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Reddiem

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Everything posted by Reddiem

  1. Reddiem

    Redd'n'Tank Vehicles

    Updated to Version 1.0.5 After rebuilding the Geo LOD, GeoPhysX LOD and the FireGeo LOD I could fix the issues below, also it is now possible to shoot or throw grenade through the opened rearramp Version 1.0.5 - Fixed issue where crew can get killed by small arms from outside of the vehicles, now it is possible to shoot or throw grenades through the rearramp - Fixed missing modelpart - Fixed missing track animation http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626
  2. Reddiem

    Redd'n'Tank Vehicles

    Working at the moment on rebuilding the Geometry, GeometryPhysX and FireGeometry LOD to fix the bug, where the crew can get killed by small arms from outside of the vehicle.
  3. Reddiem

    Redd'n'Tank Vehicles

    Now you can support me, if you want to: https://www.patreon.com/Redd_Arma_Modding
  4. Reddiem

    Redd'n'Tank Vehicles

    As the changelog says, not at the moment.
  5. Reddiem

    Redd'n'Tank Vehicles

    Update to Version 1.0.2 Changelog: Version 1.0.2 - Added strings for Marder 1A5 Eden attributes in stringtable.xml - Fixed some commander animation issues
  6. Reddiem

    Redd'n'Tank Vehicles

    Of course you can just use the MIlan if you want to. You only need the main pbo
  7. Reddiem

    Redd'n'Tank Vehicles

    Thanks runy888 This is how it works, you only can turn one at the same time. That was my intetion. It is like german b.o. light step 1 and step 2. Of course there is a third step where front and back lights are on at the same time. i can also make the third step if you wish
  8. Reddiem

    Redd'n'Tank Vehicles

    Hey there, thanks for the compliment But first of all, the Marder was never intended to work with AI. So it was never really testet with AI. -It seems even if a commander is in the vehicle, other players or AI can still access the turned out "gunner" seat. With some AI this is unavoidable, and a turned out commander will be inside an AI. - Never happend to me, will have a look at the problem -Commander has no control over the infantry ramp - This is because he has no control over the ramp in RL -Commander has no control over countermeasures - Gunner has the control (In RL both can fire them) -AI infantry will not board the vehicle if the ramp is closed (they simply ignore the order instead of opening the ramp, the crew does nothing about this either) - This is because the cargo and the FFV-seats are locked when ramp is closed -The Marder is unable to be spawned from certain vehicle lists (it works in Eden and Zeus, but I can't find it in things like virtual vehicle spawners or Proving Grounds.) - Was never intended to do so -The steering is too sensitive for an AI driver - As i said, it was made for coop missions with human players Also a few other notes: -The commander has nothing on the interface to indicate where his optic is looking - Yes, but I am not really into making this RCS stuff, at the moment -AI infantry will open the ramp to exit the vehicle, but not to enter. When they do this, the ramp remains open even after they have all disembarked. The commander then has to switch to the driver's seat to close it. If the infantry board the vehicle again, they will not close the ramp. - This is because when somebody from cargo or FFV positions get out of the vehicle the animation starts. There is no function to check if everybody is out and then close the ramp. My intention was, only driver an rear FFV Position can open and close (because of RL) -The explosion radius on the HEI shells seems quite large, although it may be that way in reality, I'm not really sure. It just feels too easy to kill enemy infantry. - This is correct, tweaked the radius a bit. Will have a look maby it's too much. -You can't drag and drop infantry into the three turn-out seats in the rear when using the Eden editor - This is because the cargo and the FFV-seats are locked when ramp is closed -The Milan seems to reload very quickly, though again it might be that way in reality, I'm not really sure - I think it is possible to reload it that fast. https://youtu.be/duWGxvwVFuY?t=63 take a look how fast they can mount the milan. -AI gunner refuses to target helicopters? (Probably Bohemia's fault but it's worth looking into) - Testet, and it worked for me. AI gunner shoots at chopper.
  9. Reddiem

    Redd'n'Tank Vehicles

    First ingame lock of the Wiesel 1A4 MK, comming next.
  10. Reddiem

    Redd'n'Tank Vehicles

    Yes of course, maybe in further updates. I've also tried foligae camoflage, looked like shit for the first time :) But i will go on, or die trying ;)
  11. https://www.bistudio.com/community/licenses Very interessting page
  12. How is e.q. ACE doing this
  13. Is there a way to see how many times it was downloaded ?
  14. thx, solved the same problem for me
  15. Reddiem

    German Armed Forces Mod

    Will there be a chance for the map without the fence ? ps very good work
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