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Best Sniper Simulator

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  1. Dear Arma community, I'd like to share some of my knowledge regarding the ACE3 Sniper mechanism here. I know there's been lotta ACE3 Sniper Tutorial or Guide out there and you guys probably have been playing as ACE3 sniper for long time. But i just wanna highlight some important things that have always been forgotten by the players when they play as snipers which hinders the precision shots to be delivered. Yes, some players are still doing it wrong and their shots tend to fly too high or too low off the target :( #NoOffense Therefore, i'm trying to give you some easy instructional steps on how to play as a professional ACE3 Sniper and shoot like Real Military Sniper in Arma 3. If there's something needs to be added, changed, or fixed, just let me know. The steps written in Blue are the things the players most likely already know. And the steps written in Red are the things the players usually keep forgetting. Alright then, let's get it started now! To become a badass ACE3 Sniper, all you gotta do is follow these 12 Easy Steps: 1. Determine what kinda battle you’re going to engage & what type of shot you’re gonna take: a. MTE (Multiple Target Engagement) → this really requires fast shooting at many moving targets. “One shot one kill” shooting & Long Range Shot are not really a neccessity so Precision & Accuracy are usually less required. b. HVT (High Valuable Target) assasination → this really requires “one shot one kill” shooting! Mostly Medium & Long Range Shot are required. Precision & Accuracy are really required! c. HC (Hostage Crisis) → this really requires “one shot one kill” shooting! Short Range Shot are required (100 m below). Precision & Accuracy are really required! 2. After that, you conduct a Loadout Selection correspondig to the type of battle you’re gonna engage. While choosing a weapon, you must focus on its Precision Level (Shot Group/Shot Dispersion), Accuracy Level, Maximum Effective Range, Rate of Fire, & Damage (it must fit the type of shooting you’re gonna take). You have to do some thorough analysis on the rifles & bullet you're going to use! You always gotta measure rifle true performance by analyzing their shot-group (shot dispersion)! In Sniper World, Precision & Accuracy really matter a lot >_< Precision & Accuracy will greatly affect the Probability of Hit. You gotta understand what Precision & Accuracy really mean. The Precision & Accuracy of your loadout will totally affect your shots. There are 5 Types of Rifles (based on their Precision level) which you can choose: 1) Benchrest Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 0 MoA - 0.23 MoA (0.00 inch - 0.23 inch at 100 yard) --> this rifle is extremely very accurate! :) it's good for HVT, HC, & MTE shot. 2) Precision Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 0.25 MoA - 0.76 MoA (0.25 inch - 0.76 inch at 100 yard) --> this rifle is very accurate! :) it's good for HVT, HC, & MTE shot. 3) Sniper Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.00 MoA - 1.53 MoA (1.00 inch - 1.53 inch at 100 yard) --> this rifle is accurate! :) it's good for HVT, HC, & MTE shot. 4) Designated Marksman Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.78 MoA - 2.30 MoA (1.78 inch - 2.30 inch at 100 yard) --> this rifle is pretty accurate but not good for precision shooting! :( it's good only for MTE shot. 5) Assault/Battle Rifle --> Shot Group / Shot Dispersion / Extreme Spread size is bigger than 2.54 MoA (2.54 inch at 100 yard) --> this rifle is not accurate & not suitable for precision shooting at all! :( it's good only for MTE shot. Benchrest, Precision, & Sniper Rifles have small/tight shot dispersion which gives them much higher probability of hitting the target. Here's the example of Precision Rifle (with High Accuracy & Long Range Capability) in Arma 3: As you can see in those pictures above, M40A5 rifle (from Dagger mod) is insanely very accurate! At 100 m (its zero range), the 40-shot group size is very small. At 850 m (its max effective range), the 40-shot group size is still relatively small too. This is the type of rifle you wanna use to snipe in Arma 3! Here the things which are gonna affect your Loadout Precision & Accuracy (you gotta consider these while selecting a loadout): a. Cartridge & Caliber Selection - 5.56x45mm Nato (.224 cal) → for short range (100 – 400 m), has small damage (more like varmint hunting cartridge, it takes couple of shots to kill a man). It’s more like a battle-rifle cartridge but some soldiers use it as designated marksman cartridge. - 7.62x51mm Nato (.308 cal) → for medium range (500 – 800 m), has pretty huge damage (can kill a man in one shot). it fits the MTE, HVT, & HC shot. - 300 Win Mag (.308 cal) → for long range (900 – 1100 m), has huge damage. It fits MTE & HVT shot, but not the HC shot (coz it could hurt the hostage as well) - 338 Lapua Magnum (.338 cal), 50 BMG (.510 cal) → for extreme long range (1200 – 1600 m), has very huge damage. It fits HVT shot, but not the HC shot (coz it could hurt the hostage as well) and not the MTE shot (coz the cartridge is too heavy and the recoil is hard to control) - 375 CheyTac (.375 cal), 408 CheyTac (.408 cal) → for super extreme long range (beyond 1600 m), has very huge damage. It fits HVT shot, but not the HC shot (coz it could hurt the hostage as well) and not the MTE shot (coz the cartridge is too heavy and the recoil is hard to control) b. Action Selection - Bolt Action Rifle → it mostly offers more precision and accuracy but it definitely lacks of Speed & Rate of Fire. This obviously fits HVT & HC shot! - Semi-Auto Rifle → it definitely offers more Speed & Rate of Fire but it usually lacks of precision & accuracy. This obviously fits MTE shot! c. Barrel Selection, Stock Selection, Trigger Selection → choose whatever gives you more precision & accuracy (these actually don’t matter in Arma 3 coz they come within the rifle so you can’t really costumize them, but they really matter in real life!) d. Scope Selection → pick High-Power scope for HVT & HC shot, pick Low-Power scope for MTE shot! Always use scope with Miliradian-based reticle (dont use duplex reticle coz it’s useless)! Scope with Miliradian Ballistics reticle (like Horus reticle) is even better coz you can use it to Mildot Holdover all the time very easily (no need to dial the adjutment at all). RHS Mk4 M5 scope (from RHS mod) has Horus H58 reticle which allows you to do Mildot Holdover fast without ever needing to dial at all. And Make sure the scope is perfectly zeroed at 100 m! e. Attachment Selection → Bipod & Muzzle brake is a must for Precision & Accuracy! Bipod will steady your aim & Muzzle Brake will reduce the recoil. Suppressor is optional (use it when you need to stay stealthy). f. Ammo selection → choose some Match-grade ammo (which has high Ballistics Coefficient, optimal Muzzle Velocity, & awesome Ballistics performance)! Make sure you really got the right ammo magazine loaded in the rifle receiver! Coz sometimes players mistakenly load their rifles with the wrong/different ammo (still thinking it’s the right ammo), shoot it, & then the shot trajectory becomes completely different lol XD 3. Always equip yourself with AtragMX (a Ballistics Calculator), Kestrel 4500 (a pocket weather tracker), & Laser Range Finder → These 3 items are very important to calculate the firing solution! Without them, you guys will never be able to shoot long range accurately. So always carry these 3 items in your vest or in your backpack!!! 4. Zero your Rifle at 100 m and confirm the true 100 m Zero (make sure no offset at all!) → Spawn a target at 100 m and take couple of shots at it. You’ll see your shots are low or high. Yup ACE3 100 m zero is always 0.3 Mil – 0.5 Mil low or high (depends on your current loadout) so you gotta make an adjustment for your 100 m zero by dialing 0.3 Mil – 0.5 Mil up or down and then set it as a new 100 m zero. Do this through ACE Self-Intercation menu (Click & Hold the “Left CTRL + Windows” key, drag your mouse to the “Equipment”, then to the “Set Zero Adjustment”). You gotta make sure your 100 m zero is really spot on (not high or low at all)! After doing that, i guarantee your 100 m zero will become really spot on! Lotta ACE3 players don’t do this which always causes their shots to become low or high >_< Why you gotta zero your rifle at 100 m (not at other distance)? coz 100 m zero is easy to do & very stable! 5. Measure the True Muzzle Velocity using the “Chronograph” or calculate it yourself → in Arma 3 you can use a "Chronograph" by spawning a Steel Target right in front you (at 0 m), shoot it directly and it’ll tell your remaining velocity! You always gotta measure the True Muzzle Velocity coz your Muzzle Velocity is always changing corresponding to Powder Burn Rate, Temperature shift, and the Barrel Length. Plugging the wrong Muzzle Velocity into the AtragMX will always give you wrong firing solution & cause your shots to be low or high off the target >_< ----------------> Shooting my rifle directly in front of a Steel Target will inform me about its Remaining Velocity (which is the true Muzzle Velocity) ^_^ this "Chronograph" is actually an exclusive feature in "360 Degree Training Course" mod created by Ruthberg (the Author of ACE3 Advanced Ballistics). If you really can’t measure the true Muzzle Velocity with that “Chronograph”, then you gotta find it by asking the Weapon Mod Author or using the Config Viewer in Eden Editor! Config Viewer will help you find the Muzzle Velocity. But the Muzzle Velocity you see in the Config Viewer is actually the basic MV (it only applies at 21°C). Don't forget that MV is constantly changing corresponding to Air Temperature!!! So at other temperatures higher than 21°C, the MV will shift higher than the basic MV (+1.5 mps per 1°C shift). At other temperatures lower than 21°C, the MV will shift lower than the basic MV (-1.5 mps per 1°C shift). So you still gotta calculate the True Muzzle