O360_A1AD
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Posts posted by O360_A1AD
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ok here is the files
https://drive.google.com/drive/folders/12yyaZj1znpa1cTN9IXfq6ZA6KGZXsTJA?usp=sharing
I added japanese translation strings below strings which already exist.
please check section below nnt360 (which is my steam name😉) in the stringtable.xml, that's my addition i already mentioned.
and comment out section is the section that I couldn't figure out how to reflect to the mission😂
feel free to use it and of cause you can change STR ID as you like.
FYI: I changed a number of cost so plz change it before publish.
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hey @pSiKO I finished Japanese localization for your mission.
I can upload files if you want.
and I found a bug that some of boats is not declared in "boats_names" in "classnames.sqf"
also "boats = [];" is not declared in "A3_BLU\classnames_west.sqf"
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1 hour ago, O360_A1AD said:hey @pSiKO
I made full Japanese translation for your mission and I added a couple of strings to your xml and files due to translation
I can upload modified xml hpp and sqf if you wantI forgot to translate side mission.😂
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hey @pSiKO
I made full Japanese translation for your mission and I added a couple of strings to your xml and files due to translation
I can upload modified xml hpp and sqf if you want -
34 minutes ago, O360_A1AD said:hi @pSiKO
I changed parameter of "GRLIB_nights_start" and "GRLIB_nights_stop" on gameplay_constants.sqf but seems not affected.
is there any other necessary files to edit to make daytime longer ?
selfsolved
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hi @pSiKO
I changed parameter of "GRLIB_nights_start" and "GRLIB_nights_stop" on gameplay_constants.sqf but seems not affected.
is there any other necessary files to edit to make daytime longer ?
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hi @pSiKO
Seems loadout list on deployment menu is still loading from BIS arsenal even if I using ace.
Could you fix it?
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15 hours ago, pSiKO said:hi,
look like a BattlEye script protection,
you have to declare in BattlEye configuration's files, all command you want to allow
i don't remember exactly the name of files but you can search about "remoteExec filter"
tell me if it's help 🙂
Your advice was really helpful
I appreciate your advice!!
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hi @pSiKO
"Scripting command 'setvehiclelock' is not allowed to be remotely executed"
this message displayed on my server console then Player cannot Lock vehicle
Recycling is also unable
what do you think which file is corrupted ?
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19 hours ago, pSiKO said:hi,
look at GREUH\GREUH_config.sqf
Thanks !
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Hi @pSiKO
How can i disable view distance setting described in the extended menu?
There is a lot of mod which allow to change view distance dynamically so i want to use it
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Hey @pSiKO
This is my request
Could you make this mission compatible with this mod ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183
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5 hours ago, pSiKO said:Hi,
maybe I made it work too well !! 🙂 🙂
I take a look, on this issue
edit: I push an update on github, can you retry please ?
that should disable AI revive but keep other abilities (eject, unblock etc)
you did it ! great !
I appreciate your prompt response
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hey @pSiKO
seems PsiKO AI Revive is still working after I disabled it from parameters.
is there any way to turn off?
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plz foget it.
I sovled the problem by myself.
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I'm trying to add script to save_manager.sqf like below but not working correctly.
do_build.sqf is already completed.
please let me know what is wrong with it if you could.
if ( _nextclass isKindOf "Tank" ) then { _nextbuilding call { if (isServer) then { _this lockTurret [[0], true]; _this lockTurret [[0,0], true]; _this lockCargo true; _this addMPEventHandler ["MPKilled", { if (isServer) then { _d = driver (_this select 0); _g = gunner (_this select 0); if (!isNull _d) then {deleteVehicle _d}; if (!isNull _g) then {_g setDamage 1}; }; }]; }; if (!isDedicated) then { _this addEventHandler ["GetIn", { enableSentences false; _tank = _this select 0; _unit = _this select 2; _unit allowDamage false; _unit action ["EngineOn", _tank]; _unit action ["MoveToGunner", _tank]; _tank lock true; _tank switchCamera "EXTERNAL"; _tank addAction [localize "str_action_getout", { _this select 0 removeAction (_this select 2); _this select 1 action ["GetOut", _this select 0]; }, "", 3, false, true, "GetOver"]; _tank spawn { waitUntil {!isNull gunner _this}; _ai = createAgent [ typeOf gunner _this, [0,0,0], [], 0, "NONE" ]; _ai allowDamage false; _ai moveInDriver _this; }; }]; _this addEventHandler ["GetOut", { _tank = _this select 0; _unit = _this select 2; deleteVehicle driver _tank; _unit allowDamage true; _unit action ["EngineOff", _tank]; _tank lock false; enableSentences true; }]; }; }; };
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got it. thanks.
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On 7/18/2020 at 1:04 AM, pSiKO said:Hi,
in fact, they work;) but when they are used from the Parameters menu (on mission's lobby) or from the server config file.
but you're right, you can't use decimal value for the default in hpp files (arma 3 design) only integer
from wiki:
// Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined)
you have to use the menu or the server file for fine tuning.
an example of use of the server's parameters is in the file "mission_param.cfg"
got it thanks.
incidentally, could you tell me which file is connected to "Difficulty" params ?
I want change configuration of difficulty "Tourist" but i don't know which file is connected.
i tried search it with string search software but nothing founded.
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I found that "Unitcap" and "Difficulty" params which are in mission_params.hpp is not working correctry.
when I turn both params to lowest setting(which are 50% and Tourist), they are still normal value in the game and not affected. -
hi
how can i change penalty point for player's death?
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14 hours ago, pSiKO said:note that selling cargo only works with weapons
I just tested it works here
Now i get it !
Thanks.
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it could be due to my environment. but I inform you that "sell cargo" function is always shows 0 ammo.
let me know if something wrong on your script.
otherwise it must be my fault.
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thanks for the information!
and I let you know that "ForcedLoadout" is working! 😀
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3 hours ago, O360_A1AD said:and i want to change loadout that automatically equip when you spawn with no preset selection.
appendix: i changed all soldier's loadout to only pistol via editor but it was not affected to the scenario.
Linux Dedicated Server - Can't save scenario progression
in Arma Reforger - Troubleshooting
Posted
I play PvE version of Conflict on my server.
I confirmed profile pass and existence of savedata json in the .save directry.
but every time when I restart the server I lose progression of scenario.
so I checked the log and found this.
SCRIPT : RequestSave: $profile:.backend\campaign.json
BACKEND (W): JsonApiStruct :: Object name="m_EditorStruct", not initialized!!!
if somebody know what should I do please tell me how to solve this issue.