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DruidicRifleman

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Everything posted by DruidicRifleman

  1. DruidicRifleman

    Dynamic Vehicle Loadouts feedback

    since some people didn't read the entire conversation and choose to tell people to stop bitching...
  2. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    Not having run that mission it sounds like your spawning where you start in and haven't sellected the carrier
  3. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    ^what he said^ the AI can't drive down roads some times with our crashing In the older mission mode We set the mission to build civilian jeeps... this was a mistake as it then seamed to litter the map with the things all over the place. as civilians driving from town to town on a high way would go of the road crash ect ect... Lets put them in big trucks... on tanoa and make us pay for the truck and the guy who will crash and die....
  4. DruidicRifleman

    Dynamic Vehicle Loadouts feedback

    Someone does not know what A player accessible Dynamic Load out is.
  5. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    I think kirby and i From a few pages back and me found a bug cause we broke one of the gas station points cause its producing but no matter what we can't build a Storage area. we also had them glitch out on us.
  6. DruidicRifleman

    Dynamic Vehicle Loadouts feedback

    Like how the Wipeout can have 18 Macers but only 6 GBU's? least let it have the double racks or 1000 lbs free fall bombs as an option also CBUs and MK77s would make me cry tears of sadistic evil joy
  7. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    ? is there a way to Build Storage at a factory if the storage pads get glitched on a server restart or if someone forgets to build a storage area before the commanded tells it to produce supplies
  8. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    it takes a lil while to refresh and realise OOOH you have stuff hear
  9. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    So from the Tutorial the radio towers look like they are supposed to work much like the old liberation mission So ? about that and if they work the same way have others found that they are not Seeing the Becons from picking up radio interfearence?
  10. DruidicRifleman

    Dynamic Vehicle Loadouts feedback

    I'd like both depending on the day for what i am in the mood for
  11. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    Igh is there a way to fix the Build menu refresh? its impossible to use the base building cause it keeps Refreshing.
  12. DruidicRifleman

    Dynamic Vehicle Loadouts feedback

    First off Dynamic Loadouts means during the game we can change the Load outs. This was requested and absolutely positively desired. so consider this my feedback? I am Fine with a service menu like the F/a-18 mod that BO1 won Make arma not war with or the FirWil's system Or one where i literally walk round the aircraft scroll timer ect Both optons would rock personally it depends on how seriously milsimy i feel. On like really appreciate request would be the addition of CBU and JDAM gps bombs and the 1000 and 2000 pounders? Most of all on missions like liberation I'd like a Dynamic Loadout system in game. Not an EDEN Editable load out. from the arma website Dynamic Vehicle Loadouts - Players can now customize their vehicle's armament. In the case of jets, this means you can choose what kind of ordnance each pylon carries. Server admins and Mission makers/editors are the only ones who can customize an aircraft loadout Its not dynamic IF i have to convince the server admin to Save the mission Bring down the server after we pack up every thing so nothing despawns during the server restart tell them what i want while they edit the Plane in Eden save Re upload the edited save file as the current mission file and restart the server with it... Does that sound "Dynamic" to you. The Black wasp looks pretty the Sentinel looks like a UFO which is what it is meant to look like all in all i was really happy till i found out that the Advertised "dynamic load out system" was actually in fact a new Eden editor function that allows mission makers to edit an aircraft's loadout before the game is started.
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