DruidicRifleman
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Everything posted by DruidicRifleman
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[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Ugh projix... again If you Don't wanna Do the logistics stuff Just go into the every cost value thing to 00,00,00 in the Bluefor config file. Then don't care about logistics. also Building jets to easy? If the Value of something to build is (500,450,250) Double those values (1000,900,500)! The other option is to re implement the older system UnPBO .924 then .962 Go through both Remove the Resourse related script info from every file in .962 and then when your one all that Copy the .924 into the Current build. Bug test and hopefully have a working mission and then do that when ever the Current build updates but those really are your options. But No one has Told me they want the old system back for either of the servers that curate the mission for. -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Ugh projix... Just go into the every thing to 00,00,00 in the Bluefor config file. done. That said yeah It actually takes Less effort to maintain the logistics Just you need to Once or twice in an 8 hour gaming seasion Think about what your doing before Building something you can't just build vehicles with reckless abandon. Honestly Every one in the 17th Shock Trooper Battalion loves the current build VS the older pre .924 version youd have a hard time convincing people to go back -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Yay i get to reconfig two missions wooot wooot wooot! -
Ugh Hey Night515... any chance you could ad beachcraft AT-6 Texan II? there is a mod out there but its totally broke as fuck and you do really good work
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Any chance of a desert/multicam CTRG stealth uniform suit
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TAC-OPS DLC discussion (speculation and hopes)
DruidicRifleman replied to goldblaze's topic in ARMA 3 - DLC
>.> why would CQB not be part of tactical operations? <.< Why would Sending the AI for brain implants not be part of tactical operations? >.> why would improving the AI soo they are more challanging and have some thing between Retarded potato and chease monkey ninja aimbots not Fit with in the Tac-Pps DLC ? <.< and lastly Why why on earth should New assets like Breaching charges Linuear shape charge based Portable insta doors and a mix of Hardend Idustreal/commercial Extearor interior doors and a variety of Windows and bars that would force the Player to think how will i handle this situation NOT be part of a DLC about tactics which involves thinking and planning? with each DLC Arma seams to be like ENH get the modders to fix what we neglected... I mean... Why do you think so many works shop Single player missions say download cup NIArms or RHS in the first place? -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
I think you need to Spawn the units to make that work. -
Dynamic Vehicle Loadouts feedback
DruidicRifleman replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Actually all you would need is a new pilon slot... And a Clean option and wings... one model 2 variants. -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Just using optre Assets to make a Current liberation Mission. nothing special -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Yeah But it looks like Earth to much for what i am doing sadly Most maps are atleast 500 years to old looking for my project :P! -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Make sure the Toggle verticale mode doesn't conform with the terrain It caused me a Giant PITA for ding the Optre Liberation .96 mission i am working on Darkhound. Wyqer is there a way to spawn an 2nd transport that isn't spartan one moble respawn at the Statebase? -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Meant hot the hot fix changes -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Were the Custom.sqf filles affected with these changes? -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Thanks -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Where on the wiki would i find information explaining how i would go about Swaping out the Carrier for the UNSCN Final dawn from Operation Trebuchet? -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
there really needs to be a deliver aid mission or something. -
Cool stuff dude
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[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
YAY!!! ALL HAIL WYQER! -
Interesting
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A Tank Campaign that's on a Map that isn't set in a Climate near the equator... its odd but jungle and Desert warfare are so obsessed over and yet we know eventually we'll be looking at an mountain warfare conflict sooner or later given tentions with russian and north Korea where there was some rather brutal winter fighting. Though The light tanks that were discussed would perfectly match a Gurialla hit and run scenario.
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O.O Carl G INDAHOUSE!!!! there was supposed to be one in Apex ? O.O
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it would really depend on A how Much of the model you change and weather or not the changes affect the UV map. also some times A re texture May actually be worth doing if the model Geometry wise is fine just a bit dated texture wise.
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Dynamic Vehicle Loadouts feedback
DruidicRifleman replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
>.> still no In game dynamic load out that would allow players to Select aircraft ordence yet -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
3 of them? -
[MP][CTI-COOP] Liberation (continued)
DruidicRifleman replied to Wyqer's topic in ARMA 3 - USER MISSIONS
are there crates at site A?