Velocity yourself with this table: Muzzle Velocity Shift -26.55 mps -25.47 mps -22.9 mps -20.12 mps -16.98 mps -12.8 mps -7.64 mps -1.53 mps + 6.0 mps +15.2 mps +26.2 mps Powder & Air Temperature -15 °C -10°C -5°C 0°C 5°C 10° C 15 °C 20 °C 25 °C 30 °C 35 °C Note: The basic air temperature for the basic MV of all Arma 3 weapon is always 21 °C! So when the air temp is cooler or hotter than 21 °C, your MV will always shifts (as described in the table above). The average MV change (due to the temperature) in ACE3 is +/- 1.5 mps per 1°C shift. And the average MV change (due to the Added Barrel Length) is +/- 10 mps per 1 inch added barrel length. For example: You’re shooting an M24 SWS rifle (24” barrel length) loaded with M118LR ammo. The mod author of that weapon or the Eden Config Viewer said the basic MV is 790 mps (it only applies at 21 °C). While your current air temp is 30 °C. It means your current MV will certainly be = 790 mps + 15.2 mps = 805.2 mps. And if you load the same M118LR ammo into the M40A5 rile (25” barrel length), your MV will be approximately = 805.2 mps + 10 mps = 815.2 mps 6. Plug all your Rifle & Ammo Data into Ballistics Calculator (AtragMX or whatever you use) → you gotta get all these ballistics data of your Loadout from the mod author of the weapon or you can just google it! To bring up the AtragMX, you click “Pause/Break” key. Then you select the “GunList” at the bottom left corner of your AtragMX screen. Then you select “Add New Gun”. Then Add a “New Gun Name”. Then you go to the “Gun” tab in the AtragMX. Then you select M (Metric unit) at the top right corner. And then you plug-in all these things: a. Muzzle Velocity → you plug the True MV that you just measure through the “Chronograph” before! Remember MV is always constantly changing depending on the Air Temperature & Barrel Length!!! b. Ballistics Coefficient → ask the mod author or just use the config file viewer in the EDEN Editor! (AtragMX only works with G1 BC! If you got G7 BC, you gotta convert it first to G1 BC) c. Bullet Caliber/Diameter → ask the mod author or just use the config file viewer in the EDEN Editor! d. Bullet Length & Twist Rate → ask the mod author or just use the config file viewer in the EDEN Editor! e. Bullet Mass → ask the mod author or just use the config file viewer in the EDEN Editor! f. Scope Height → ACE3 scope height is always 3.81 cm / 1.5 inch g. Zero Range → always plug 100 m! ------------> 7. Measure the Atmospheric Condition using the Kestrel 4500 and plug the data into Ballistics Calculator (AtragMX or whatever you use) → To open Kestrel 4500 for the first time, click “Scroll Lock”, then press the down arrow to switch it to the “Atmosphere” page. It’ll show you these 3 things which you gotta plug into the AtragMX: a. Air Pressure → in hPa b. Air Temperature → in °C c. Humidity → in % Remember this atmospheric condition is always changing all the time so you better always monitor it with the Kestrel 4500! To keep the Kestrel 4500 opened all the time, click “Left Shift + Scroll Lock”! It’ll show up at the left bottom of your screen permanently. Yup, you can easily keep track of the Atmospheric Condition by letting the Kestrel stay open like that. Click the Atmosphere tab in the AtragMX, then select “TBH”, and then enter those 3 things into the AtragMX! ----------------> ----------------> 8. Plug all the Target Data into Ballistics Calculator (AtragMX or whatever you use)! Plug them all in the “Target” tab in AtragMX: a. Range → find it with Laser Range Finder (click “B” key and aim it at the target) b. Angle of Firing → for uphill and downhill shooting, measure it with the Protractor (click “Left CTRL + Left Shift + K” key) c. Target Speed & Direction → for moving target d. Latitude & Azimuth → For calculating the Coriolis Effect. Find the Azimuth with the compass (click “K”). The latitude for all common Arma 3 maps can be found in here e. Wind Speed & Direction → there are 2 ways to measure the Wind: - Using the Wind Arrow click “Left Shift + K” key to bring up the Wind Arrow. The Wind Arrow will show up at the upper left corner of your screen. It’ll show you where the wind actually blows. If the Wind Arrow is pointing to your right, it means the Wind is blowing to the right and your bullet trajectory will drift to the right. If the Wind Arrow is pointing to your left, it means the Wind is blowing to the left and your bullet trajectory will drift to the right. If the arrow turns out to be a White Circle, then it means there’s no wind at all. The Wind Arrow also shows you some different colors indicating different Wind Speeds (white = 1 mph ; very light green = 3 mph; light green = 5 mph ; green = 10 mph ; darker green = 20 mph ; yellow = 25 mph) based on Beaufort scale. Don't forget to convert the number from mph to m/s coz AtragMX can only use m/s! For Example: -----------> 3 mph - 8 mph Wind coming from 10 o'clock to 4 o'clock (Blowing from left to right) - Using the Kestrel 4500 Click “Scroll Lock” to bring up the Kestrel. Then click its down arrow button to switch from the “Atmosphere” page to the “Wind Speed” page. It’ll show you the wind speed (but that’s not the true wind speed you’re currently dealing with yet!). To get the real wind speed, you gotta have your Kestrel 4500 facing the wind directly! Click “Left Shift + Scroll Lock” to let the Kestrel stay open (it’ll show up permanently at bottom left corner), then you face the direction where the wind comes from. By doing that, the Kestrel 4500 will show the real wind speed. Here’s exactly how you do it . After getting the Wind Speed & Direction, you plug the data in the AtragMX to calculate its Windage value. Remember! Windage is very tricky, my friend! There are 2 types of Wind you gotta plug in AtragMX. 1. "Uprange Wind" → Wind at shooter's position (Wind that blows only around the shooter) 2. "Downrange Wind" → Wind all the way to target's position (Wind that blows between the shooter & the target) The Wind data that you got from Kestrel 4500 is actually an "Uprange Wind" coz that wind most likely blows only near you. You can only measure "Downrange Wind" with Mirage Reading (which is really hard to do in Arma 3). It means you can't really trust the Kestrel 4500 to measure the actual Wind Speed coz the Kestrel 4500 only measure the Uprange Wind :( Kestrel 4500 can't measure the Downrange Wind. So You also gotta pay attention to the Wind Arrow & the Mirage to measure the actual Downrange Wind. It's really hard to read them but if you practice a lot, you'll get the hang of it ;) Sometimes Uprange Wind could be equally the same as the Downrange Wind, but only when the map contour is perfectly flat (not mountainous at all)! If you're shooting in a mountainous area, the Uprange Wind & the Downrange Wind will always be different so be careful. Here's some trick to estimate Downrange Wind: After finding the Uprange & Downrange Wind, you gotta plug them both into the AtragMX! You may notice that in the “Target” tab in AtragMX, there are two gaps or squares to fill in Wind Speed. You better plug your Uprange Wind data (from Kestrel) into the gap/square number 1 (the left one) in the "Target" tab in AtragMX. And you plug the Downrange Wind data into the gap/square number 2 (the right one) in the "Target" tab in AtragMX Gap/Square number 1(the left one) is for "Uprange Wind" and Gap/Square number 2 (the right one) is for "Downrange Wind". After getting all the Target Data, you gotta plug them all into the Target tab! Then the AtragMX will give you the final Firing Solution. Here's the Official Manual of Horus AtragMX. Here's the AtragMX tutorial by ACE3 team. ----------> ----------> Or you can actually do the Todd Hodnett “Quick Windage Formula” instead of plugging the wind data in the AtragMX (yup it works! I always do this all the time coz it's much faster than using the AtragMX!) ^_^ 9. Plug the Firing Solution onto your Scope! → To compensate for Bullet Drop, Spin Drift, & Wind Drift, there are 2 things you can do : a. Dial the Scope Adjustment → click the "Up Arrow (↑)" and "Down Arrow (↓)" key for Bullet Drop. click the "Left Arrow (←)" and "Right Arrow (→)" key for Wind Drift and Spin Drift. But I strongly suggest you to NEVER dial for the Wind Drift coz wind is constantly changing all the time, so always use Mildot Holdover for the Wind Drift! I highly recommend you to use Todd Hodnett Quick Windage formula to calculate the Wind Drift fast without even using any ballistics calculator ;) b. you can do the “Mildot Holdover” → use the mildot to hold over the target for Bullet Drop & Wind Drift compensation without dialing the scope adjustment at all. Remember that AtragMX always spits out the Firing Solution in Miliradian! ACE3 scope adjustment is always in Miliradian! Arma 3 scope reticles are mostly Miliradian based reticles (Mildot)! So what is Miliradian? Miliradian is actualy a sniper's angular measurement. 1 Miliradian = 0.0572958° 1 Miliradian = 10 cm at 100 m 1 Miliradian = 1 m at 1 km 10. Always go Prone (click “Z’ key) to stabilize your aim and always Deploy a Bipod (click “C” key) to rest your rifle on it to reduce the scope sway significantly. 