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MTW_Der_Kroi

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About MTW_Der_Kroi

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    https://mafiateamwork.com/
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    Creator of "Mafia Team Work Freemode" mission
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    https://youtu.be/qCbt2z06lQ8
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  1. Hotfix 1.0.1: _ The difficulty of the "Steal and Bring it Back" missions is more progressive. You must have completed 2 more missions to face the Dominicans and the Albanians. _ Ballas did not have their weapons level 2 at the last Difficulty Tier of the mission "Kill leaders". _ 4 ambulances available at the same time instead of 2. _ More small rock has been hidden.
  2. "Show Kenny Petrovic that your family is the most powerful on the island. Show no mercy to other families, dodge law enforcement and become Altis people's nightmare." "That's how mafia works." WORKSHOP DOWNLOAD (Coming soon) Dedicated Server: IP: 49.12.82.51 Port: 2342 Mafia Team Work Freemode is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for 8 families in PvPvE (also playable in single player or coop) and features a real civilian and cop life. -------------------------------------- Welcome to Altis-Est, a small island in the Mediterranean, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with other families. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. Petrovic gives your mission objectives, common to all families, by cell phone. Each objective completed adds respect points for you and your family, as well as money you can use to call an ambulance or rearm by calling Little Jacob. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Altis. “Will you be able to work like the mafia to face other families, between local gangs and law enforcement ?” -------------------------------------- MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Altis police don't get tired, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. On mission, stars however are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) or patrol that randomly happen on the map. If the patrol has not been neutralized or outrun, it will call reinforcement and therefore Level 2. If you meet a police patrol, which is not already chasing someone, they will chase you if you have at least one star. Level 2 : From 4 police units chasing you, 2 stars will be displayed at your wanted level. If you don't neutralize them or outrun them fast enough, they will call a helicopter with S.W.A.T. crew, which will trigger Level 3. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. NB: From Level 2, reinforcements are called continuously every X times. Only outrun or kill all the police currently chasing you, can lose your Wanted Level. Level 3: Level 3 is there as long as you have a police helicopter chasing you. Level 4: If the police have too much trouble arresting you, FBI vans will be called in for reinforcement and S.W.A.T. will have better weapons. Level 5: Are you still alive? The army will therefore try to teach you who dominates this island. - NB: Killing law enforcement chasing you decrease the necessary time to call in reinforcements. -- -- -- -- -- -- -- On missions, like "Steal and Bring Back", law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected (also configurable). Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. -------------------------------------- Features overview _ A full and totally random civilian life: road traffic, pedestrian, group of people, hiker, worker, musical & sound atmosphere, plane, boat and many other surprises to come and discover for yourself! _ Wanted Level up to 5 stars, inspired by GTA (Cop, SWAT helicopter, FBI, Army). _ Police attack lawless civilians and gangs. _ Varied missions with many random parameters and a progressive difficulty depending on the number of missions completed. _ Music exclusive to MTW Freemode composed by 4 producers. You can listen to them in civilian vehicles equipped with MP3 players. _ 6 gangs with their own style, voice, personality, vehicles and weaponry. _ You appear with the car of your choice, it has a Boost NOS function. _ Vehicle, enemy and player damage has been completely reworked to match MTW gameplay. _ More than thirty parameters to adjust your game the way you like. Like the number of civilians, your starting weapon, the number of police patrols, the weather or even deactivate Petrovic's missions to be completely free. _ Stunt jumps appear randomly on the map, successes give you points and money. _ You can pay paramedics to treat you (revive you) and Little Jacob for weapons. _ At low speed, you can carefully get out of your vehicle without falling. _ Army air drops -------------------------------------- Follow us on Facebook and get more information in "About" section: https://www.facebook.com/MafiaTeamWork/ Join us on Discord: https://discord.gg/cdXscHV Youtube: https://www.youtube.com/watch?v=qCbt2z06lQ8&t= Support us: https://mafiateamwork.com/donate/
