Jump to content

ZeroPointBlank

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About ZeroPointBlank

  • Rank
    Newbie
  1. ZeroPointBlank

    FPS Drop when Flaring/Firing Tank Cannon

    My particles were already on low, still the same issue. My view distance is 2500, but my objects are only at 1900 My voice samples are also already at 32, this doesn't fix it for me/ It happens in both perspectives. I should probably add that it doesn't stop, until I get out of the vehicle. When I do get out my FPS ramps back up to 40-50 and I play relatively stress-free. But once I get in the same vehicle again, the lag comes back. If I spawn a new one of the same type there is also no lag. I really have no logical explanation for this. And yes, all my 3-D rendering and GPU drivers are up-to-date. That's not the problem. If it is my system, it'd have to be a very specific detail, given how little people I've met actually experience this type of particle-induced lag.
  2. Hello, I'm getting an issue that is lowering my FPS. I don't know all the things that can cause it, but I know for sure that it happens why I fire the M2A1 Slammer main cannon, and deploy flares (in any aerial vehicle). My guess is that it has something to do with smoke textures/parabolic path calculation. I've tried verifying my files, the issue stayed. Also, 64-bit lags my ArmA like crazy, and I'm forced to play on 32-bit which works just fine, even though my system is 64-bit. Specs: NVIDIA GeForce GTX 950M (Slightly crap, and yes its a laptop) Intel Core i5 6300HQ 2.3 GHz (But overclocked to run 3.2 GHz at all times) PCI-E Gen.3 SSD (on which I've installed my Arma 3 files, my OS is on my C: drive which is a 500GB HDD) Anybody know about a fix?
×