11. Make sure the Scope Sway has been reduced so the reticle & the rifle aren’t moving at all when you take the shot. If it still moves a bit, you can hold a breath by holding the right mouse button before taking the shot. 12. Take the shot (click Left Mouse Button really gently) and see the Point of Impact. If it’s still off the Point of Aim, then you gotta re-adjust your weapon system and do follow-up shot fast before the target runs away. Here’s my Arma 3 ACE3 Sniper Tutorial video in which i’m demonstrating all these easy 12 steps in less than 8 minutes: ARMA 3 ACE3 SNIPER TUTORIAL (VERY QUICK, SIMPLE, & EASY 12 STEPS) PLEASE TURN ON THE SUBTITLE! Coz there's no audible commentary in that video :( you guys notice all my shots land perfectly on that Steel Plate target, right? Not low or not high at all! Just perfectly dead on! \m/ Now that’s how you should snipe in Arma 3 (ACE3) from this moment on! Now it's all about ONE SHOT ONE KILL! Here's also some very nice tutorial pdf from QuickDagger (the author of Dagger Sniper Mod) → https://drive.google.com/open?id=1PWnTQRX-1NdpHFc2803mp5FbtCPykCZt Does my tutorial really work for live operative mission??? Does being a sniper really work in this simulator??? Will it be effective??? Just check out this video showing how effective this tutorial really is!!! ARMA 3 SNIPER KILLING SPREE / KILLSTREAK (1 SNIPER VS 29 INFANTRIES) In this video, i'm on a killing spree / killstreak during an operative mission. I kill 29 enemy troopers from a far away quickly, easily, & stealthily. They don't even know where i'm at :) ARMA 3 SNIPER KILLING SPREE / KILLSTREAK (1 SNIPER VS 100 INSURGENTS) In this video, i'm on a killing spree / killstreak during an operative mission. I kill 100 enemy troopers from a far away quickly, easily, & stealthily. They try to return fire but they all get killed ;) ARMA 3 SNIPE A TARGET IN HIS MOVING CAR (SHOOT THROUGH WINDSHIELD) In this video, i'm shooting an enemy sitting in his moving car. I shoot him through the Windshield of his car. Yup, you can't run from a sniper! You'll just die tired :) "POINT OF IMPACT" (ARMA 3 SNIPER MONTAGE) this is my sniper montage video that shows how effective this tutorial really is! "DEAD ZERO" (ARMA 3 SNIPER MONTAGE) this is my sniper montage video that shows how effective this tutorial really is! here's my youtube channel: https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw here's my analysis on World Records for the longest sniper kill shot. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you all for tuning in :) I hope this tutorial will help you become a better ACE3 Sniper ;) If there's something needs to be added, changed, or fixed, just let me know here. Please share the knowledge with others because knowing is half the battle! Good shooting! -Best Sniper Simulator-
  2. Dear Arma community, I'd like to share some very useful military sniper technique called "Mildot Holdover Technique" which you can use in Arma 3 (especially with ACE3 mod). This technique has been used by military snipers (especially USMC, Navy Seal, & US Army) to engage multiple targets very fast. What those snipers really do in battlefield when engaging a target is actually use their mildot reticle to compensate for bullet drop & wind drift. They're using the mildot to hold over the target for the bullet drop & wind drift. They rarely dial in on their scope adjutment turret coz it takes too long :( So they always zero their gun at a certain distance (usually the distance where most targets show up) & use the mildot to hold for bullet drop & wind drift at other distances. For instance, you zero your gun at 400 m. The target is at 800 m. Let's say you still got bullet drop 5 Mils down & your wind drift is 3 Mils to the left. You don't dial your scope adjutment turret again. Instead, you use your mildot reticle to hold 5 Mils above the target and hold 3 Mils to the right of the target. To demonstrate it, i show you the picture & some of my sniper videos i just made. Those videos ain't about to show off my skill or anything (i'm a noob actually lol). I just wanna show you guys how to do the "Mildot Holdover Technique" in Arma 3 (even with ACE3).I put all the loadout specs & ballistics analysis in the video description. Sorry for not narrating the videos coz i don't got time :( ===================================================================================================================================================================== Mildot Holdover for M24/M40 & M118LR (7.62x51 mm NATO cartridge) --> https://drive.google.com/file/d/0B-evVfZruOxIM3pLeHk2UWsyc3M/view USMC Sniper Mildot Holdover Technique with USMC M40A5 rifle (in 7.62x51 mm Nato cartridge) & M118LR ammo --> ================================================================================================================================================================= Mildot Holdover for MK13 mod 5 & MK248 mod 0 (300 Winchester Magnum cartridge) --> https://drive.google.com/file/d/0B-evVfZruOxIVngxRkM1a1pvX1k/view Navy Seal Sniper Mildot Holdover Technique with NSWC MK13 mod 5 rifle (in 300 winchester magnum cartridge) & MK248 mod 0 ammo --> ======================================================================================================================================================================= Mildot Holdover for TAC338 / L115A3 & Blackhills Sierra 300 gr MK (338 Lapua Magnum cartridge) --> https://drive.google.com/file/d/0B-evVfZruOxIVlAxSGVaamRLSTQ/view Navy Seal Sniper Mildot Holdover Technique with Mcmillan TAC338 / AI L115A3 rifle (in 338 Lapua Magnum cartridge) & Blackhills Sierra 300 gr MK ammo --> ===================================================================================================================================================================== Mildot Holdover for MK12 mod 1 & MK262 mod 1 (5.56x45 mm NATO cartridge) --> https://drive.google.com/file/d/0B-evVfZruOxIdmhsNk9rNDJIMHM/view Navy Seal Sniper Mildot Holdover Technique with NSWC MK12 mod 1 SPR (in 5.56x45 mm Nato cartridge) & MK262 mod 1 ammo --> ======================================================================================================================================================== that's pretty much all the Mildot Holdover used by military snipers :) So do you prefer holding with reticle or dialing the scope adjustment? what's your favorite mildot holdover (& what's your loadout)? :D Please share it here in this thread ;) If you got some time, perhaps you can check out my youtube channel --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description. i hope you all can learn long range precision shooting from that channel. Good shooting!!! -Best Sniper Simulator-
  3. Dear Arma community, I'd like to share some very useful military sniper technique called "Todd Hodnett Quick Windage Formula" which can be used in Arma 3 (especially with ACE3 mod). This technique was made by a famous gun instructor named Todd Hodnett. It has been used by military snipers (especially USMC, Navy Seal, & US Army) to calculate the windage/wind hold very fast without even using any ballistics calculator. You can use this formula for any kind of projectile (but you have to adjust it depending on the BC though)! here's the easy & simple Todd Hodnett Quick Windage Formula: Windage (Miliradian) = Wind Speed (mph) / BC 1st decimal number X Target Range (converted to 0.xxx Miliradian) "Wind Speed" is the FINAL VALUE of wind speed (not its real speed) after taking Wind Direction into account! "BC 1st decimal number" is the 1st decimal number of your BC (0.4xx BC → 4 ; 0.5xx BC → 5 ; 0.6xx BC → 6 ; 0.7xx BC → 7 ; 0.8xx BC → 8 ; 0.9xx BC → 9 ; 1.xxx BC → 10 ; so on) "Target Range converted to Miliradian" is the conversion of the target range into miliradian:100 m = 0.1 mil 200 m = 0.2 mil300 m = 0.3 mil400 m = 0.4 mil500 m = 0.5 mil600 m = 0.7 mil → adding 0.1 mil due to velocity bleed off (depending on the BC though) 700 m = 0.8 mil800 m = 0.9 mil900 m = 1.0 mil1000 m = 1.1 milso on After getting the windage, snipers use their mildot reticle to compensate for that wind drift. They're using the mildot to hold to the left or right of the target for the wind drift. NEVER dial the scope adjutment turret for the wind coz it's useless (wind is always constantly changing)!!! :( so always hold for the wind!!! For example: you're shooting M24 SWS rifle loaded with M118LR ammo (BC = 0.485 (G1)). Wind blows 12 mph from the Left to the Right. Your target is at 600 m away from you. What's your windage? :/ Windage (Mil) = Wind Speed (mph) / BC 1st decimal number X Target Range (converted to 0.xxx Mil) Windage (Mil) = 12 mph / 4 X 0.600 Mil Windage (Mil) = 1.8 Mil to the Right of your target so to compensate for that wind, you hold 1.8 Miliradian into the direction in which the wind comes from (you hold 1.8 Miliradian to the left of your target just like in the picture below). Never dial-in for the Wind Drift! You always have to hold into the direction in which the wind comes from (just like in the picture above)! This can be used for 5.56 mm with a BC of .3xx, using 3 mph window (adding 0.1 mil at 500 m and beyond)This can be used for 300 Win Mag with a BC of .5xx using 5 mph window (adding 0.1 mil at 700 m and beyond)This can be used for 338 LM with a BC of .6xx using 6 mph window (adding 0.1 mil at 800 m and beyond)and so on.this technique is best to hold off for the wind especially when wind is changing like crazy give this a try, it'll get your shot 100% dead on the target! i tried it in this game & it surprisingly works! To demonstrate it, i show you some of my sniper videos i just made. Those videos ain't about to show off my skill or anything (i'm a noob actually lol). I just wanna show you guys how "Todd Hodnett Quick Windage Formula" works in Arma 3 (with ACE3).I put all the loadout specs & ballistics analysis in the video description. Sorry for not narrating the videos coz i don't got time :( Sniper Quick Windage Formula with USMC M40A5 rifle (in 7.62x51 mm Nato cartridge) & M118LR ammo --> Sniper Quick Windage Formula with NSWC MK13 mod 5 rifle (in 300 winchester magnum cartridge) & MK248 mod 0 ammo --> Sniper Quick Windage Formula with AI L115A3 rifle (in 338 Lapua Magnum cartridge) & Blackhills Sierra 300 gr MK ammo --> Sniper Quick Windage Formula with NSWC MK12 mod 1 SPR (in 5.56x45 mm Nato cartridge) & MK262 mod 1 ammo --> Sniper Quick Windage Formula with CheyTac M200 Intervention (in 408 CheyTac cartridge) & CheyTac 419 gr Lost River ammo --> So that's how military snipers deal with Wind Drift. Very fast and easy! Just try it yourself ;) if you got some time, please check out my youtube channel here --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description. i hope you all can learn long range precision shooting from that channel. Please share the knowledge with others coz knowing is half the battle ;) Good shooting! -Best Sniper Simulator-
  4. Best Sniper Simulator

