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DruidicRifleman

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Everything posted by DruidicRifleman

  1. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    1 Its not imediate if you take a town you need two things 1 storage 2 a production facility. Then it takes time. once you have the production facility (50 of the type and 100 of the other two) You select that Town in the production tab. Factorys can automaticly produce any of the resources once captured and also produce 1 crate Every 30 minutes where as towns produce 1 crate every 45 minutes. If you need help still i will see if i can set up a Tutorial video
  2. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    it's simple Just open the logistics menu select the production center you just built a Storage area at. make sure you have a Logistics mission with a truck Select the production center as Destination A and a FOB as destination B. under destination A set Fuel Ammo and Supplies at 100000000000000000000000000 and then run the mission ever 30 minutes any resources at that Production center will end up at your FOB as long as there are 3 crates at the facility.
  3. DruidicRifleman

    Arma 3 Aegis

    >.> its sad that the cup one is in such a massive file pack
  4. DruidicRifleman

    Arma 3 Aegis

    Ex38 are you rezing the Atlast LHD or the wasp LHD from the cup pack? never could find and use the atlas LHD for some reason and really never wanted to actually load CUP for litterally 1 asset
  5. DruidicRifleman

    Tanks DLC Feedback

    Another DAP Ghost hawk option would be pintle mounted auto cannons but that would be for the Give us ideas for the Helicopters 2 DLC conversation
  6. DruidicRifleman

    Arma 3 Aegis

    Considering the CZ-805 the FN Scar and the Masada which the MX is based on are all based on the same weapon program ... maybe they got the CMMG trades and chose to abandon it for the CMMG MX rifle?
  7. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    Ah Meant with Ace medical I forget that not every one uses ace
  8. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    @wyqer question if someone was gonna Convert Version .96 for a specific mod set would there be any thing that would change with the Custom.sqf file to start working on it for the full update? also your post about the kill manager does that mean the kill manager will work post .96?
  9. DruidicRifleman

    Arma 3 Aegis

    >.> could just give them armed AT-802's the airframe is Available to civilian purchasers and can be armed. seeing as syndicat has CSAT backing getting arms from them would be doable.
  10. DruidicRifleman

    Tanks DLC Feedback

    Yeah they all use ATK Bushmaster MkII chain cannons which means they are chambered in 30x173 and the super40 rounds https://www.gd-ots.com/download/30-40mm MPAB-T-SD.pdf the are pretty similar 30/40 is another name for the 40mm Rounds. its not really specifyed it comes from having staired at ATK bushmaster cannons doing maya modeling till i got a migrain. 30x113 is allot Smaller then 30x173 but they are both "30 mm rounds" specificly to compair the two rounds Think .308 win and .338win Same base case ones a larger bullet but slower cause of a lower ratio of powder to projectile. one area i would have to agree Is i'd much expect the 40 to have MUCH more devistating HE effects if not similar APFDS effects... Ironically Chartidges used to be Defined by Bullet diamiter... and then Powder load... .44-40 .45-70 .30-30 The later is a .30 inch bullet with a 30grain load of black powder. And yeah I've not flown the RAH-66 since well before the jets DLC and was mostly riding Front seat so as to the sensors question... Oversight. . . thats my answer. Funny though how the Jets DLC released "Stealth" Versions of the Red/blue for jets with only Internal stores. it would of been nice to have A strike model of the RAH-66 to compensate for the Imbalance... the CSAT bird also has an infantry bay to i honestly prefer it over the other aircraft in KP liberation because i can Drop off a few troops near an objective and then support them which is really nice in mission sets where you are using smaller teams
  11. DruidicRifleman

    Tanks DLC Feedback

    Cause the RAH-66 was never intended to be the soul US frontline attack helicopter it more orless was replacing the Kiowa rather then the apache the AH-64 was to remain in service along side it cause it caied more munitions It had attack capabilitys but its ordence load was mostly to defend it's self when bumped by the enemy/. people keep mentioning the 40mm cannons... Keep in mind were discussing the 40x180 round its ap Capability with AFPSD rounds isn't going to be massively better then the 30x173 since it has only slightly large powder volume. we are not discussing an L/70 40×364mmR the Teliscopic nonsensical round the brits are using is pretty much the same as the Super40 40x180mm. I am not sure how much better preformance your expecting from A necked up 30x173mm shell tho?
  12. DruidicRifleman

    Arma 3 Aegis

    I wonder how hard it would be to make a Boat i have been working on An arma3 asset...
  13. DruidicRifleman

    Tanks DLC Feedback

    Think the abrams FCS has features for that
  14. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    yeah i am Gonna try Converting the mission for use in optre.
  15. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    Wyqer is there a way to save Custom FOB compositions into the Mission file?
  16. DruidicRifleman

