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aussie battler

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Everything posted by aussie battler

  1. aussie battler

    co10 Escape

    You have mixed up your commandline. Try this: --mod=@co10_Escape_RHS;@Esseker;@CUP Terrains - Core;@RHS_AFRF;@RHS_USAF;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@CBA_A3" "servermod=" You dont need ;@CUP Terrains - Maps Esseker is only dependent on Cup Terrains Core.
  2. aussie battler

    co10 Escape

    Cheers, Ill grab the updated versions.
  3. True that @JD Wang. I thought I was going to win a game solo Escape Mission last night. Ended up being run over by a civilian. He went out of his way and swerved to run me over.
  4. aussie battler

    co10 Escape

    @GEORGE FLOROS GR thanks for all the scripts you put in forum. I added your drop loot script, earplugs & GF Crashsites Script. They add another level to the Escape missons.
  5. aussie battler

    co10 Escape

    Thanks for all the hard work that you put into this, love the mission. @NeoArmageddon Is there a way of kicking players back to the lobby if they have are dead and go AFK for a long time? Some players have complained that if someone goes AFK while dead, the mission won't reset. It could be fixed by ending the mission if all players are dead. I have been added in stuff to the mission, so maybe I have stuffed up the code & it already does this. Great work on the escape mission, having allot of fun on it. +++++EDIT++++++++ Never mind, I stuffed up the fn_briefing.sgf. Everything works well. Thanks again, this mission kicks ass.
  6. aussie battler

    [ MAP ] St. George Island

    If you need someone to test any bikey changes on a dedicated server, I am happy to help.
  7. aussie battler

    [ MAP ] St. George Island

    Hi, thanks for trying to fix this for dedicated servers. Unfortunatly players get kicked when trying to join. I tried it on both a test & live server. Player aussie: Wrong signature for file C:\Steam\steamapps\common\Arma 3\!Workshop\@St-George island\addons\126intromap.pbo Here is an answer that I found in the forums: I've run into this a lot of time. Some pbo's signatures of some addons won't work when (re)signing them. You need to extract the addon that does not work and recompile it and signing it with addon builder (take a look in the options to enable the signing process and throw your private key in). https://forums.bohemia.net/forums/topic/191828-wrong-signature-for-file/
  8. aussie battler

    [ MAP ] St. George Island

    hey @Tdc.DarKness Love the new lighting. Thanks for signing all the pbo files last update. You just need to drop the public bikey in the St.George mod keys folder. The bikey is created when signing the pbo files and is found in the same directory as your private key folder. Here is a tutorial if you are not sure: https://forums.bohemia.net/forums/topic/174126-dear-mod-makers-sign-your-mods-its-easy/ The public key will complete the mod and allow players to join with just the mods in the server keys folder. :) Players can currently only join when I turn verify signatures off. This allows them to load any mod when they join the server. For the most part it has been ok, but trolls are trying to load cheat / admin mods which is testing for other players. cheers
  9. aussie battler

    [ MAP ] St. George Island

    @Tdc.DarKness Thanks for updating the military area, love what you did with the area. I see in the server updates that you added a bikey, but I cant see it in the updated mod folder. Is the bikey still to come or have I made a mistake in updating? Unfortunately I am still getting server connection errors because the following mods are not signed: 126intromap.pbo 126map.pbo babe_vegetation.pbo maison_bois.pbo pmc.pbo whobjects.pbo I have turned off verify signatures to allow players on the server. Turning off verify signatures has allowed players to load any mod & it is causing problems with trolls. With verify signatures turned on, nobody can join the server: Players are loving this map, you have done a great job on it. I love all the small details that you have put in the cities and towns. Thanks for sharing it.
  10. Thanks @Freddo3000 and @genesis92x for the hard work you have been putting in. Looking forward to putting this on our servers. Keep up the good work.
  11. Bring it on, looking forward to this map :)
  12. aussie battler

    [ MAP ] St. George Island

    @Tdc.DarKness I think there are missing some bikeys for the mod to make this work in multiplayer. It looks pretty quick & easy to do: You can use Arma3 Tools or Mikero's Pbo Builder (packs, signs & shows errors in pbos) https://armaservices.maverick-applications.com/Products/MikerosDosTools/ Love your work @mikero To get this map running in multiplayer, turn off "verify signatures" in your server config.
  13. aussie battler

    [ MAP ] St. George Island

    @GEORGE FLOROS GR https://www.exilemod.com/topic/19519-release-simple-dynamic-status-icons/ https://github.com/neonoxd/Exile-Dynamic-StatusIcons I changed the default colour & the opacity of the icons.
  14. aussie battler

    [ MAP ] St. George Island

    hey @Tdc.DarKness Love the work you have put into the map, some amazing areas. Just wondering which is the signature key for multiplayer dedicated servers? The Bikeys I have are: 3denEnhanced.bikey 2600K.bikey kka3.bikey Mattaust.bikey poolpunk.bikey scar.bikey Tanoa-Bridges_by_HellBz.bikey What ever combination I seem to choose in the server key directory brings up a "signature mismatch". I have tried reinstalling the mod serverside & clientside, the mod says only partially signed for mutliplayer. (For anyone doing multiplayer the worldname for St.George Island is 126map) .
  15. aussie battler

    [ MAP ] St. George Island

    @maca134 has added the map to A3 Launcher :)
  16. aussie battler

    [ MAP ] St. George Island

    Bohemia shared Apex objects across the board, players without DLC can see Apex assets. They just get spammed with bohemia popups when the use a DLC weapon or hop in a DLC vehicle.
  17. aussie battler

    [ MAP ] St. George Island

    Great map, well done. I'll try & get it added to A3 Launcher. Thanks for sharing the map, nice work.
  18. aussie battler

    Arma 3 Exile Server: Locked Cache?

    The latest Arma3 server update fixed this error & your server should kick in now.
  19. aussie battler

    Arma 3 Exile Server: Locked Cache?

    I had this error on 2 servers that were on the same box. I changed servers, did a complete reinstall & it fixed it. Allot of trouble and time wasted.
  20. @JD Wang If you check out the github @freddo had requested to make changes. https://github.com/genesis92x/VcomAI-3.0/pull/28 In the changes he may have fixed the steals empty vehicle issue.
  21. @TheNightstalk3r I fixed it by changing the side of the ai you dont want taken over. https://community.bistudio.com/wiki/Side_relations or add this code when the ai group is spawned in: _group setVariable ["VCM_TOUGHSQUAD",true]; _group setVariable ["VCM_NORESCUE",true]; (change _group to the name of your group)
  22. You should look into JohnO's weather script. It was made for Exile but can be easily changed. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/
  23. aussie battler

    Mikero's Dos Tools

    Cheers @mikero That helps me allot :) Have a good one.
  24. aussie battler

    Mikero's Dos Tools

    Thanks @mikero Maybe the "-Z Exclude From Compress" code is just starting a new line. I have so many .sqf lines in the exclude. With all the scripts I am running it surprises me that my mission still starts up. Thanks for your fast help, I appreciate the support.
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