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    Been trying the latest JSRS Soundmod... omfg it's insanely beautiful! Hats off to @LordJarhead for the wonderful sound!
  5. Best Sniper Simulator

    Arma3 Videos

    ARMA 3 INSANE SNIPER KILLSTREAK (100 KILLS, ALL ONE-SHOT ONE-KILL) ARMA 3 AWESOME SNIPER MONTAGE Please leave some like and subscribe for more badass Arma 3 Sniper videos! ;)
  6. Best Sniper Simulator

    Arma3 Videos

    ARMA3 REALISTIC PiP (PICTURE IN PICTURE) SCOPE TESTING (with Red Hammer Studio M40A5 Rifle) Finally we have some proper PIP (Picture In Picture) Scope for ARMA3! Spread the good news!!!
  7. Best Sniper Simulator

    RHS Escalation (AFRF and USAF)

    Dear @reyhard , I respect your opinion and decision, and I won't insist you on implementing this in RHS. I guess the creator of that PIP scope has to go Solo then. best of luck - Best Sniper Simulator- p.s.: In the video below, I'm testing that PIP Scope. I put the Scope on your M40A5 rifle & shoot some M118LR ammo. And yes I'm running ACE3 Advanced Ballistics. And I don't see any problem at all with this PIP technology :/ It looks really good & It works really damn awesome even with ACE3 Advanced Ballistics. With this scope and your rifle, I can land dozens of long range shots without any issue at all. I can even hit 1000 yard target flawlessly. Well perhaps PIP Scope is not really that bad after all ;) cheers mate!
  8. Best Sniper Simulator

    RHS Escalation (AFRF and USAF)

    Dear Red Hammer Studio devs, I just stumbled upon this beatiful PiP Scope video and now I'm wondering if you guys are interested in implementing this PiP Scope into your mod. Please consider having this kind of scope in your mod. It would be tremendously great to use this PiP Scope for realistic long range shooting in this Milsim. Without any doubt, PiP Scope is the future of ARMA. Other shooter games already successfully adopted dual render scope. Now imho it's time for us to do the same. So I humbly suggest you to contact the scope maker and involve him in your project. So what's your thought on this? Many thanks! -Best Sniper Simulator-
  9. Best Sniper Simulator

