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asys

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Posts posted by asys


  1. friends, if you remember 2014 and single Arma 3 story  ..... secret military project on Altis .... strange earthquakes .... CSAT Special Forces try to take out the unknown device .....   What if  we have a new similar secret project on Altis  Livonia  ......  strange earthquakes antigravity effects .... CSAT Russian Special Forces try to take out the UFO   unknown device .....  :headscratch:

    • Like 4

  2. Year ago i played in ARGO Monthly Challenge called the Witch Hunt. It was very interesting to kill invisible enemy. Is it possible make that in arma3? I want to create my mission with that invisible target. If this script is somewhere described please show me the link. I have some difficulties with search on english.

    P.s. I was interested in the effect at which the invisible enemy  visible as a blurred, transparent and wavering cloud


  3. yesterday we tried v.1.9  DLC support, new road block, new supplies point, random prison build and many other  - all is amazing. Thank you very match for great mission.   :slayer:

     

    p.s. after some hundreds escapes from start point - it's very easy.  I thought, maybe start prison need make more hard?  Maybe  add second Perimeter with wire fencing with barbed wire from above as on supplies point?  Some little watch tower  with machine-gunner ? 


  4. today, we almost escape :glare:  Our first end at 1.8.1 ver. before we play 1.7.5.  We sat down in the helicopter and flew. We thought that it was all over, but something hit and damage helicopter.  I took the parachute and jumped out.  I and my friends landed normally, thought that now we will go look for a new terminal, as before in1.7.5. but mission ends as failure.  

     

    another case - we rush on car  into the central airfield, there was a enemy Hellcat on the ground. We killed the pilots and took off and flew. One of our friends stayed in the car on the ground. After 2 minutes our helicopter was shot down from a stationary .50 machine gun. When helli fallen to the ground  mission ends as failure. So it is necessary? 


  5. 19 minutes ago, NeoArmageddon said:

     

    Civilians become hostile (aka report to enemy) when you killed one of them. Treat them nicely and you are fine. Also they see you are in peril and will allow you to take their cars.

    hmmm... i understand, thank you 


  6. please, help me what to do with civilians?  if they saw me and I took away their car, they will run to report to the patrol?  And I should kill a unwanted witness.  Or a murder of a civilian caused a more patrol to the crime scene? :headscratch:


  7. the main thing which not implemented in Arma - realistic destruction of buildings and terrain. 

    -  The different sized holes in the walls from different calibers, tactical holes in wall from explosion, partial destruction of buildings by nearest explosions, destruction of buildings by vehicle. Doors go to hell, I want to enter in house on tank !!! 

    - Need craters on ground from explosion, burning grass and trees (Tanoa i want to burn you), destruction of trees and bushes by bullets

    • Like 5

  8. 13 hours ago, spooky lynx said:
    15 hours ago, EDcase said:

    Either the production team are idiots for not realising its computer generated or they think the audience are idiots.

    I think both variants are true.

    in april 2016  TV already used these frames https://www.1tv.ru/news/2016-04-03/299679-imya_aleksandra_prohorenko_vyzvavshego_ogon_na_sebya_pod_palmiroy_stalo_izvestno_vsey_strane

    idiots steps on rake again :face_palm:

    • Like 1

  9. On 03.12.2017 at 6:24 PM, drebin052 said:

    There's a lot more than just two. If I recall correctly, there's about seven or eight in total that you need to kill. You should be able to find them all by locating the source of the IR lasers (make sure you toggle night vision on).

    total 4 viper - 2 snipers shooting from far away and two of them entering into the village. vipers in the village are good hiding.

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