Jump to content

aussie battler

Member
  • Content Count

    134
  • Joined

  • Last visited

  • Medals

Posts posted by aussie battler


  1. Thanks for all the hard work that you put into this, love the mission. @NeoArmageddon

    Is there a way of kicking players back to the lobby if they have are dead and go AFK for a long time? Some players have complained that if someone goes AFK while dead, the mission won't reset.

    It could be fixed by ending the mission if all players are dead. I have been added in stuff to the mission, so maybe I have stuffed up the code & it already does this.

    Great work on the escape mission, having allot of fun on it.

    +++++EDIT++++++++
    Never mind, I stuffed up the fn_briefing.sgf. Everything works well. Thanks again, this mission kicks ass.

    20190222211405_1.jpg

    • Like 1
    • Haha 1

  2. Hi, thanks for trying to fix this for dedicated servers. Unfortunatly players get kicked when trying to join. I tried it on both a test & live server.
     

    Player aussie: Wrong signature for file C:\Steam\steamapps\common\Arma 3\!Workshop\@St-George island\addons\126intromap.pbo
     

    Here is an answer that I found in the forums:

    I've run into this a lot of time.
    Some pbo's signatures of some addons won't work when (re)signing them.
    You need to extract the addon that does not work and recompile it and signing it with addon builder (take a look in the options to enable the signing process and throw your private key in).


    https://forums.bohemia.net/forums/topic/191828-wrong-signature-for-file/

     


  3. hey @Tdc.DarKness


    Love the new lighting.

    Thanks for signing all the pbo files last update. You just need to drop the public bikey in the St.George mod keys folder. The bikey is created when signing the pbo files and is found in the same directory as your private key folder. 

    Here is a tutorial if you are not sure: https://forums.bohemia.net/forums/topic/174126-dear-mod-makers-sign-your-mods-its-easy/ 

    The public key will complete the mod and allow players to join with just the mods in the server keys folder. :) 

    Players can currently only join when I turn verify signatures off. This allows them to load any mod when they join the server. For the most part it has been ok, but trolls are trying to load cheat / admin mods which is testing for other players.

    cheers


  4. @Tdc.DarKness Thanks for updating the military area, love what you did with the area.

    I see in the server updates that you added a bikey, but I cant see it in the updated mod folder. Is the bikey still to come or have I made a mistake in updating?

    Unfortunately I am still getting server connection errors because the following mods are not signed:
    126intromap.pbo

    126map.pbo

    babe_vegetation.pbo

    maison_bois.pbo

    pmc.pbo

    whobjects.pbo

    I have turned off verify signatures to allow players on the server. Turning off verify signatures has allowed players to load any mod & it is causing problems with trolls.
    With verify signatures turned on, nobody can join the server:

    20190124023132_1.jpg?width=1202&height=6

     

    Players are loving this map, you have done a great job on it. I love all the small details that you have put in the cities and towns.

    Thanks for sharing it.


  5. @Tdc.DarKness  I think there are missing some bikeys for the mod to make this work in multiplayer.

    It looks pretty quick & easy to do:


    You can use Arma3 Tools or Mikero's Pbo Builder (packs, signs & shows errors in pbos)

    https://armaservices.maverick-applications.com/Products/MikerosDosTools/
    Love your work @mikero

     

    To get this map running in multiplayer, turn off "verify signatures" in your server config.

    • Like 1

  6. hey @Tdc.DarKness

    Love the work you have put into the map, some amazing areas.

    Just wondering which is the signature key for multiplayer dedicated servers?

    The Bikeys I have are:

    3denEnhanced.bikey
    2600K.bikey
    kka3.bikey
    Mattaust.bikey
    poolpunk.bikey
    scar.bikey
    Tanoa-Bridges_by_HellBz.bikey

    What ever combination I seem to choose in the server key directory brings up a "signature mismatch".

    I have tried reinstalling the mod serverside & clientside, the mod says only partially signed for mutliplayer.


    (For anyone doing multiplayer the worldname for St.George Island is 126map)

    20190109013221_1.jpg?width=1202&height=6


  7. On 12/4/2018 at 8:01 AM, Malcain said:

    Thanks for alpha release! Can't wait to check it out.
    One concern though: On a steam workshop it says that the map needs Apex DLC.
    But AFAIK DLC is not required for any map besides Tanoa.
    Have you tested it with anyone who don't have the Apex DLC? 3rd party maps shall not require it as I know a lot of other maps using Apex assets with no requirement for Apex.


    Bohemia shared Apex objects across the board, players without DLC can see Apex assets. They just get spammed with bohemia popups when the use a DLC weapon or hop in a DLC vehicle.


  8. @mikero

     

    I have run out of space in the "-Z Exclude From Compress" box. Would it be just too many characters?

    I was thinking that my choices are either:

     

    + Shorten every *.sqf or
    + Do the quick, dirty way and just exclude *.sqf in the "-X Exclude From PBO" section.

    Is there another work around?

    Love your tools, they have saved me packing so many mistakes. Have a great weekend :)

×