drop compensation. In this simulator, I could only dial 30 Miliradian. It means i still got 53 Miliradian to hold above the target to compensate for all the bullet drop. The projectile took 10 seconds to land on the target. And yes i could barely see the target (It appeared as a tiny dot in my scope). The Canadian Armed Force claimed that the sniper only took one shot to hit the ISIS. So yeah i only took one shot to hit the steel target. It worked for me in Arma 3 (with ACE3 of course)! But this is just a simulation! I don't think this shot is possible in real life..... What do you guys think? Is this shot really possible in real life? Did the JTF2 Sniper really nail the shot? please let me know your opinion ^_^ Good Shooting! -Best Sniper Simulator-
  15. Best Sniper Simulator

    Arma 3 ACE3 Sniper Tutorial (Very Quick, Simple, & Easy 12 Steps!)

    Some people have been asking me how to hit Moving/Running Target. My answer is: snipers tend to prefer shooting a non-moving target. Shooting a moving target is a very hard job to do and it requires luck! That's why snipers usually pick a target that doesn't move too much. Or if the target's moving, sniper will wait till the target stops moving and then take the shot. But if you still gotta hit a moving target or a running target, then what you're gonna have to do is Lead the Target (having a discrepancy / distance between the Running Target and your Point of Aim/Point of Impact). So you have to release the shot when the running target reaches the Lead point (he hasn't reached your Point of Aim/Point of Impact)!!! Let's say your Point of Aim/Point of Impact is the Center of the Reticle. You have a running target. To lead the target, you're not gonna shoot the target when he's in the Center of the Reticle. Instead, you're gonna have to shoot him before he reaches the Center of the Reticle! There are 3 techniques of shooting a moving target: 1) "Stop & Go" → The sniper will center his crosshair as close as possible on the moving target. When the target finally stops moving, the sniper fires. This is the most recommended technique! 2) "Tracking" → The sniper will track the moving target with his crosshair placed ahead of the target (having a Lead between target and crosshairs / aiming mark). This require shooter's body, crosshair, and weapon to move to follow the target during the shot. 3) "Ambush" → The sniper will place the crosshair ahead of the moving target, he will remain stationary until the target walks / runs to a predetermined point (Lead point). The rifle is fired when the target reaches the Lead point, then the target will "walk or run" into the bullet. how do we know how much Lead we need? To determine how much Lead we need, we need to consider 3 things: 1) Time of Flight of the Bullet 2) Speed of the Moving Target → this is the most challenging part! 3) DIrection / Angle that the target is moving relative to the shooter's line of sight You gotta find it out with your Ballistics Calculator (AtragMX in ACE3)! Plug the Target Speed & Direction in the “Target” tab in the AtragMX. It'll tell you how much Lead you need to shoot the running target. if you really can't use any Ballistics Calculator, then you can use this old school formula to calculate Lead for moving targets: Lead (in Miliradian) = (Bullet Time Of Flight (in seconds) x Target Speed (in mph) x 447 ) / Range (in meter) here's an example of shooting moving target in Arma 3! shooting a target in his moving car (shoot through the windshield) shooting moving target with the Mildot Holdover technique shooting moving target with the Scope Adjustment Dial technique shooting moving target with the Miliradian Ballistic Reticle (Horus H58 Reticle) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ As we all can see, a sniper is very accurate even when shooting moving/running targets. So the question is can we ever run away from sniper? How to evade / dodge sniper shot? Let's say your Platoon is walking on a patrol and all the sudden there's a sniper shooting at your Platoon. How to avoid getting shot by a Sniper? Here's a video showing you couple of things you can try to do to survive a sniper shot (hopefully if you're luckier than the sniper who hunts you) ^_^ To summarize the video, let me tell you the tricks to avoid getting killed by a sniper: 1. Don't Just Stand Still / remain in your place the sniper will easily aim at your center mass and kill you! Standing still will increase the sniper's hit probability. He can hit your head, upper torso, lower torso, legs, etc :( 2. Don't Just Kneel / Crouch & Stay Still!!! Kneeling / Crouching will only decrease sniper's hit probability very slightly. He can still easily hit your center mass (torso)! 