ALPHIVE
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Posts posted by ALPHIVE
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Hi everybody !
Im searching how to make a box (named "box_alpha_1", that can be saved by the player, or automaticly, to avoid wipe when restart happens
Someone told me about InventoryOpen and InventoryClosed, but i dont know really what is thisDo you know a way ?
Thanks guys ! -
Hi everyone,
Im searching an autolock at launch script for my server, i mean by this a script that lock for 3 minutes the server, and then unlock it, just to leave the server start correctly without player rush
Do you have any idea ?
Thank you guys
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@killzone_kid thank you it works with trigger, but i have an issue that i do not understand when i pass through addaction
I placed a "mobile device" (with the spinning light) named alarmgyro and a computer. In the computer init i past following code :
this addAction["ALARM ON", alarmgyro1 switchLight "ON"];
this addAction["ALARM OFF", alarmgyro1 switchLight "OFF"];And when i test, the light is already off, and i can not activate it, why ?
Is there a way to use addaction to active/deactivate light simply ?
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I everybody,
I would make an addaction system for my hangar with spinning light from "mounted device" object
I know that with projectors, if i set damage to 0.2 if i remember correclty, it turns off the light
So,
I wanted make an addaction on computer that activate the spinning light of the mounted device, while 30 seconds, and after it comes back to its initial state
How can i do this ?
If there is no command for this, how can i set damage on this object while 30 second, and after comes back to initial no damage state ?
Thabk you by advance
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Hi Georges, but with this system, it keeps the initial stuff (at spawn) ? or it keeps the stuff aquired when the person is killed ?
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This command doesnt work 😕
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Perfect Robust, i will try that 😉
So i use only this code (not the other one) :
OnPlayerKilled.sqf [player, [missionNamespace, "inventory_var"]] call BIS_fnc_saveInventory;
And i put in in Initplayerlocal.sqf
If i only want to save the loadout the player start with but then it wont save the new items picked up
Right ? 🙂
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But with this command, if the person get a different weapon on the ground, and i respawn, i will keep this different weapon no ?
I mean : if im a survivor, and i get AK, with your command, i will respawn with survivor stuff of with the AK too ?
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Hi everybody,
I placed some survivors independant and i want that some of them wear different uniform.
Problem : at every respawn, they do not keep the uniforms i placed on them before through Eden Editor
So how can i do to make them keep their uniform when respawn ?
By advance, thank you guys 😉
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Hi everybody,
Im actually using this script to delete a trigger when addaction done :
this addAction["Deactive TRIGGER1", "deleteVehicle TRIGGER1"];
Its working, but i would make hint with "TRIGGER1 is deactivated" in same time i deactive the trigger, how can i do for this ?
By advance, thank you guys 😉
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I found 😉
here is the solution for people who want (in yellow, the number is the height to set)
gun = [
"rhs_weap_pb_6p9",
"rhs_weap_pya",
"rhs_weap_makarov_pm",
"rhs_weap_makarov_pmm",
"rhs_weap_pp2000_folded"] call BIS_fnc_selectRandom;
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 addWeaponCargo [gun,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,2.00]; -
I dont understand how it works really, sorry im not verry good at scripting 😕
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Hi guys 😉
On my server im actually placing random loot spawns, for this, im using this command in INIT of empty helipad :
gun = [
"rhs_weap_pb_6p9",
"rhs_weap_pya",
"rhs_weap_makarov_pm",
"rhs_weap_makarov_pmm",
"rhs_weap_pp2000_folded"] call BIS_fnc_selectRandom;
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 addWeaponCargo [gun,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];It works pretty well,
but my problem is the height of the spawn : sometime when i place it in buildings, the script make spawn weapon automaticly to the ground, and not to the house surface
-> So i want use this script to make spawn my stuff at 2nd floor of a building, it will not work because it will spawn on the ground, under the building
My question is : how can i set the height ? in using this scrip
Thank you guys !
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this && thisList findIf {_x isKindOf "CAManBase" && !(count weapons _x isEqualTo 0)} > -1
Your command worked thank you bro 😉 !
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Hi guys, thank you for your help 😉
So what i really write in condition, on activation ?
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Hi and thank you for your help 😉
I want to set difficulty not for AI, but to remove killing message and crosshair, is it the same way ?
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You mean in option > Difficulty ? 🙂
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Hi everybody,
Do you know how can i set difficulty on a serveur that i host directly through my game ?
(not dedicated server, when i mean host through my game, i mean : i launch the game, i go to Multiplayer, then Host, and i start my serveur)
thank your for your help 😉
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Hi everybody,
Sometimes im hosting PVP server, and i would remove the kill/death sitrep message on the down left, when some is killed by another one
Is this possible ?
Thank you for your help ;)
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Thank you for your help guys ;)
Here you can find my screenshot of my trigger configuration
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Yeah bro, nothing happens when i get inside the trigger :/ and i configured it well :/
When i get inside, my weapons are not removed :'(
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It doesnt work :/
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Thank you so much Georges, it works perfecly ;)
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Thank you wogz ;)
Respawn at a certain height ?
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Good morning, everyone,
Do you know the order for me to respawn at a certain height?
Example: every time I respawn on the marker 2, I respawn at 15 meters.
For years I used the command "respawn_west" setMarkerPosLocal [markerPos "respawn_West" select 0, markerPos "respawn_West" select 1, 10]; , but now for some reason it doesn't work anymore ...
Thank you very much for your help!