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Kloers

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Posts posted by Kloers


  1. Hey

    can someone explain how to set the damage of a weapon to 0 ? so no one get damaged by the weapon ?

    the same with the sound of the weapon it always playes the same sound by shooting..

    		emptySound[]={"\Taser\sound\Sound_S1.wav",1,1};
    		opticsZoomMin=0.375;
    		opticsZoomInit=0.75;
    		opticsZoomMax=1.1;
    		memoryPointCamera="eye";
    		fireLightIntensity=0.012;
    		muzzlePos="usti hlavne";
    		muzzleEnd="konec hlavne";
    		modes[]={"Single"};
    		class Single: Mode_SemiAuto
    		{
    			reloadTime=0.05;
    			dispersion=0.00092999998;
    			minrange=2;
    			minRangeProbab=0.30000001;
    			midrange=250;
    			midRangeProbab=0.69999999;
    			maxrange=500;
    			maxRangeProbab=0.2;
    			sounds[]={"StandardSound"};
    		class BaseSoundModeType {
    			weaponSoundEffect = "DefaultRifle";
    			closure1[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10};
    			closure2[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10};
    			soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
    		};
    		class StandardSound : BaseSoundModeType {
    			begin1[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
    			begin2[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
    			begin3[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
    			begin4[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
    			soundBegin[] = {"begin1", 0.25, "begin2", 0.25, "begin2", 0.25, "begin4", 0.25};
    		};

    this i found on the internet but it doesnt work for me

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