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Decidis

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About Decidis

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  1. Decidis

    "3FPS Issue" - Call for Help

    --UPDATE-- After updating my client to the RC branch 1.68, I was able to play one of my larger custom missions without ANY 3 FPS slowdown or memory leak. The game went well beyond the 3060-3070mb mark where it would consistently crash, all the way up to 3,650mb sustained for 20 minutes before I exited out.
  2. Decidis

    "3FPS Issue" - Call for Help

    Hmm, ok, thanks! I think I may give it a shot and see if the game will play past the magical 3065mb limit. I've been keeping task manager open on another monitor as I play, and have noticed that between 3060-3070mb is when the game tanks. Even 1 or 2 gig beyond that would be helpful.
  3. Decidis

    "3FPS Issue" - Call for Help

    How would someone go about running the game in 'rc branch'? Is it the base game running in that mode or hosting a server running in that mode? Because I like building massive battles in the editor, and if it's just hosting a server in that mode then I wouldn't be able to do that.
  4. Decidis

    "3FPS Issue" - Call for Help

    I've been having this problem since I started playing Arma 3 again a few weeks ago, and the annoyance of it has led me to post on this forum haha. The arma wiki has listed the problem codes failed_to_init_'xxx' or failed to write memory, and the possible causes for those codes vary from overheating, gpu drivers, steam overlay enabled, corrupt game files, corrupt system files, and HDD read errors. It's actually led me to install some software from NZXT that's great for monitoring cpu, gpu, ram, and system temperature.. which led me to rule out the GPU overheating since the bug would occur anywhere from 110-155 degrees. I tried the old pre 1.66 fix of limiting memory by use of a launch parameter, but realized others pointed out that post 1.66 that parameter doesn't really apply anymore, along with enable HT (I did pick up some fps by setting my "cores" value to 4 via the launcher). However, so I could better anticipate the dreaded moment the 3fps bug kicks in, I decided to leave task manager opened on another monitor while I was playing so I could monitor Arma 3's memory usage. What I noticed is that EVERY TIME the arma3.exe hits 3060-3070mb, the textures will tank, and the 3 fps sets in. I've also noticed that if I leave the game running, the memory usage value will creep down at a steady rate. While game play doesn't go back to normal, I've let it drop down to 2,970mb before closing the application. So, even though the game runs normally at anywhere below the magic 3060mb mark, once you hit that ceiling it appears only a re-launch of the game completely fixes the issue. Thanks to the Devs for keeping us up to date with your progress. It's nice to know we aren't just trying to fix this ourselves Mods Used: CUP Vehicles CUP Units CUP Weapons Enhanced Soundscape Dyna Sound 2 CBA_A3 3den Enhanced My Specs (2560x1440 resolution) Win 10 Pro x64 i7-7600k (@4.8GHz) GTX 1080 (stock) 32gb ddr4 SSD system drive 2x 500gb WD HDD (arma directory)
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