    Arma3 Videos

    Best ARMA3 Sniper Montage for sure ;) It's called DEAD ZERO Wanna request any sniping / long range shooting video? Just comment in the video ^_^ My channel will fulfill all your sniping fantasy :)
  10. Dear Arma community, Previously i've shared all my knowledge and information on ACE3 Sniper Tutorial & Specifications of all Military Sniper Rifles in BI Offtopic forum (attached below): Now I'd like to share some reasearch i just made related to Arma 3 rifles performance. Yes i did some thorough analysis on the precision & accuracy of Arma 3 Rifles (vanilla & mods). I tried to measure their performance by analyzing their shot-group (bullet dispersion) just like real snipers determine the accuracy of their guns. I shot 40-shot group at their zero range (100 m) and 40-shot group at their maximum effective range. Then i calculated the analysis using a Gun Precision Calculator called "TARAN" to determine the in-game rifle's true precision & accuracy. Then I compared the in-game precision to real-life precision to see if the in-game rifles are overpowered or not. There are 5 Types of Rifles based on their Precision level: 1) Benchrest Rifle --> Circular Error Probable = 0 MoA – 0.09 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 0 MoA - 0.23 MoA (0.00 inch - 0.23 inch at 100 yard) 2) Precision Rifle --> Circular Error Probable = 0.1 MoA – 0.3 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 0.25 MoA - 0.76 MoA (0.25 inch - 0.76 inch at 100 yard) 3) Sniper Rifle --> Circular Error Probable = 0.4 MoA - 0.6 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.00 MoA - 1.53 MoA (1.00 inch - 1.53 inch at 100 yard) 4) Designated Marksman Rifle --> Circular Error Probable = 0.7 MoA – 0.9 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.78 MoA - 2.30 MoA (1.78 inch - 2.30 inch at 100 yard) 5) Assault/Battle Rifle --> Circular Error Probable ≥ 1 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is bigger than 2.54 MoA (2.54 inch at 100 yard) here's all the videos & their analysis. Sorry for not narrating the videos coz i don't got time :( Please check them all out & tell me if you think these rifles are overpowered or underpowered or spot on (in terms of Precision & Accuracy). Let's start the discussion, shall we? :D ==================================================================================================================== CheyTac M200 Intervention Precision & Accuracy of M200 Intervention in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIamtvMXlQRVZRVk0 Precision & Accuracy of M200 Intervention in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIMkpsblJXLURuTVU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIMFFKS0ZoWEN5c1U/view Conclusion --> SPOT ON! CheyTac M200 Intervention (vanilla gun) with CheyTac 419 gr Lost River ammo --> ======================================================================================================================== AI AWM L115A3 Precision & Accuracy of AI AWM L115A3 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIU2dpZjc3Y0JFNzA Precision & Accuracy of AI AWM L115A3 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxITGwybXB6dXdZWWM/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIZUk5R0ZnRzVzZ3c/view Conclusion --> SLIGHTLY OVERPOWERED! AI AWM L115A3 (from Dagger mod) with Berger 300 gr Hybrid OTM ammo --> =========================================================================================================================== Remington M2010 ESR & MSR Precision & Accuracy of Remington MSR & M2010 ESR in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIY0lKVDAtLUx4UjQ Precision & Accuracy of Remington MSR & M2010 ESR in Reality --> MSR --> https://drive.google.com/file/d/0B-evVfZruOxIczd5eWoxWlRzb0E/view ESR --> https://drive.google.com/open?id=0B-evVfZruOxIQlpRX3FiV3RkazQ bullet drop, wind drift, & hit probability: MSR --> https://drive.google.com/file/d/0B-evVfZruOxIQm5oMnJ3emhSd0k/view ESR --> https://drive.google.com/open?id=0B-evVfZruOxITlB6TVVhYlBTYU0 Conclusion --> VERY SLIGHTLY UNDERPOWERED! Remington MSR & M2010 ESR (from Red Hammer Studio mod) with M118LR ammo --> =============================================================================================================== Remington M24 SWS Precision & Accuracy of M24 SWS in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIYlZEWXdxYmhsZTQ Precision & Accuracy of M24 SWS in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIX1ZCWUJua0VLNnc/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxITThKQ3BGUEZQa28/view Conclusion --> VERY SLIGHTLY OVERPOWERED! Remington M24 SWS (from Massi mod) with M118LR ammo --> ================================================================================================================ USMC M40A5 Precision & Accuracy of M40A5 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIUklqMWVITDVBTTA Precision & Accuracy of M40A5 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIYjF1SUVUM1JtNUE/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ0VhRWE4ZndQVXM/view Conclusion --> SLIGHTLY OVERPOWERED (when using Match ammo)! & OVERPOWERED (when using standard ammo)! USMC M40A5 (from Dagger mod) with M118LR ammo --> ============================================================================================================== PGM Hecate 2 Precision & Accuracy of PGM Hecate 2 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIQ1BRV3lHYU1sV2M Precision & Accuracy of PGM Hecate 2 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxISHNyRGt0bHZ4MGM/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIamlaa0h4TFcxRVk/view Conclusion --> SPOT ON! PGM Hecate 2 (from R3F mod) with Hornady 750 gr Amax ammo --> ================================================================================================================= Remington M24A2 Precision & Accuracy of M24A2 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIU1REXzRQZkp6STA Precision & Accuracy of M24A2 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIRDExVDRnSjhiXzQ/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxITUxRNXlhUnR4NlU/view Conclusion --> OVERPOWERED! Remington M24A2 (from Dagger mod) with MK248 mod 0 ammo --> =================================================================================================================== AK12 Precision & Accuracy of AK12 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIQnJqV1R5MDV3Z0U Precision & Accuracy of AK12 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIRk8wUFVZMG1yR2M/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIckx1LTQ5VURxZW8/view Conclusion --> SPOT ON! AK12 (from Massi mod) with 7N6M ammo --> ============================================================================================================== AK74M Precision & Accuracy of AK74M in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIRkhCSUFmR18wZWM Precision & Accuracy of AK74M in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIVF9fcWdhX2JacUU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIcVJaenFWT1BqMnM/view Conclusion --> SPOT ON! AK74M (from Red Hammer Studio mod) with 7N6M ammo --> ============================================================================================================= M4A1 Precision & Accuracy of M4A1 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxISEFZSHRKSzVvaWM Precision & Accuracy of M4A1 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIbVlNN3U2RGliVjQ/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIajRNQVdlQV91OGM/view Conclusion --> SPOT ON! Colt M4A1 (from Massi mod) with M855 ammo --> ============================================================================================================= M16A4 Precision & Accuracy of M16A4 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIMFpYMXcwc3czOWM Precision & Accuracy of M16A4 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIbHNwYVNuWmM5ZkU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIR2h3OTVNM3RXRUk/view Conclusion --> VERY OVERPOWERED! Colt M16A4 (from Red Hammer Studio mod) with M855 ammo --> =============================================================================================================== Dragunov SVDS Precision & Accuracy of Dragunov SVDS in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIZzRhNl92cFBXZmM Precision & Accuracy of Dragunov SVDS in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIS09BNU5sc3B1Uzg/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIUlVVa29ZQ0x6SzQ/view Conclusion --> SPOT ON! Dragunov SVDS (from Red Hammer Studio mod) with 7N1 ammo --> =============================================================================================================== Lee Enfield No.4 Precision & Accuracy of Lee Enfield in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIaEo0ak9fbkxuQ2M Precision & Accuracy of Lee Enfield in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIZVBjcDhnWkp2d2s/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIX0J3M2dzWWVXZ0E/view Conclusion --> SLIGHTLY OVERPOWERED! Lee Enfield No.4 (from Massi mod) with Mark VII ammo --> =============================================================================================================== KAC