3. Don't Just Lie Prone & Stay Still!!! Okay, Lying Prone will help you decrease the sniper's hit probability. But remember, he can still hit small part of your body and easily kill you. You're still making yourself a sitting duck. 4. Don't Just Go Prone & Crawl Through The Sniper's Killzone!!! Crawling on the ground won't help you! The sniper can still hit small part of your body and easily kill you. 5. You Can't Just Run Fast Through The Sniper's Killzone!!! Okay, running fast will help you dodge the bullet. But a great sniper is very good at shooting a running target! 6. Don't Just Walk Casually Through The Sniper's Killzone!!! Even running fast will still get you killed! Walking slowly into the sniper's killzone is obviosly a much easier way to die. 7. Don't Just Walk Toward The Sniper's Line Of Sight!!! Don't come closer to the sniper! You'll just make it very easy for the sniper to kill you. 8. You Can Hide Behind A Cover But Make Sure The Cover Is Solid Enough!!! The sniper can shoot through your thin cover if his rifle shoots big cartridge. Big caliber bullet can even punch through steel material! 9. You Can Use Some Hostage As A Human Shield But Make Sure All Parts Of Your Body Are Fully Covered By The Hostage!!! lol XD This method is mostly used by terrorists & robbers to cover their asses off from snipers. Unfortunately, despite hiding behide the hostage, their heads usually still stick out so badly. Remember, a great sniper can still shoot you in the head without hurting the hostage at all :) 10. You Can Drive A Car & Step On The Gas!!! But remember, a great sniper can still shoot you through the car windshield! The glass of the windshield can deflect the projectile but it doesn't stop the projectile from hitting you! 11. Get Inside A Heavy Armoured Vehicle (Like Tanks)!!! This is hands down the best & the safest way to evade / dodge a sniper shot! Once you're inside a Tank, the sniper can't shoot you at all! In fact, now you're the one who got the power to blast off that bloody sniper with your Tank Canon! It's the only way to defeat a sniper! :) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Okay, let's say you're getting shot at by a sniper and you manage to stay alive and start thinking on how to counter-attack the sniper. First thing you're gonna have to do is know How To Locate The Hidden Sniper! There's an old school method used by the USMC Scout Sniper. The method is called "Crack-Boom" technique. Here's how it works: When you're under fire and the sniper's bullet flies passing you by, you will hear the sound of its Supersonic "Crack Boom". The "Crack" sound is the sound of the projectile flying through the air around you (It sounds exactly just like the crack of a Bullwhip). That "Crack" sound will be followed by a "Boom" sound afterward. The "Boom" sound is the sound of the actual sniper's gun fire. There will be time discrepency / time delay between the "Crack" sound and the "Boom" sound. When you hear a "Crack", you start counting really fast "1, 2, 3, so on" and stop the counting whenever you hear the "Boom". If the counting stops at 1, it means the sniper is 100 meter away from you! If the counting stops at 2, it means the sniper is 200 meter away from you! If the counting stops at 3, it means the sniper is 300 meter away from you! And so on! When you already know the sniper distance / range, you carefully start scanning all the areas within that range. You can estimate the direction of the shot by hearing the "Boom" sound. The "Boom" sound will show you where the gun fire comes from.
  16. Best Sniper Simulator

