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thesirlaquishabonquiquithe3rd

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About thesirlaquishabonquiquithe3rd

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  1. thesirlaquishabonquiquithe3rd

    Help on explosive goat code (dont judge)

    You dont know what this means to me . . . thank you :D
  2. Hello im making an explosive goat script. The only problem is the 40mm keeps colliding with the goat and deactivates the 40mm. Im trying to use "disablecollisionwith" but the same thing keeps happening. view plain player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["Goat_random_F",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }]; player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh1 = createVehicle ["G_40mm_HE",_newPos,[],0,"CAN_COLLIDE"]; _veh1 disablecollisionwith _veh; // I added this here before the projectile attatches to bullet _veh1 setDir getDir _unit; _veh1 setVelocity velocity _bullet; deleteVehicle _bullet; }];
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