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ThatGingerBastard

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Everything posted by ThatGingerBastard

  1. Hey shay_gman, first off, thanks for MCC, this really improves my mission making quality of life! Now for the obligatory bug post! So I'm trying to save the MCC generated mission I've set up, so I go to save/load, save to sqm., and then paste the clipboard code over the code that's already in the mission.sqm (I've got binarized disabled just to be sure), save and then go to load the mission back in the Eden editor and I get this error pop-up: File C:\Users\MyName\Documents\Arma 3 - Other Profiles\ThatGingerBastard\mpmissions\Operation_Tree_Frog.Tanoa\mission.sqm, line 51:Config: End of line encountered after this setVariable ['RecAttributeOwners',[west]];[this,'RscAttributeTaskDescription',['Task: Rescue Sergeant Tyler Clarke. <br/><br/>Yesterday Sergeant Tyler Clarke was captured by enemy forces operating in the area.<br/>From gathered intel we believe that he is held captive around here.<br/>Find Sergeant Tyler Clarke and bring him home. Any help is greatly appreciated!
  2. So I'm having the problem with trying to re-texture the Opscore multicam helmets in Adacas' Military Gear Pack addon to make them blend in more with the camo uniforms(right now the helmets all have this mustard yellow tint to them that really looks off when combined with the other mulitcam gear). 1. I downloaded it off armaholic 2. unpacked 'milgp_headgear.pbo' with arma 3 tools, 3. opened textures/h_opscore_mc_co.paa with TexView 2, 4. saved it to my desktop as a .tga file, 5. opened it in Photoshop and lowered the saturation till I was satisfied then saved the .tga, 6. opened it in TexView 2 again, then saved it as .paa 7. replaced the old .paa with mine(when I copy and replace it says mine is slightly smaller by about .05kb for reasons which boggle me completely) 8. repacked milgp_headgear using FileBank, 9. loaded it up in Arma 3 Launcher 10. Went into Virtual Arsenal to check it, error message pops up in VA "Picture\milgp_headgear\ui\icon_h_airframe_khk_ca.paa not found, and all headgear from MGP addon loads as completely invisible despite me having done nothing but change a texture. Any ideas? Nvrmnd, solved it! For anyone else, I had to use cfgconvert to change the config.bin back to a text format and then used addonbuilder instead of FileBank.
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