SR25 Precision & Accuracy of SR-25 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxINV92REFfTWlPREU Precision & Accuracy of SR-25 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIbTI1djJXTlY0dFE/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINXZZSFo5eXp5Y2c/view Conclusion --> SLIGHTLY UNDERPOWERED! KAC SR-25 (from Massi mod) with M118LR ammo --> =============================================================================================================== USMC SAM-R Precision & Accuracy of SAM-R in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIVmlacnV5bHBXYzA Precision & Accuracy of SAM-R in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIQkp0eEpfU29RSkk/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIaDRmcENBckNzZVE/view Conclusion --> OVERPOWERED! USMC SAM-R (from Robert Hammer mod) with MK262 mod 1 ammo --> =============================================================================================================== KAC SR25 Precision & Accuracy of SR-25 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIVlpmcXc0UFlwZUU Precision & Accuracy of SR-25 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIOWlTV29BRF9RR28/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINXZZSFo5eXp5Y2c/view Conclusion --> SPOT ON! KAC SR-25 (from Red Hammer Studio mod) with M118LR ammo --> ================================================================================================================== KAC M110 Precision & Accuracy of M110 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIb05JdGl1blZYdFk Precision & Accuracy of M110 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIeGNwWUc5S0FHNXM/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIUHFsTWpKQ2JDMEk/view Conclusion --> SLIGHTLY OVERPOWERED! KAC M110 (from Robert Hammer mod) with M118LR ammo --> =================================================================================================================== Remington 700 Precision & Accuracy of Remington 700 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIZFVTME5MWEtnQjg Precision & Accuracy of Remington 700 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIYWR4WUhpX2owRlk/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxISGE5LVktMk5KakU/view Conclusion --> SLIGHTLY OVERPOWERED! Custom Remington 700 in 7 mm Rem Mag (from Dagger mod) with Berger 180 gr VLD ammo --> =================================================================================================================== Remington 700 Precision & Accuracy of Remington 700 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIZE5EalpiWVVVbW8 Precision & Accuracy of Remington 700 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIQkdIVWhRTWx4Z1E/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIS0dMdl9sM0dOX2c/view Conclusion --> SLIGHTLY OVERPOWERED! Custom Remington 700 in 5.56x45 mm NATO (from Dagger mod) with Berger 90 gr VLD ammo --> ==================================================================================================================== NSWC MK12 mod 1 SPR Precision & Accuracy of MK12 mod 1 SPR in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIOTVCTklFajY3Zms Precision & Accuracy of MK12 mod 1 SPR in Reality --> https://drive.google.com/file/d/0B-evVfZruOxINGV2Z2k5X3UzSkU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINjhiZjhEdkZZbkE/view Conclusion --> SPOT ON! NSWC MK12 mod 1 SPR (from Robert Hammer mod) with MK262 mod 1 ammo --> ==================================================================================================================== KAC SR25 Precision & Accuracy of KAC SR-25 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxINVVXZzRYSGIzR0U Precision & Accuracy of KAC SR-25 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIUl9STHltUTFXSm8/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINXZZSFo5eXp5Y2c/view Conclusion --> SLIGHTLY OVERPOWERED! KAC SR-25 (from Robert Hammer mod) with M118LR ammo --> =================================================================================================================== Barrett M107 Precision & Accuracy of M107 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIM1FLQ2hycUNrWDg Precision & Accuracy of M107 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxISkZjQWwtbjJoWHc/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ3NDa3FRRXBIMG8/view Conclusion --> VERY OVERPOWERED! Barrett M107 (from Massi mod) with MK211 mod 0 Raufoss ammo --> ================================================================================================================= KAC M110 Precision & Accuracy of KAC M110 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIYm96ZnhlUEVUSkk Precision & Accuracy of KAC M110 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIVDV3bEQwbGgtR0k/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIUHFsTWpKQ2JDMEk/view Conclusion --> SLIGHTLY UNDERPOWERED! KAC M110 (from Massi mod) with M118LR ammo --> =========================================================================================================== H&K HK417 Precision & Accuracy of H&K HK417 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIb2xSQlpCUFNEcEU Precision & Accuracy of H&K HK417 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIRFFUdDdpdUo4Tkk/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIWEtrc2llbXFaeDg/view Conclusion --> SLIGHTLY UNDERPOWERED! H&K HK417 (from Massi mod) with M118LR ammo --> ======================================================================================================= Here's all my "Arma 3 Rifles Precision & Accuracy Analysis" --> Here's my video channel --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description. i hope you all can learn long range precision shooting from that channel. Please share all the knowledge with other!!! coz knowing is half the battle ;)
  11. Omfg mate, I would really love to see Wimbledon Cup in Arma Community! ^_^ That would be insanely awesome! \m/ Can anybody pass on this suggestion to the BI Devs? Let's make this happen! Count me in, buddy! We shall see who's the best marksman in this simulator ;)
  12. An unidentified sniper from the elite Joint Task Force 2 made the shot from a distance of 3,540 meters using a U.S.-made McMillan Tac-50 rifle and Hornady 750 gr Amax ammo chambered in .50 BMG cartridge! The Canadian Armed Forces confirmed Thursday that a member of Joint Task Force 2 made the record-breaking shot, killing an Islamic State insurgent during an operation in Iraq within the last month. The elite sniper was using a McMillan TAC-50 sniper rifle while firing from a high-rise during an operation that took place within the last month in Iraq. It took under 10 seconds to hit the target. “The shot in question actually disrupted a Daesh [Islamic State] attack on Iraqi security forces,” said a military source. “Instead of dropping a bomb that could potentially kill civilians in the area, it is a very precise application of force and because it was so far way, the bad guys didn’t have a clue what was happening.” The military source said the JTF2 operation fell within the strictures of the government’s advise and assist mission. “As stated multiple times in the past, members of the Canadian Special Operations Task Force do not accompany leading combat elements, but enable the Iraqi security forces who are in a tough combat mission,” the statement said. “This takes the form of advice in planning their operations and assistance to defeat Daesh through the use of coalition resources.” The kill was independently verified by video camera and other data. “Hard data on this. It isn’t an opinion. It isn’t an approximation. There is a second location with eyes on with all the right equipment to capture exactly what the shot was,” another military source said. A military insider told The Globe: “This is an incredible feat. It is a world record that might never be equalled.” The world record was previously held by British sniper Craig Harrison, who shot a Taliban gunner with a 338 Lapua Magnum rifle from 2,475 metres away in 2009. Previously, Canadian Corporal Rob Furlong had set the world record in 2002 at 2,430 metres when he gunned down an Afghan insurgent carrying an RPK machine gun during Operation Anaconda. Weeks before, Canadian Master Cpl. Arron Perry briefly held the world’s best sniper record after he fatally shot an insurgent at 2,310 metres during the same operation. Both soldiers were members of the 3rd Battalion Princess Patricia’s Canadian Light Infantry. U.S. Sergeant Bryan Kremer has the longest confirmed sniper kill shot by a U.S. soldier. He killed an Iraqi insurgent with his Barrett M82A1 rifle at 2,300 metres in 2004. JTF2 special forces are primarily tasked with counterterrorism, sniper operations and hostage rescue. Much of the information about this elite organization is classified and not commented on by the government. The unit’s snipers and members of Canadian Special Operations Regiment, who are carrying out the main task of training Kurdish forces, have been operating in tough conditions in Iraq. The Trudeau government pulled CF-18 fighter jets out of Iraq in 2016 but expanded the military mission, which