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T4nk

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Everything posted by T4nk

  1. T4nk

    Redd'n'Tank Vehicles

    thx! We do our very best! ..... and still learning
  2. T4nk

    Redd'n'Tank Vehicles

    almost done.... https://imgur.com/a/3PATQ
  3. T4nk

    Redd'n'Tank Vehicles

    little bit of Paint makes all become more Fun... (W.i.P ) https://imgur.com/a/x0AlX
  4. T4nk

    Redd'n'Tank Vehicles

    Another projekt we want to share with you is the BO105_PAH. It will be also available with a "spetial" Painting. -WIP- The Model itself is from Rockn_Roller ( Member of the TTT - Community ) and we want say thank you very much for this beautyfull Helicopter!
  5. T4nk

    Redd'n'Tank Vehicles

    lol , you are right! But it is not only my decision.... so, no Promises!
  6. T4nk

    Redd'n'Tank Vehicles

    We decided once to only build stuff that was actually in Service. As far as we know, the variant with mounted Stingers was just Prototype. So sry but , no!
  7. T4nk

    Redd'n'Tank Vehicles

    Coming up next from Redd n`Tank..... https://imgur.com/gallery/tYVvW
  8. T4nk

    Redd'n'Tank Vehicles

    Sure..... First of all we are working on the Wiesel MK20, while optimising the TOW- Wiesel. Whats Next is Not definetly fix, but i guess it will be another Version of the Tpz Fuchs with Ground- Radar ( called PARA ) or any of the wheeled (soft ) Vehicles ( Wolf, Unimok or 5t. ). Thats the Plans vor now. They can change anytime, but i dont think so. We have more to come. 2 - 3 more Vehicles we are Working on, but they are in such an early state right now, i dont want to Name for the Moment.
  9. T4nk

    Redd'n'Tank Vehicles

    Hi and thx for your well written Reports.... All the Bugs that have being reported to us till now are already known by us. In most cases we cannot do a Thing about it. It seems the Physics in ARMA are Not made for such small Vehicles. At least in the Category " Tank ". We had a lot of changing parameters and Testing.... this is the most stable state Redd could give the Wiesel. And spetially he tried hard, believe me. :) About the Angles of the TOW.... its because of the Playermodel... so you are right. Your issue with the loader will Not be Addressed, sry. But even if we give him the ability to load..... he has to push one Button.... thats it.... and the work Redd has to put in, isnt worth it. Btw.... in my Community the loader would definetly get enough to do... Radio - communication spotting and so on.... The Amount of Rockets and the ugly high pitched sound is something we have a look at, while we are Working on the MK 20. Sry for bad Englisch... ( not really my Language) ;) All the best! Hope you have Fun with our Vehicles anyway.
  10. T4nk

    Redd'n'Tank Vehicles

    Depends on your key-binding.... but i guess T or TAB
  11. T4nk

    Redd'n'Tank Vehicles

    Thx a lot! But i have to say sorry, no Wiesel 2 Variants in Plan for now. The Ozelot is something i have in Mind too, but i can´t make any Promises.
  12. T4nk

    Redd'n'Tank Vehicles

    For sure... maybe faster then u will expect MILAN and MEDIC - Variants of the Fuchs are very close to be released. Furthermore, a few others will be developed and released while working on the Wiesel.
  13. T4nk

    Redd'n'Tank Vehicles

    Hi, thx for the regards! We had a little issue with this "normal" Speed. For the Moment you have to help the Fuchs over that border at 30kmh with shift+w..... then release Shift and it should hold around 50 kmh. Our Next Projekt is Wiesel TOW and MK 20.
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