Sir_Benton
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Posts posted by Sir_Benton
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Although using pboProject by mikero will tell you errors if you made a mistake which may break your addon or have it not function correctly.
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Now I'm not sure if I have missed this being answered earlier but,
can multiple people access the interface and place down objects and have one person export them all?
Is it able to edit and/or export objects placed down by Zues?
Reason being, if it is possible I can 'enslave' my milsim unit for a few days and work on super dense cities and large terrain maps
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4 hours ago, Cosmo_D41 said:Could it be something about adminrights and windows? This does not look like an error in your layers.cfg (at least i could not find one). It more seems to be the problem that terrainbuilder can not (or is not allowed to) open the file. Did you have look at this?
Edit: One thing i noticed in your rvmats:
Your paths are not the same, as they should be (depending on where your data lays, but usually layers rvmat and paa are in the same data-folder):
Rvmat:
texture="SirB\data\SirB_Rangmore_beach_nopx.paa";
Layers.cfg:
material="SirB\Rangmore\data\SirB_Rangmore_beach.rvmat"
You are missing one
\Rangmore
behind your "SirB...". Maybe that leads to the problem? Check all your layer rvmats for thoses paths and compare them to the data.
Well, I ran tools in admin mode with all versions of windows compatibility with no dice.
For the rvmat. files, the one I posted was the only one that was like that.
3 hours ago, m1lkm8n said:Also do not choose 4 materials per cell. Use either 5 (if you have a sat normal mask) or 6 if you do not
I tried that but, didn't seem to do anything.
EDIT: I went somewhere...
I got rid of 2 of { that weren't associated with a };
EDIT2: Well... I found the problem
So after that error I started taking things out of my layers.cfg file until another error occured or the processes of making the tiles started and when that happened I would put things back in until the first edit's error message popped up again.
class SirB_Rangmore_stony { texture="" material="SirB\Rangmore\data\SirB_Rangmore_stony.rvmat" }; SirB_Rangmore_stony[]={{120,120,120}}:
turns out something is up here..... aaaaannnddd its the colon
I'm going to generate my 1900 tiles now and eat some breakfast
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I have been having this error pop up upon trying to generate layers for a terrain that I am building for the entirety of the day and I've had no clue why or how it is happening, help or a push in the right direction would be much appreciated.
the Layers.cfg file
class Layers { { class SirB_Rangmore_forest_pine { texture="" material="SirB\Rangmore\data\SirB_Rangmore_forest_pine.rvmat"; }; class SirB_Rangmore_snow { texture="" material="SirB\Rangmore\data\SirB_Rangmore_snow.rvmat"; }; class SirB_Rangmore_rock { texture="" material="SirB\Rangmore\data\SirB_Rangmore_rock.rvmat" }; class SirB_Rangmore_stony { texture="" material="SirB\Rangmore\data\SirB_Rangmore_stony.rvmat" }; class SirB_Rangmore_beach { texture="" material="SirB\Rangmore\data\SirB_Rangmore_beach.rvmat" }; class SirB_Rangmore_desert { texture="" material="SirB\Rangmore\data\SirB_Rangmore_desert.rvmat" }; class SirB_Rangmore_wild_grass { texture="" material="SirB\Rangmore\data\SirB_Rangmore_wild_grass.rvmat" }; class SirB_Rangmore_wildfield { texture="" material="SirB\Rangmore\data\SirB_Rangmore_wildfield.rvmat" }; class SirB_Rangmore_marsh { texture="" material="SirB\Rangmore\data\SirB_Rangmore_marsh.rvmat" }; class SirB_Rangmore_strseabed { texture="SirB\Rangmore\data\SirB_Rangmore_strseabed.rvmat" }; }; class Legend { { picture="SirB\Rangmore\source\mapLegend.png" class Colors { SirB_Rangmore_forest_pine[]={{170,190,80}}; SirB_Rangmore_snow[]={{255,255,255}}; SirB_Rangmore_stony[]={{120,120,120}}: SirB_Rangmore_rock[]={{80,80,80}}; SirB_Rangmore_beach[]={{175,160,130}}; SirB_Rangmore_desert[]={{255,190,0}}; SirB_Rangmore_wild_grass[]={{140,195,80}}; SirB_Rangmore_wildfield[]={{170,180,70}}; SirB_Rangmore_marsh[]={{158,198,90}}; SirB_Rangmore_strseabed[]={{230,230,120}}; }; };
and just in case it was an issue with an .rvmat file here is an .rvmat file
ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="SirB\data\SirB_Rangmore_beach_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="SirB\data\SirB_Rangmore_beach_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; };
what I have tried already
- got rid of duplicate references inside the cfg file
- retype the Layers.cfg file by hand
- take another Layers.cfg file
- renamed everthing
- made a Layers.cfg file with only four textures
- retype Layers.cfg file again
- restart the project
At the moment the only other thing I can think of is that the mask_Ico is a .bmp and has slightly different RGB codes (like 1-2 in any of the R,G or B) for some pixel than what is there for the colors class, but I think that would generate a different error code and using the magic wand w/ the fill tool would be a nightmare.
So once again, help me out please.
[TB] "Buldozer may not work" Error message since recent updates
in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Posted
It means that one of your .exe's are running in administrator mode, it's probably the Arma3Tools.exe so to fix that you need to go to your folder where the tools are installed in and change that .exe to not run in administrator mode.