    Arma3 Videos

    the short story of American Sniper: Chris Kyle VS Iraq Sniper Iraq Sniper kills some US Soldier & then Chris Kyle smokes that Iraq Sniper for good! The End :)
  17. Best Sniper Simulator

    Arma 3 ACE3 Sniper Tutorial (Very Quick, Simple, & Easy 12 Steps!)

    Hi guys, here's another advanced military sniper trick or method that you can use to snipe in Arma 3 (with ACE3 mod of course). it's called "Quick Angle Shooting" technique (made by Todd Hodnett). This technique can be used to shoot high & low angles. This is very useful when we're engaging multiple targets fast (without using any ballistics calculator) and this technique really suits the Sniper Mildot Holdover technique (which i described earlier in my previous post). We all know that when we're shooting with a high or low angle (non-flat firing position), our shot trajectory will become flatter (which means bullet drop becomes less) and our normal firing solution will get the bullet flying higher off the target. So we gotta reduce/subtract our normal Mildot Holdover a lil bit! here's the Three easy rules: • 30 degrees angle = subtract 0.5 MOA or 0.15 Mil every 100 m from your normal mildot hold • 45 degrees angle = subtract 1 MOA or 0.3 Mil every 100 m from your normal mildot hold • 60 degrees angle = subtract 2 MOA or 0.6 Mil every 100 m from your normal mildot hold and then add 1 MOA or 0.3 mil back to the hold (This formula works really well for .308 cal rifles!) For instance: Target Range is 500 m. You're shooting M24 SWS rifle with M118LR ammo (.308 cal, 175 gr, 795 mps, 0.485 G1 BC, 1012 hPa pressure, 20°C temperature, 100 m Zero Range).Your normal Bullet Drop (with flat shooting position) will be 3.6 Mil . But you're shooting high or low angles, so these what you're gonna have to do.For 30 degrees angle we take that 3.6 mils, then subtract 0.75 mil (0.15 mil x 5), so the real bullet drop is 2.85 mils For 45 degrees angle we take the 3.6 mils, then subtract 1.5 mils (0.3 mil x 5), so the real bullet drop is 2.1 milsFor 60 degrees angle we take the 3.6 mils, then subtract 2.7 mils (0.6 mil x 5, then add 0.3 mil back), so the real bullet drop is 0.9 mil so all you gotta do is just figure out all the mildot hold substraction for all the angles at all distances. Then you can incorporate it into your Mildot Holdover. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Or if you find that Todd Hodnett's Quick Angle technique really confusing, perhaps you can just try this Old School formula: Angle Cos (α°) x the normal Firing Solution at that range but you're always gonna have to bring a Cosinus Table to use this old formula lol XD so this formula ain't so good for fast target engagement. And most of the time, this old school formula ain't really spot on too :( So i prefer using Todd Hodnett's Quick Angle technique.... i really hope this will help you guys become a better shooter/sniper in Arma 3 (with ACE3 mod of course). Good shooting! ^_^ -Best Sniper Simulator- p.s.: How do we know our shooting angle? :/ Well just measure it with the ACE3 Protractor (click “Left CTRL + Left Shift + K” key) ^_^
  18. Best Sniper Simulator

    Arma 3 ACE3 Sniper Tutorial (Very Quick, Simple, & Easy 12 Steps!)

    Some players have been wondering how to get all the Ammo Ballistics Data (BC, MV, etc). There are 3 ways to do it: 1. You have to contact & ask the mod author of the weapon mods you're using! Here's some of the ammo ballistics data from ACE3 Team & Dagger (the author of "Dagger Weapon" mod): https://github.com/acemod/ACE3/blob/master/addons/ballistics/CfgAmmo.hpp Military Ammo Specification (from Dagger mod) Just download the picture to enlarge the table! 2. You can use AtragMX Truing Tool https://ace3mod.com/wiki/feature/atragmx.html#33-example-with-truing-tool Start of the mission: Select Drag Coef Table in the Options menu. Add the ZR and the C1 (Gun column) in the table and Done. In position: Open the Truing Drop in the Options menu. [Manual] Add the actual Target Range in the SUPER column and Calc. Add the same Target Range in the SUB column and Calc. Apply the actual scope elevation (your actual bullet drop) in the Drop field and Calc. Accept the new C1, Gun column and Elev are updated. The Drag Coefficient Table will be automatically updated. [Manual] Optionally, Save Gun and Done in the GunList. AtragMX is also able to use Multiple BC's calculation (you can add couple of different G1 BC's at certain range). Just select Drag Coef Table in the Options menu, plug-in all your BC's, and click Done. The ballistic coefficient C1 and the elevation Elev will be recalculated. 3. You can use the EDEN editor on ARMA 3 You can find the Ballistics data of any bullet by using the EDEN editor on ARMA 3: configfile » “CfgAmmo” » “Range card cartridge” » “ACE_ballisticCoefficients” configfile » “CfgAmmo” » “Range card cartridge” » “ACE_dragModel”. Just use the config file viewer in the EDEN Editor. Which I think that would be helpful for pulling up information on Bullets.
  19. Best Sniper Simulator

    Arma 3 ACE3 Sniper Tutorial (Very Quick, Simple, & Easy 12 Steps!)

