Hauptmann_Gondola
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Posts posted by Hauptmann_Gondola
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I have absolutely no idea as to how anyone is getting the equipment pool module to function properly. No matter what I do, I am stuck with loot piles, bandits, friendlies and the player himself (upon using the [player] call rvg_fnc_equip in debug console) from the base game only.
1) I am inserting the classnames like this into the boxes; ["classname1", "classname2"] WITH a space in the middle, copypasted from a word processor. I have tried it without the spaces as well.
2) Despite having RHS enabled I have set RHS equipment pool as "none" or "equipment only".
3) I have tried running it in SP and MP, to no avail.
4) I have tried limiting and allowing arma 3 vanilla content.
The worst is upon inspecting the .rpt error logs, I can see this regarding the equipment pool custom overrides;
18:34:05 Error in expression <[“arifle_KA_SKS_F”, "hlc_rifle_g3a3(xE2)(x80)> [THE xE2 AND x80 SHOW UP AS SMALL BLACK BOXES WITH WHITE TEXT INSIDE WHEN SEEN ON NOTEPAD++. IN ADDITION, IT WAS TYPED AS [“arifle_KA_SKS_F”, "hlc_rifle_g3a3"] IN THE LOOT SPAWN FIELD.
18:34:05 Error position: <“arifle_KA_SKS_F”, "hlc_rifle_g3a3(xE2)(x80)>
18:34:05 Error Invalid number in expression
18:34:05 Error in expression <[“arifle_KA_SKS_F”,"hlc_rifle_g3a3(xE2)(x80)>
18:34:05 Error position: <“arifle_KA_SKS_F”, "hlc_rifle_g3a3(xE2)(x80)>
18:34:05 Error Invalid number in expression
18:34:05 Error in expression <rvg_vanillaLimited = true};
if !(count (_customWpn1 + _customWpn2 + _customWpn3 >
18:34:05 Error position: <_customWpn1 + _customWpn2 + _customWpn3 >
18:34:05 Error Undefined variable in expression: _customwpn1
18:34:05 File \ravage\functions\modules\fn_init_gearPool.sqf [RVG_fnc_init_gearPool], line 37
18:34:05 Error in expression < ["ai_remoteZeus_m", false];
It seems like either the last patch hasn't really worked. I've tried downloading / deleting / clean reinstalling Ravage from both the steam workshop and the direct download link... -
I have been having extreme difficulty expanding the lists of equipment that AI units spawn in with; currently I am trying to ensure that the AI spawn with the majority of RHS uniforms and weapons. None of the information regarding modifying loot lists / AI equipment lists seems to be up-to-date or functional at all.
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Haleks, would it be ok for me to try and find out a way to incorporate the food items from WarfareThai into ravage? I suppose I could try figuring it out myself for a bit. The WThai items have functions that clash with Ravage's things, but either I can try finding a way to undo these functions. I don't think creating new items in Ravage's .pbo with their assets would be 'legal', unless I can find anything that says otherwise in WThai's permissions (which unfortunately, is in Thai.)
I don't think getting the items to spawn would be the issue (just adding them into the proper gearpool list would be sufficient), but I was thinking perhaps adding a debuff to WThai's food items would be a workaround...
UI Fix in editor
in ARMA 3 - TROUBLESHOOTING
Posted
Please, PLEASE for the love of god, consider ordering the editor's FILE dropdown menu in the following manner:
New
Open
Save As
Save
Thus saving everyone the grief of accidentally clicking "save" and overwriting anything by accident, instead getting a prompt.
Thank you.