  3. Trailer 100% gameplay added 😙 Be ready on June 19 to join us on our server! "That's how mafia works." @Antman2o1o & @johnnyboy Thx very much
  4. Et voilà ! New mission Freemode coming very soon, new thread started here (This thread will no longer be updated)
  5. [EDIT] Release done, creation of thread in the "Complete" section: "Show Kenny Petrovic that your family is the most powerful on the island. Show no mercy to other families, dodge law enforcement and become Altis people's nightmare." "That's how mafia works." After several years of work, I am pleased to announce a forthcoming release date: June 19, 2020 Mafia Team Work Freemode is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for 8 families in PvPvE (also playable in single player or coop) and features a real civilian and cop life. -------------------------------------- Welcome to Altis, a small island in the Mediterranean, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with other families. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. Petrovic gives your mission objectives, common to all families, by cell phone. Each objective completed adds respect points for you and your family, as well as money you can use to call an ambulance or rearm by calling Little Jacob. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Altis. “Will you be able to work like the mafia to face other families, between local gangs and law enforcement ?” -------------------------------------- MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Altis police don't get tired, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. On mission, stars however are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) or patrol that randomly happen on the map. If the patrol has not been neutralized or outrun, it will call reinforcement and therefore Level 2. If you meet a police patrol, which is not already chasing someone, they will chase you if you have at least one star. Level 2 : From 4 police units chasing you, 2 stars will be displayed at your wanted level. If you don't neutralize them or outrun them fast enough, they will call a helicopter with S.W.A.T. crew, which will trigger Level 3. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. NB: From Level 2, reinforcements are called continuously every X times. Only outrun or kill all the police currently chasing you, can lose your Wanted Level. Level 3: Level 3 is there as long as you have a police helicopter chasing you. Level 4: If the police have too much trouble arresting you, FBI vans will be called in for reinforcement and S.W.A.T. will have better weapons. Level 5: Are you still alive? The army will therefore try to teach you who dominates this island. - NB: Killing law enforcement chasing you decrease the necessary time to call in reinforcements. -- -- -- -- -- -- -- On missions, like "Steal and Bring Back", law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected (also configurable). Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. -------------------------------------- Features overview _ A full and totally random civilian life: road traffic, pedestrian, group of people, hiker, worker, musical & sound atmosphere, plane, boat and many other surprises to come and discover for yourself! _ Wanted Level up to 5 stars, inspired by GTA (Cop, SWAT helicopter, FBI, Army). _ Police attack lawless civilians and gangs. _ Varied missions with many random parameters and a progressive difficulty depending on the number of missions completed. _ Music exclusive to MTW Freemode composed by 4 producers. You can listen to them in civilian vehicles equipped with MP3 players. _ 6 gangs with their own style, voice, personality, vehicles and weaponry. _ You appear with the car of your choice, it has a Boost NOS function. _ Vehicle, enemy and player damage has been completely reworked to match MTW gameplay. _ More than thirty parameters to adjust your game the way you like. Like the number of civilians, your starting weapon, the number of police patrols, the weather or even deactivate Petrovic's missions to be completely free. _ Stunt jumps appear randomly on the map, successes give you points and money. _ You can pay paramedics to treat you (revive you) and Little Jacob for weapons. _ At low speed, you can carefully get out of your vehicle without falling. _ Army air drops -------------------------------------- Follow us on Facebook and get more information in "About" section: https://www.facebook.com/MafiaTeamWork/ Join us on Discord: https://discord.gg/cdXscHV Youtube: https://www.youtube.com/watch?v=qCbt2z06lQ8&t= Support us: https://mafiateamwork.com/donate/
  6. Hello guys, I will soon post a new topic to give you news of the Mafia Team Work Freemode completely rewritten and with new features. In the meantime, you can always follow us on Facebook. https://www.facebook.com/MafiaTeamWork/ See you very soon!
  7. MTW_Der_Kroi