    Tanks DLC Feedback

    Instead of a striker cause we know that BIS does not wanna rehash Stuff from Arma 2 https://en.wikipedia.org/wiki/B1_Centauro. Also i mentioned Light tanks I present my recomendation for CSAT light tank https://en.wikipedia.org/wiki/Tanque_Argentino_Mediano cause argininia will likely Not want to Join nato over the Falkland islands being a British colony and fiercely British. Give the AAF Scorpian 90mm or maybe CV90105/120... And no not the scorpian from optre. Pl-01 is an interesting idea... PL-01 with The M3a1 Mattis MBT a futuristic abrams 130mm 55 caliber Main gun with the PL-01 Steath features maybe for nato? And Reasonable sane assets like the Mortar Variant of the nato APC? The CV-90 and Patria have some Grounds for systems being used on both platforms As well though lately MOST nato nations are almost at the point where they may as well adopt a STANAG Turret ring and mounting specification. So swap-able Dynamic turret modding... would be interesting and some what possible the Marder has Variants that even have 155mm Howitzers While maybe not for The commander or the Gunner... please interiors for drivers with usable Rear View cameras because the idiot Ai need to see behind them... PLEASE Make AI back up instead of turning around when being engaged. I won't understate programmable HE ammunition and Canister shot and the ability To choose what ammo you load up the Mention of being able to swap out crows weapons... that could actually be rather useful.
  17. DruidicRifleman

    Tanks DLC Feedback

    Like the barracuda system used by Leapard 2a4 CAN and 2a6 CAN were using in afganistan which also along with ACE dramaticly increases crew comfort by limiting the amount of heat the tank absorbs from the sun and helping to Dissipate the heat the tank generates.
  18. DruidicRifleman

    Tanks DLC Feedback

    1 Armour models that make sense... nicking the Rear of an IFV in the crew Compartment away from any ammunition or Fuel should not cause it to explode it should Liquify the Infantry how ever with spauling but yeah not Vaporise the IFV. 1.5 Armoured assets that look like an actually depoyed unit is using them 2 The Slammer should Exist as modeled... you modeled the Trophy APS... Also the Merkava has a 60mm Mortar... can i has 60mm Mortar as the tanks designed to have? or can i use the space it would take up for more ammo for the Pintle mount... Implement the M2 Coax. 2.1 the Pander with the NEMO 120mm that was cut from the game maybe give Csat the twin barrel but in a less mobile platform? 2.2 an L55 Equipt Varriant of the leopard and give the Current a loaders CROWS with the .338 MG as more of a Direct Fire Infantry Support Vehicle as the Leopard is actually fielded in some nations. 2.3 the leopard Recovery vehicle. 2.4 ambulance and Other AFV variants 3 maybe Light tank additions M8 Nato CV90-120 AAF Some Chinese light tank for CSAT or heck a Skankray 2 to change the Dynamics of combat? 4 As others have mentioned PLEASE... M1028 Canister and the 120MM IM HE-T with airburst capability (Heck the IDF have Croud control 120mm reduced lethality shells). Heab for the AFV's would be a blessing as well. I'd like to see Nato and Csat not using identical RWS's... Also while your adding HEAB to the IFV auto cannons ... you know the XM307 Advanced Crew Served Weapon air-burst capability right??? and the ability TO select what ammunition and type to load up with IN GAME not in the eden editor but Mid game if i realise while rearming i have no need to take more then 5 Sabot rounds to take extra 120mm Shot gun shells instead. 5 Interiors and the abilty for mounted infantry to turn out 6 this one... this one is a pipe dream but seriously i'd want a really frostbite inducing gritty Winder warfare map that has me deciding i need to Break out my Artic warfare kit to play as the perfect Setting to use the new armoured assets really can shine the battle For Fulda 2039 maybe? Theres allot of good stuff but i wanted to Put my thoughts out there and stoped at page 8 the AI comments yeah Can we atleast get an AI tank driver Smart enough to Run over a snake and go "hehehe Me go look for more snakes" the AI we got now are so dumb.
  19. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    Hmmm i wonder if with ACE if AI are smart enough to Get out of a mortar walk to an ammo Crate to get more ammo or if they'll sit there like pleabian morons with the Automated support moduals. Also " Tweaked: Terrain aligment will be persistent during repeat building of objects (like walls). " does this only mean while building? cause i noticed in some places a wall i built the wall had allot of sections randomly jump a foot or change alignment.
  20. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    you need to be in the commander slot and have 1990 Supples and 100 fuel. Once at the FOB you can Set one up with the logistics tab. Create a Convoy with add then assign a truck Select the Factory or city as A Set like 1million And then choose the FOB you want it sent to. After thats done you can simply hit confirm
  21. DruidicRifleman

    Arma 3 Aegis

    Yeahhhh After the Dynamic loadout i am KINDA scared of what the tanks DLC will include
  22. DruidicRifleman

    Arma 3 Aegis

    The "slammer" needs the 60 mike mike the real Merkava has had since the MK1 Merkava and the MK4 which the slammer is based off also has APS... which was physically modeled into the Model of the "slamer" turret
  23. DruidicRifleman

    [MP][CTI-COOP] Liberation (continued)

    Yes the commander can enable permissions
  24. DruidicRifleman

    [Release] GOM - Aircraft Loadout V1.35

    Either of those public i'd like to see how it was implemented and find out how you went about it.
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