    Thanks for the feedback, mate! ^_^ Does this tutorial work for you and everybody else here? is there something else need to be added, changed, or fixed? Please feel free to leave comments in this thread :) Let's make this thread as an ACE3 Sniper/Marksman thread where we can share all our knowledge & information :) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you guys already get the hang of this basic sniper tutorial, i highly suggest you all to start learning these Advanced Military Sniper Techniques: 1. Quick Windage Formula this military sniper technique is called "Todd Hodnett Quick Windage Formula" which can be used in Arma 3 (especially with ACE3 mod). This technique was made by a famous gun instructor named Todd Hodnett. It has been used by military snipers (especially USMC, Navy Seal, & US Army) to calculate the windage/wind hold very fast without even using any ballistics calculator. You can use this formula for any kind of projectile/ammo (but you have to adjust it depending on the BC)! here's the easy & simple windage formula: "Wind Speed" is the FINAL VALUE of wind speed (not its real speed) after taking Wind Direction into account! "BC 1st decimal number" is the 1st decimal number of your Ballistics Coefficient 0.2xx BC → 2 0.3xx BC → 3 0.4xx BC → 4 0.5xx BC → 5 0.6xx BC → 6 0.7xx BC → 7 0.8xx BC → 8 0.9xx BC → 9 1.xxx BC → 10 so on "Target Range converted to Miliradian" is the conversion of the target range into miliradian:100 m = 0.1 mil 200 m = 0.2 mil300 m = 0.3 mil400 m = 0.4 mil500 m = 0.5 mil600 m = 0.7 mil → adding 0.1 mil due to velocity bleed off (depending on the BC though) 700 m = 0.8 mil800 m = 0.9 mil900 m = 1.0 mil1000 m = 1.1 milso on Keep in mind that there are 2 types of Wind: 1. "Uprange Wind" → Wind at shooter's position (Wind that blows only around the shooter) 2. "Downrange Wind" → Wind all the way to target's position (Wind that blows between the shooter & the target) The Wind data that you got from Kestrel 4500 is actually an "Uprange Wind" coz that wind most likely blows only near you. You can only measure "Downrange Wind" with Mirage Reading (which is really hard to do in Arma 3). It means you can't really trust the Kestrel 4500 to measure the actual Wind Speed coz the Kestrel 4500 only measure the Uprange Wind :( Kestrel 4500 can't measure the Downrange Wind. So You also gotta pay attention to the Wind Arrow & the Mirage to measure the actual Downrange Wind. It's really hard to read them but if you practice a lot, you'll get the hang of it ;) Sometimes Uprange Wind could be equally the same as the Downrange Wind, but only when the map contour is perfectly flat (not mountainous at all)! If you're shooting in a mountainous area, the Uprange Wind & the Downrange Wind will always be different so be careful. When you do this “Quick Windage Formula”, you gotta remember that Wind Direction will also affect the FINAL VALUE of the overall Wind Speed just like in this picture! Yes, the Direction in which the wind comes from will affect the Final Wind Value to be used in the Windage Formula: 3 & 9 o'clock → Full Value → Wind Speed x 1.0 2, 4, 8, &10 o'clock → 9/10 Value → Wind Speed x 0.866 1, 5, 7, &11 o'clock → 1/2 Value → Wind Speed x 0.50 1:30, 4:30, 7:30, 10:30 → 3/4 Value → Wind Speed x 0.71 6 & 12 o'clock → Zero Value → Wind Speed x 0 After getting the windage, snipers use their mildot reticle to compensate for that wind drift. They're using the mildot to hold to the left or right of the target for the wind drift. NEVER dial the scope adjutment turret for the wind drift coz it's useless (wind is always constantly changing)!!! :( so always hold for the wind!!! It's something that military snipers call Kentucky Windage → practice of aiming to one side of the target to adjust for wind, rather than adjusting the gun's sights For example: you're shooting M24 SWS rifle loaded with M118LR ammo (BC = 0.485 (G1)). Wind blows 12 mph from the Left (9 o'clock) to the Right. Your target is at 600 m away from you. What's your windage? :/ Windage (Mil) = Wind Speed (mph) / BC 1st decimal number X Target Range (converted to 0.xxx