will see the number of Canadian special forces trainers climb to 207 from 69 in an assist, train and advise mission. Canadian commandos are not supposed to be involved in direct combat, but are authorized to go up to the front lines on training missions with Kurdish Peshmerga fighters and to paint targets for coalition air strikes. For operational security reasons, sources would not reveal the names of the elite Canadian sniper and his partner, nor the location where the action took place. A sniper and his observer partner are often sent to remote and dangerous locations to hunt down insurgents while having to carry heavy equipment. Once they have located the target, snipers follow the same methodical approach before each shot. Breathe in, out, in, out, find a natural pause and then squeeze the trigger. Canada has a reputation among Western military forces for the quality of its snipers, despite the small size of the Canadian Armed Forces compared to the United States and Britain. “Canada has a world-class sniper system. It is not just a sniper. They work in pairs. There is an observer,” a military source said. “This is a skill set that only a very few people have.” The skill of the JTF2 sniper in taking down an insurgent at 3,540 metres required math skills, great eyesight, precision of ammunition and firearms, and superb training. “It is at the distance where you have to account not just for the ballistics of the round, which change over time and distance, you have to adjust for wind, and the wind would be swirling,” said a source with expertise in training Canadian special forces. “You have to adjust for him firing from a higher location downward and as the round drops you have to account for that. And from that distance you actually have to account for the curvature of the Earth.” Source: https://www.washingtonpost.com/news/morning-mix/wp/2017/06/23/how-canadas-tiny-military-produced-deadly-record-breaking-snipers/?utm_term=.654ffa726d7c https://www.theglobeandmail.com/news/politics/canadian-elite-special-forces-sniper-sets-record-breaking-kill-shot-in-iraq/article35415651/ https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills Their Loadout Specs (Most Likely): https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view
  13. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    2400 m Killshot by an unknown British SAS Sniper A British SAS Sniper has shot an ISIS Jihadi from 1.5 miles (2400 M) away in Iraq using the Cheytac M200 Intervention rifle. here's the real shot --> http://www.dailymail.co.uk/news/article-4527436/SAS-sniper-shot-ISIS-jihadi-dead-1-5miles-away.html All I know is that SAS Sniper was shooting a CheyTac M200 Intervention rifle. The rifle could be chambered in .408 CheyTac cartridge (loaded with CheyTac 419 gr Lost River ammo) or It could be chambered in .375 CheyTac cartridge (loaded with CheyTac 350 gr Lost River ammo). Here's the spec of his weapon: *) If chambered in .408 CheyTac Rifle = CheyTac M200 Intervention (in .408 CheyTac) Ammo = CheyTac 419 gr Lost River Ballistics Coefficient = 0.880 (G1) / 0.434 (G7) Muzzle Velocity = 880 mps Rifle Specification & Handload of CheyTac M200 Intervention & CheyTac 419 gr Lost River ammo --> https://drive.google.com/file/d/0B-evVfZruOxIMkpsblJXLURuTVU/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIMFFKS0ZoWEN5c1U/view *) If chambered in .375 CheyTac Rifle = CheyTac M200 Intervention (in .375 CheyTac) Ammo = CheyTac 350 gr Lost River Ballistics Coefficient = 0.790 (G1) / 0.397 (G7) Muzzle Velocity = 915 mps Rifle Specification & Handload of CheyTac M200 Intervention & CheyTac 419 gr Lost River ammo --> https://drive.google.com/file/d/0B-evVfZruOxIei0xT2xjcDgxOVk/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIMFFKS0ZoWEN5c1U/view Atmospheric Condition of his Final Firing Position: Altitude: 1500 m above sea level Air Pressure: 850 hPa Air Temperature: 10°C - 20°C As you can see in my 1st video (when using .408 Cheytac), that SAS Sniper had to deal with: BULLET DROP = +/- 31.3 MILIRADIAN As you can see in my 2nd video (when using .375 Cheytac), that SAS Sniper had to deal with: BULLET DROP = +/- 32.0 MILIRADIAN ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "1 SHOT 6 KILLS" from 850 m away by an unknown British SAS Sniper A British sniper in Afghanistan killed six Talibans with a single bullet after hitting the trigger switch of a suicide bomber whose device then exploded. here's the real shot --> https://www.telegraph.co.uk/news/worldnews/asia/afghanistan/10735666/British-sniper-in-Afghanistan-kills-six-Taliban-with-one-bullet.html That SAS Sniper was shooting an Accuracy International L115A3 rifle (chambered in .338 Lapua Magnum cartridge & loaded with Lapua .338 cal 250 gr Lockbase ammo). The shot happened in a small village in Helmand Province, Afghanistan. Here's the spec of his weapon: Rifle = Accuracy International L115A3 (in .338 Lapua Magnum) Ammo = Lapua .338 cal 250 gr Lockbase Ballistics Coefficient = 0.625 (G1) / 0.310 (G7) Muzzle Velocity = 890 mps - 930 mps Rifle Specification & Handload of AI AWM L115A3 & Lapua 250 gr Lockbase ammo --> https://drive.google.com/open?id=0B-evVfZruOxIdkxTNW0ya0lUM1U Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZUk5R0ZnRzVzZ3c/view Atmospheric Condition of Helmand Province, Afghanistan: Altitude: 1000 m above sea level Air Pressure: 846.3 hPa Air Temperature: 5°C - 10°C As you can see in my video, That SAS Sniper had to deal with: BULLET DROP = +/- 6.2 MILIRADIAN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "1 SHOT 2 KILLS" from 1562 m away by Sgt. Jon Weiler Jon Weiler was shooting a Barrett M107 rifle (chambered in .50 BMG / 12.7x99 mm Nato cartridge & loaded with Raufoss MK211 mod 0 ammo). The shot happened in Baghdad, Iraq. Here's the real shot --> http://www.imdb.com/title/tt2091413/ Here's the spec of his weapon: Rifle = Barrett M107 (in .50 BMG / 12.7x99 mm Nato) Ammo = MK211 mod 0 Raufoss Ballistics Coefficient = 0.660 (G1) / 0.330 (G7) Muzzle Velocity = 846 mps - 890 mps Rifle Specification & Handload of Barrett M107 & MK211 mod 0 Raufoss ammo --> https://drive.google.com/file/d/0B-evVfZruOxISkZjQWwtbjJoWHc/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ3NDa3FRRXBIMG8/view Atmospheric Condition of Baghdad, Iraq: Altitude: 40 m above sea level Air Pressure: 1005 hPa Air Temperature: 30°C - 40°C As you can see in my video, Kremer had to deal with: BULLET DROP = +/- 21.9 MILIRADIAN
  14. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    1200 m Headshot by an unknown British SAS Sniper A British SAS Sniper has beheaded an ISIS executioner with a single shot while the militant was teaching jihadis how to decapitate prisoners. here's the real shot --> http://www.dailymail.co.uk/news/article-3447581/ISIS-executioner-beheaded-SAS-sniper-s-special-bullet-demonstrated-decapitate-prisoners.html That SAS Sniper was shooting an Accuracy International L115A3 rifle (chambered in .338 Lapua Magnum cartridge & loaded with Lapua .338 cal 250 gr Lockbase ammo). The shot happened in a small village in northern Syria. Here's the spec of his weapon: Rifle = Accuracy International L115A3 (in .338 Lapua Magnum) Ammo = Lapua .338 cal 250 gr Lockbase Ballistics Coefficient = 0.625 (G1) / 0.310 (G7) Muzzle Velocity = 890 mps - 930 mps Rifle Specification & Handload of AI AWM L115A3 & Lapua 250 gr Lockbase ammo --> https://drive.google.com/open?id=0B-evVfZruOxIdkxTNW0ya0lUM1U Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIZUk5R0ZnRzVzZ3c/view Atmospheric Condition of northern Syria: Altitude: 1000 m above sea level Air Pressure: 925 hPa Air Temperature: 30°C - 40°C As you can see in my video, That SAS Sniper had to deal with: BULLET DROP = +/- 12.8 MILIRADIAN
  15. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    540 m "Moving Target" shot by Chief Petty Officer Chris Kyle (the American Sniper) According to American Sniper book, Chris Kyle was shooting a NSWC Crane MK13 mod 0 rifle (chambered in .300 Winchester Magnum cartridge & loaded with MK248 mod 0 ammo). This is one of the Chris Kyle's luckiest killshots in his military career. One day Chris Kyle saw some insurgent in a car moving toward the Marine convoy. The driver was a suicide bomber going to explode himself and the Marine convoy. Chris Kyle shot the driver through the windshield of his car. The driver got killed at 540 m and the car instantly stopped before reaching the Marine convoy. Here's the spec of his weapon: Rifle = NSWC Crane MK13 mod 0 (in .300 Winchester Magnum) Ammo = MK248 mod 0 (with Sierra .308 cal 190 gr HPBT MK projectile) Ballistics Coefficient = 0.523 (G1) / 0.268 (G7) Muzzle Velocity = 890 mps - 920 mps Rifle Specification & Handload of Crane MK13 mod 0 & MK248 mod 0 ammo --> https://drive.google.com/file/d/0B-evVfZruOxISzEwSXEyLXdpVW8/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIMnI4ZFlPNGYwWlk/view Atmospheric Condition of Ramadi, Iraq: Altitude: 50 m above sea level Air Pressure: 1004.7 hPa Air Temperature: 30°C - 40°C As you can see in my video, Chris Kyle had to deal with: BULLET DROP = +/- 3.2 MILIRADIAN MOVING TARGET LEAD = +/- 8 MILIRADIAN
  16. Best Sniper Simulator

