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M-Rapp

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About M-Rapp

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  1. Hello Gents, what a fantastic mod. Your work is exceptional and it adds such a great element to our missions. I wanted to ask you a few questions about issues we are having with certain aspects of the airframe. They aren't game breaking at all, but I would like to perfect everything with the bird. I am sorry for the many questions. First off, I can't see any reason to use the L variant hellfires over the K. They don't seem to have much of a different locking methodology than those laser guided variants. I might be missing something here, like guidance to a moving target, but they really seem like a different version of the K. What am I missing here? I believed that if you set a K/M/N variant to LOAL, you would be able to fire and then it would seek to a coded laser that was shining AFTER it was launched. The thought was you could launch past a hill you are masked at at the proper angle, and then it would acquire and seek a laser as it grabbed line of sight. The problem is that we can't seem to get this to work. It never locks on, and we can't lock the laser without LOS to begin with (and the box never shows as being a lock). Is this possible to be done? In fact, what is the in-game difference with an LOBL versus LOAL launch excepting the angle of attack for K variants? That being said, what is the difference in using these modes other than the trajectory? It seems like there is no real reason to do anything but LOBL for them, now. When switching to HMD acquisition on anything other than guns, the view goes nuts. You have to switch back to guns and then use the action key to switch off this. The hotkey for this only switches between FCR-G/A and TADS. Is there any reason to switch off TADS since it is pulling info from all the sensors? Speaking of the FCR, trying to target things with it seems hit or miss. We are supposed to use the standard BI targeting keys (t for me now) to move our target (ignoring the BI ring, of course). I guess again it just relates to what the benefit is for using the FCR - is it for acquisition of targets at distance? What setting needs to be on for the pylons to track up and down with the gunner? We managed to have that work once, but now I'm not sure what settings allow the gunner to move up and down with the targeting marker. Terminology breakdown for me: Acquisition is what puts the item in the sensor database or provides info to the weapon system, correct? Sight is what is providing......info to the gunner view system? Thank you very much, folks! I wish the documentation would get updated, but I understand just how much time this takes as is, which I am very appreciative of.
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