Mil) Windage (Mil) = 12 mph / 4 X 0.600 Mil Windage (Mil) = 1.8 Mil to the Right of your target so to compensate for that wind, you hold 1.8 Miliradian into the direction in which the wind comes from (you hold 1.8 Miliradian to the left of your target just like in the picture below). Never dial-in for the wind drift! You always have to hold into the direction in which the wind comes from (just like in the picture above)! This formula can be used for 5.56 mm ammo (with a BC of .3xx) using 3 mph window (adding 0.1 mil at 500 m and beyond).This formula can be used for 300 Win Mag ammo (with a BC of .5xx) using 5 mph window (adding 0.1 mil at 700 m and beyond)This formula can be used for 338 Lapua Mag (with a BC of .6xx) using 6 mph window (adding 0.1 mil at 800 m and beyond) and so on.this technique is best to hold off for the wind especially when wind is changing like crazy Give this a try, it'll get your shot 100% dead on the target! i tried it in this game & it surprisingly works! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2. Sniper Mildot Holdover Use only your mildot reticle to compensate for bullet drop & wind drift (without dialing the scope adjustment at all)! This technique has been used by military snipers (especially USMC, Navy Seal, & US Army) to engage multiple targets very fast. What those snipers really do in battlefield when engaging a target is actually use their mildot reticle to compensate for bullet drop & wind drift. They're using the mildot to hold over the target for the bullet drop & wind drift. They rarely dial-in on their scope adjutment turret coz it takes too long :( So they always zero (sight in) their gun at a certain distance (usually the distance where most targets show up) & use the mildot to hold for bullet drop & wind drift at other distances. For instance: US Army Snipers usually zero (sight in) their M24 rifles at 400 m. Let's say the target is at 800 m. So they still got bullet drop of 6 Mils down & their wind drift is 3 Mils to the left. What they do to compensate for it? They don't dial their scope adjutment turret again. Instead, they use their mildot reticle to hold 6 Mils above the target and hold 3 Mils to the right of the target. here's the mildot holdover used by the US Army, USMC, & Navy Seals snipers: Mildot Holdover for M24/M40 & M118LR ammo (in 7.62x51 mm NATO cartridge) Here's the video of Mildot Holdover for M24/M40 rifle & M118LR ammo Mildot Holdover for MK13 mod 5 & MK248 mod 0 ammo (in 300 Winchester Magnum cartridge) Here's the video of Mildot Holdover for MK13 mod 0 rifle & MK248 mod 0 ammo Mildot Holdover for TAC338 / L115A3 & Blackhills Sierra 300 gr MK ammo (in 338 Lapua Magnum cartridge) Here's the video of Mildot Holdover for Tac338 rifle & Blackhills Sierra 300 gr MK ammo Mildot Holdover for MK12 mod 1 & MK262 mod 1 ammo (in 5.56x45 mm NATO cartridge) Here's the video of Mildot Holdover for MK12 mod 1 SPR & MK262 mod 1 ammo ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 3. Sniper Milliradian Ballistic Reticle / "Christmas Tree" Reticle / BDC (Bullet Drop Compensator) Reticle Use only your Milliradian Ballistic Reticle to compensate for bullet drop & wind drift (without dialing the scope adjustment at all)! Milliradian Ballistic Reticle Holdover works like Mildot Holdover. In fact, it doesn't require you to sight-in your scope at any particular range at all! You just completely hold over the target using the Milliradian Grids. Yup, those Grids represent the Milliradians! Here are the examples of Milliradian Ballistic Reticles made by Horus Vision --> https://www.horusvision.com/ Luckily we got one Milliradian Ballistic Reticles (which is the Horus H58 Reticle) included in Red Hammer Studio weapon mod ^_^ The Reticle is used in their Leupold Mark 4 ER/T 6.5-20X50mm M5. Here's the tutorial on how to use Horus H58 Reticle --> https://horusvision.wordpress.com/2011/04/15/how-to-use-the-h58-reticle-by-todd-hodnett/ Here's the picture of Horus H58 Reticle Here's a video demonstrating the effectiveness of Horus H58 Reticle! Good shooting! -Best Sniper Simulator-
  20. Best Sniper Simulator