    Arma3 Videos

    Can a sniper really shoot someone through Windshield accurately? Yes, this simulation video shows us how a sniper can actually shoot a target sitting in his moving car ^_^ SNIPE A TARGET IN HIS MOVING CAR (SHOOT THROUGH WINDSHIELD) IN ARMA 3 In this video, the Sniper shoots NSWC Crane MK13 mod 0 rifle (chambered in 300 Winchester Magnum cartridge & loaded with MK248 mod 0 ammo). The in-game rifle is actually a Custom Remington 700 (from Dagger mod @quickdagger) but i modified the ballistics to exactly imitate the MK13 mod 0. The rifle has some suppressor & Harris bipod attached to it. The scope used by the sniper is Leupold Mark 4 ER/T 6.5-20X50mm M5 (from Red Hammer Studio.
  17. Best Sniper Simulator

    Arma3 Videos

    This simulation video shows us how lethal a sniper can be. In this video, a sniper kills 29 enemy troopers quickly & stealthily. Snipers are force multipliers. A force multiplier is an individual or small team that can do the damage of a much larger force (through the use of special tactics, weapons, & ability) What's really amazing about snipers is that they're really capable of force multiplication without ever directly engaging the enemy. One sniper can easily kill dozens of enemies from a far away without ever getting detected. ARMA 3 SNIPER KILLING SPREE / KILLSTREAK In this video, the Sniper shoots NSWC Crane MK13 mod 0 rifle (chambered in 300 Winchester Magnum cartridge & loaded with MK248 mod 0 ammo). The in-game rifle is actually a Custom Remington 700 (from Dagger mod @quickdagger) but i modified the ballistics to exactly imitate the MK13 mod 0. The rifle has some suppressor & Harris bipod attached to it. The scope used by the sniper is Leupold Mark 4 ER/T 6.5-20X50mm M5 (from Red Hammer Studio @soul_assassin). The Sniper aims at their targets using some Milliradian Ballistic Reticle called Horus H58 Reticle to quickly engage targets without ever needing to dial his scope adjustment at all. With that reticle, the sniper can easily do holdover for bullet drop & wind drift. This video also shows how realistic ACE3 Advanced Ballistic really is (thanks to @ruthberg)
  18. Best Sniper Simulator

    How far a shot can go in Arma 3? :\

    I'm always wondering how far a bullet can go in Arma 3. Is there any distance limit here in this simulator? :\ How far a bullet can go in Arma 3? Is it infinite? Therefore i went through some test to see the limit. And I'm pretty surprised that we can even go beyond 5000 m!!! :o So far the farthest i got is 5580 m....but it's pretty hard! >_< i could barely see the target :'( can we go even farther than that? what's the farthest distance you guys ever shot? :D Please share your experience here in this thread ;) Here's all my farthest shots in Arma 3. These videos ain't about to show off my skill or anything (i'm a noob actually lol). I just wanna show you guys how far the shot we can achieve in Arma 3 (even with ACE3). I put all the loadout specs & ballistics analysis in the video description. Sorry for not narrating the videos coz i don't got time :( with Cheytac M200 Intervention rifle (in 408 CheyTac cartridge) & CheyTac 419 gr Lost River ammo with Cheytac M200 Intervention rifle (in 408 CheyTac cartridge) & CheyTac 419 gr Lost River ammo with Cheytac M200 Intervention rifle (in 375 CheyTac cartridge) & CheyTac 350 gr Lost River ammo with Cheytac M200 Intervention rifle (in 375 CheyTac cartridge) & CheyTac 350 gr Lost River ammo And yup i got tons of extreme long range shooting & sniping videos! Here's all the rest of my "Arma 3 longest shot" videos --> If you got some time, please check out my youtube channel --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description! i hope you all can learn long range precision shooting from that channel. Good shooting! -Best Sniper Simulator-
  19. Best Sniper Simulator

    How far a shot can go in Arma 3? :\

    What i really meant was: I increased the bullet velocity just a lil bit to decrease the bullet drop, to make the trajectory flatter, and to make the bullet travel faster (so it has faster Time of Flight and won't get deleted by the lifetime config parameter) ^_^ Good shooting! -Best Sniper Simulator-
  20. Best Sniper Simulator

    How far a shot can go in Arma 3? :\

    Try to use M200 Intervention & its .408 CT ammo instead, coz they got better ballistic performance than the GM6 Lynx APDS :) And use some Miliradian Ballistic Reticle (such as Horus H58 reticle, etc), it'll help you holdover for the extreme bullet drop. Good luck, mate ;) p.s.: to be perfectly honest, yes I actually increased the bullet velocity just a lil bit to make it able to fly further.
  21. Best Sniper Simulator

    Arma3 Videos

    Simo Hayha in Arma 3 (shooting steel target at 1640 m with No Scope / Iron Sight only) Simo Hayha in Arma 3 (shooting steel target at 1050 m with No Scope / Iron Sight only) Navy Seals Sniper Mildot Holdover (for MK13 mod 0 rifle & MK248 mod 0 ammo) --> can be used for other 300 Winchester Magnum guns! US Army Sniper Mildot Holdover (for M24 SWS rifle & M118LR ammo) --> can be used for other 7.62x51mm Nato guns! Navy Seals Sniper Mildot Holdover (for MK12 mod 1 SPR & MK262 mod 1 ammo) --> can be used for other 5.56x45mm Nato guns!
  22. Really? :/ I mount the vanilla scope on vanilla rifles and still they don't zero perfectly :( Do they have different zero values? As Dagger said, I prefer doing empiric tests because it's the only way to find out the real situations :) I know It sounds troublesome but it feels awesome :D
  23. Best Sniper Simulator

    New World Record for Longest Sniper Kill Shot (3540 m)!!!

    2200 m shot by Gunnery Sergeant Carlos Hathcock Hathcock was shooting M2 Browning Heavy Machine Gun (chambered in .50 BMG cartridge & loaded with M33 Ball Ammo). The shot happened in Vietnam. Here's the spec of his weapon: Rifle = M2 Browning Heavy Machine Gun (in .50 BMG) Ammo = M33 Ball Ballistics Coefficient = 0.670 (G1) / 0.332 (G7) Muzzle Velocity = 890 mps - 930 mps Atmospheric Condition of Vietnam: Altitude: 100 m above sea level Air Pressure: 928.4 hPa Air Temperature: 15°C - 35°C As you can see in my video, i'm only using Iron Sight (No Scope) so i don't really know how much Bullet Drop Carlos Hathcock had to deal with :( #Sorry ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 630 m shot by Gunnery Sergeant Carlos Hathcock Hathcock was shooting a North Vietnam Army General with a Winchester Model 70 rifle (chambered in .30-06 Springfield cartridge & loaded with M72 Ammo). The shot happened in Vietnam. Here's the spec of his weapon: Rifle = Winchester Model 70 (in .30-06 Springfield) Ammo = M72 Ballistics Coefficient = 0.420 (G1) / 0.215 (G7) Muzzle Velocity = 800 mps - 850 mps Rifle Specification & Handload of Winchester Model 70 & M72 ammo --> https://drive.google.com/file/d/0B-evVfZruOxIaVpQUUR0NzM1Vzg/view Internal Ballistics Calulation using Quickload --> https://drive.google.com/file/d/0B-evVfZruOxIdk43bTRUb21Wa2s/view Bullet Drop, Wind Drift, & Hit Probability --> https://drive.google.com/file/d/0B-evVfZruOxIOS15elFTdmJVakE/view Atmospheric Condition of Vietnam: Altitude: 100 m above sea level Air Pressure: 928.4 hPa Air Temperature: 15°C - 35°C As you can see in my video, Hathcock had to deal with: BULLET DROP = +/- 6.2 MILIRADIAN
  24. Best Sniper Simulator

    Arma3 Videos

    This is How You Snipe with No Scope (using Iron Sight only)! With ACE3 Mod of course! Simo Hayha in Arma 3 (shooting steel targets at 100 - 600 m with No Scope / Iron Sight only) Simo Hayha in Arma 3 (shooting human targets at 100 - 500 m with No Scope / Iron Sight only) Sniping with M2 Browning Machine Gun in Arma 3 (shooting steel target at 2300 m with No Scope / Iron Sight only)
  25. Nah i wanna do it like real long range shooters do ;) #JustKidding lol XD I just wanted to try that precision calculator (Taran) and use it to measure the actual rifles performance (shot dispersion / group size) in Arma 3. All this time, i've even gathered all the ballistics & weapon data by analyzing those rifles & ammo with my ballistics calculator. I collected the actual trajectory data (real bullet drop & drift) and then use it to true the ballistics data in my calculator :) But to be perfectly honest, i really don't know how to look up the weapon configuration values lol XD How can i do that? :/ #ShameOnMe #I'mNoob
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