    Wear what you want

    Thx pierremgi for this function !
  8. Hi, would anyone ever know how to activate via script the new ambulance siren add with patch 1.92 ? Enabled beacons with BIS_fnc_initVehicle does not seem to work. Thank you
  9. MTW_Der_Kroi

    BIS respawn bug?

    Hello, in my case this bug only appears the first time of the day that I launch Arma O_o I wake up, I turn on the pc, launch Arma, I make a preview in MP, bug is there 1 time out of 3 (exactly like on the screenshots of Dlegion). I do Alt + F4, I restart Arma, I make a preview, no bug, everything works, until I restart pc ... Maybe these precisions can help.
  10. MTW_Der_Kroi

    [WIP] Los Santos map

    Hi Ninja, congratulation it's a very good map. Do you still work on it ?
  11. @HazJ - Thanks a lot. I learned to code with Arma and this mission, it explains a lot of mistakes. I'm entirely rewriting the mission since around a year, doing optimization, bug corrections or tweaks and deleting errors. I'm also automating multiple script I was doing by hand previously and preparing a Free Mode version available on a bigger part of the map, without error, I hope !
  12. Update 1.08 : Added : _ New PVAS algorithm (Parked Vehicle Auto Spawn) to make parked car appear/disappear in streets, synchronized with player vision. This allows server to handle way more parked vehicles on the map, without having to deal with high number of objects. _ Civilians can use those parked cars. _ New feature "Call Little Jacob": Little Jacob can now bring you weapons and ammunitions, available once you hit a certain score value. 4 levels of weaponry according to your score (values are still on test, feedbacks really help!). _ New feature "Call Ambulance": Once you reach a certain amount of points, you can now call it when you are downed but not dead. _ Cops/FBI/Army backup spawn script has been completely rewrote. New method makes them more responsive, and they will appear closer to objective. _ Complete overhault of pursuit AI algorithm (Cops/FBI/Army/Heli). More optimized, and better performances. _ Apex OffRoad MB 4WD (Jeep) added to parked vehicles, and presence increased in traffic. _ Updated Enigma Traffic script to version 1.6.1 _ Tourism planes and some boats added to ambient life, some using PVAS. _ New visual for Wanted level (HUD). _ New visual for info tips warning the player that he carry / drive objectives (HUD). _ IA in helicopters received new gear, and their behavior has been reworked. _ a ‘Hit Ticket’ ("Wounded 'player_name' " & "Wasted 'player_name' ") is displayed when you inflict damages to other players (Alpha implementation). _ An armed Qilin is now hidden somewhere on the map when a new game starts. Bug fixes : _ Destroy aircraft mission : In rare cases, hints informing players about the mission could appear twice. _ Pedestrians had troubles reaching their waypoints. _ Score manager was partialy bugged when you killed someone of destroyed some objects. _ Cops received instructions to stop overkill: they won't shoot anymore on empty cars after they neutralized it's bandit civilian driver, or on players after they downed/killed him. _ Repair offroad's vanilla gyro wasn't activating anymore in some cases. _ Traffic's civilians vehicles were not always following their waypoints in some cases. _ Police backups level 2 were not using the correct script in some situations. _ After a 'Bring Back Vehicle' mission, Wanted level 2 was working but not correctly displayed on player's HUD in some cases. _ Stars in Wanted level 4 were desynchronized. _ Rocks in Ghost Hotel were causing framerate loss when player was close. _ Fixed some translations in Objectives notifications. Tweaks : _ Ammos .45 or 5.56 stanag can be found in cars, depending on difficulty level. _ Reorganization of actions in player's action menu (mouse wheel). _ Wider variety of vehicles in traffic and parked vehicles. Van drivers now wear the right clothes according to the van type. _ 3D icons above friendly players are now more visible, and will be displayed from 1km instead of 450m. _ Bleeding time has been expanded to 2:30 min (instead of 1:45). _ Debug timer in mission 'Bring back the suitcase' reduced to 10min instead of 20min. _ All NPC Backup's arsenals were rebalanced. _ Police helicopter's behavior improved. _ Wanted level manager improvements. _ Script deleting some trees or broken walls has been optimized. _ Improved Police offroad texture weight (affects mission global size). _ Number of backup's vehicles reworked (for level 3, 4 and 5). _ Global optimisations, again and again... ------------------------------------------------------------ Update 1.08.01 : Added : _ Radio station in certain vehicles : You can now listen to music in Offroad ! 5 stations available but more will be added in a near future update. You can found a civilian vehicle with radio traveling on the map. Dedicated & JIP compatible. Bug correction : _ Wrong default ammunition in vehicles. _ Some ambulance action menu issues. Tweaks : _ Full re-writting of in vehicles radio station algorithm, full compatibility in MP, host, dedicated server and JIP. ------------------------------------------------------------ Update 1.08.02 : Bug correction : _ Can for Radio car source is now hidden. Tweaks : _ Change of command which allows to obtain the position of person whom the police must intercept. _ Clean up manager optimisation, it's more effective and use less CPU.
  13. MTW_Der_Kroi

    Soldier Tracker ( Map and GPS Icons )

    I tested in multiplayer Host, it works. Nice job :) No problem it's a pleasure. Thanks to you for the maintenance.
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