    Arma3 Videos

    Anybody love Carlos Hathcock (the White Feather) here? :D
  21. Ooops I forgot to mention this! >_< when you do the Todd Hodnett “Quick Windage Formula”, you gotta remember that Wind Direction will affect the FINAL VALUE of the overall Wind Speed as described in the following illustration! For instance: you're shooting M24 SWS rifle loaded with M118LR ammo (BC = 0.485 (G1)). Wind blows 12 mph to the left of your target at 2 o'clock. Your target is at 600 m away from you. What's your windage? :/ Windage (Mil) = Final Value of the Wind Speed (mph) / BC 1st decimal number X Target Range (converted to 0.xxx Mil) Windage (Mil) = (12 mph x 0.75) / 4 X 0.600 Mil Windage (Mil) = 1.35 Mil to the left of your target so to compensate for that wind, you hold 1.35 Mil to the right of your target!
  22. Best Sniper Simulator

    How far a shot can go in Arma 3? :\

    but what i really meant was "How far a shot of a Small Arm (like rifle or pistol) can go?", not artillery or canon shot. but it's alright :) Very nice artillery shot, mate!!! :) you're sure one hell of a badass artillery operator \m/ #Godlike #Salute perhaps you can teach me more about Artillery stuff. I'm really interested in that field as well since Artillery works almost the same way as the Long Range Precision Shooting. CMIIW In fact the aiming system of a sniper scope is heavily based on Artillery aiming system (using the Miliradian). Is that correct? Can someone teach me how to shoot a canon in Arma 3 (with ACE 3 of course)?
  23. Best Sniper Simulator

    Arma3 Videos

    In real life, military snipers NEVER aim for any headshot coz the hit probability will be very small/low. Military snipers always aim for "Center Mass" of the target (upper & lower torso of the target aka chest and stomach). So Headshots (like in these videos) only happens in movies & video games #OnlyForFun One Mile (1600 m) Headshot with Cheytac M200 Intervention rifle (in 408 CheyTac cartridge) & CheyTac 419 gr Lost River ammo 1135 m Headshot with AI AWM L115A3 rifle (in 338 Lapua magnum cartridge) & Berger 300 gr Hybrid OTM ammo 1000 yard (914 m) Headshot with Remington M24A2 rifle (in 300 win mag cartridge) & MK248 mod 0 ammo 1000 yard (914 m) Headshot with Remington M2010 ESR (in 300 win mag cartridge) & Berger 230 gr OTM ammo 570 m Headshot with Remington M24 SWS rifle (in 7.62x51mm Nato cartridge) & M118LR ammo 569 m Headshot (569 m) with USMC M40A5 rifle (in 7.62x51mm Nato cartridge) & M118LR ammo 527 m Headshot with Remington MSR (in 7.62x51mm Nato cartridge) & M118LR ammo And yup i got more extreme sniper videos! Here's my video channel --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description. i hope you all can learn long range precision shooting from that channel. Good shooting! -Best Sniper Simulator-
  24. Best Sniper Simulator

    Arma3 Videos

    Dear Arma community, I'd like to share some knowledge & some educational videos i just made. Those videos reenact and simulate all military longest kill shot in history. All the weapon loadouts & environmental conditions in those videos exactly match the real shooting done by those snipers!!! #TrustMe #ISwear I put all the loadout specs & ballistics analysis in the video description. Sorry for not narrating the videos coz i don't got time :( Please check them all out & share them with others ;) ======================================================================================================================================== Craig Harrison longest kill shot (2475 m) with AI L115A3 rifle (in 338 lapua magnum) & Lapua .338 cal 250 gr Lockbase ammo --> ==================================================================================================================== Rob Furlong longest kill shot (2430 m) with McMillan Tac50 rifle (in .50 BMG) & Hornady .510 cal 750 gr Amax ammo --> ====================================================================================================================================== Aaron Perry longest kill shot (2310 m) with McMillan Tac50 rifle (in .50 BMG) & Hornady .510 cal 750 gr Amax ammo --> ====================================================================================================================================== Brian Kremer longest kill shot (2300 m) with Barrett M107 rifle (in .50 BMG) & MK211 mod 0 Raufoss ammo --> ====================================================================================================================================== South African Sniper longest kill shot (2125 m) with Denel NTW rifle (in 14.5×114mm) --> ====================================================================================================================================== Chris Kyle longest kill shot (1920 m) with McMillan Tac338 rile (in 338 lapua magnum) & Sierra .338 cal 300 gr MK ammo --> =============================================================================================================================== Steve Reicheirt longest kill shot (1614 m) with Barrett M107 rifle (in .50 BMG) & MK211 mod 0 Raufoss ammo --> ================================================================================================================ Vladimir Ilyin (Russian Sniper) longest kill shot (1350 m) with Dragunov SVD rifle (in 7.62x54mm Nato) & 7N1 ammo --> ============================================================================================================================== James Gilliland longest kill shot (1250 m) with Remington M24 SWS rifle (in 7.62x51mm Nato) & M118LR ammo --> ============================================================================================================================== Byron Hancock longest kill shot (950 m) with USMC M40A3 rifle (in 7.62x51mm Nato) & M118LR ammo --> ============================================================================================================================== Billy Sing longest kill shot (914 m) with Lee Enfield rifle (in 303 British) & Mark VII ammo --> ============================================================================================================================== Here's all the awesome longest sniper shots i've ever taken in Arma 3 (with ACE3 of course) --> If you got some time, please check out my youtube channel here --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description. i hope you all can learn long range precision shooting from that channel. please share all the knowledge with others coz knowing is half the battle! ^_^ Good shooting! -Best Sniper Simulator-
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