WolfFullSail
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Posts posted by WolfFullSail
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9 hours ago, Teuf said:1.23 is Broken I switched back to 1.22 and no error.
Getting same error with the latest version: https://steamuserimages-a.akamaihd.net/ugc/782910450595663309/C291A0CA8E9C731061172E384C3434DB28FB97B0/
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10 hours ago, Ryan807 said:Question, how would I able to carry this script into a respawned black wasp.
this addAction["<t color='#f9ff03'>Edit Payload</t>", {[vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout}, nil, 1.5, true, true, "", "true", 1, false, ""];
Meaning that, when the first aircraft is destroyed, the one that spawns after it does not inherit the script. how would i go about solving this problem?
Are you using a Vehicle Respawn Module that is a part of 3DEN? If so, the Expression field will copy over into the respawned vehicle's init section.
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3 hours ago, Jnr4817 said:Where and how would I put this for a dedicated server so that it happens for any pilot who gets in the aircraft at the start of the mission and JIP?
Thanks,
Reed
Open the dialog instantly for a pilot that's inside a jet/chopper:
[vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout
Put this in your vehicle's init section:
this addAction["<t color='#f9ff03'>Edit Payload</t>", {[vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout}, nil, 1.5, true, true, "", "true", 1, false, ""];
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I had this issue with my server just now. I had forgotten to place the " " around the mod names in the command line, also, I switched the command line from running -servermods first, so now it loads -mods first, and then -servermods.
After those two changes the launcher now shows the mods required for my server. Hopefully this helps you.
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For the missions such as deploy communications tower, or deliver urgent supplies; where are we supposed to pick up the supplies, and how do you deploy a communications tower?
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I am a complete noob to hosting a Patrol Ops 3 server, or any Arma 3 server for that matter. I have no idea where to edit the various settings of Patrol Ops 3.
I want to edit vehicle and player respawn timers. I would like to lock the HQ Commander slot to be Admin only, and is there a way to permanently change which classes can be Drivers/Pilots without having to use the SquadMod PDA every time the server loads?
Any assistance would be greatly appreciated. :)
[Release] GOM - Aircraft Loadout V1.35
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
I am using this spawn GOM_fnc_addAircraftLoadoutToObject on a billboard as an addAction. Selecting my action does not bring up the loadout menu, I lower my weapon, try again and nothing appears, I get in the aircraft, try again and still nothing. I have this spawn GOM_fnc_addAircraftLoadout; in my initplayerlocal.sqf file.What am I missing, I can't seem to get the loadout menu to load for anyone.EDIT: I see it adds it's own Action, my addAction command was messing it up. Nevermind :)