tRiKy_ch
Member-
Content Count
150 -
Joined
-
Last visited
-
Medals
Everything posted by tRiKy_ch
-
Dedicated Server - Units glitching badly
tRiKy_ch replied to saddle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
are u sure that server runs the same version of the client of the map? -
Dedicated Server - Units glitching badly
tRiKy_ch replied to saddle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you have some script or is entirely made with eden? wich mods do you use? wich map it is? -
you can't have spaces in class names, use underscore instead
-
sure, tell me more about your server, it is a dedicated server? how do you launch it?
-
you have to start the server with the parameter -config=server.cfg and put the file into arma 3 server root folder
-
Iron Front in Arm3 LITE - preview versions
tRiKy_ch replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi, i've to report a house inception in "staszow, poland" map @ 5853.66, 10558.9,0 -
are you sure that the unit you're trying to spawn with has a map in his inventory?
-
Need solution for Saving and loading of container content between multiple editable Zeus missions
tRiKy_ch replied to barto300's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could you also take a look at alive mod http://alivemod.com/ i don't know much about but as i know it have a save system for persistent missions -
you're right, BE on clinet-side prevent the "classic" cheating: dll's who inject code to the game like aimbot or wallhacks, that's the motive because if you want to load a dll with BE you need it to be whitelisted but arma have mods and if don't have control over it a user could load any mods he wants and that could bring to cheating (could you manage this via BE on the server but require a bit of work)
-
Need solution for Saving and loading of container content between multiple editable Zeus missions
tRiKy_ch replied to barto300's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could you save your crate item on the server profile savefile and read it when mission load, btw no idea how to use this in the editor, i don't know even if it is possible for the player loadout instead could you save it to user save profile https://community.bistudio.com/wiki/profileNamespace https://community.bistudio.com/wiki/saveProfileNamespace -
users could load all dll's they want, in simple word they can use cheat or whatever they want
-
mmh ok, i don't think there is a solution to do that
-
ok, you could use _password = call compile preprocessFileLineNumbers "\userconfig\myMission\Password.hpp"; then in your server arma_root_folder\userconfig\myMission\ put a file called Password.hpp with "yourpassword"
-
as i said there is no a real method to access external files, but if you tell us what you want to do will be better to find a possible workaround
-
Need solution for Saving and loading of container content between multiple editable Zeus missions
tRiKy_ch replied to barto300's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i could have some ideas about but let me understand better, so the only thing you have to save is the player loadout and the content of a crate, right? this is a specific crate? there are multiple crates? they are "shared" or every player has his own inventory? -
as i know its not possible due to security reasons, the only files wich are "externally" accessible and readable are the userdata, the save profile or the squad.xml
-
saveGame alternative needed (I need multiple save slots!)
tRiKy_ch replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it depends by the mission and how many, very important, things you have to save and last but not least this would be 100% MP compatible -
saveGame alternative needed (I need multiple save slots!)
tRiKy_ch replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you use setVariable to put a string with your data to save, into profileNamespace, then use saveProfileNamespace to save it to user profile (SP) or to server user profile (MP) so, when you load your mission simply call this string with "profileNamespace getVariable YOUR_STRING_NAME" btw with this method you have to create a script who collect all the data you need (e.g. unit/vehciles status and positions, objective status, destroyed building, and so...) and put it in the string to save, for loading you have to write a script who read this string and set all these data to the mission -
yes, as the DS you can run HC without owning arma you have to set HC ip in your DS server.cfg https://community.bistudio.com/wiki/server.cfg#Dedicated_client_in_Headless_Client_mode
-
the "kaby lake", mainly because has the highest clock and that's what arma need
-
Linux Dedicated Server feedback
tRiKy_ch replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
https://community.bistudio.com/wiki/server.cfg#Server_Options equalmodrequired is deprecated, use verifySIgnature instead -
hebontes LINUX server, map loading issue (HEBONTES)
tRiKy_ch replied to vPzBtl33_Hunger's topic in ARMA 3 - SERVERS & ADMINISTRATION
you simply have to rename "Addons" folder to "addons" 'cause linux arma server doesn't like uppercase letter in mod folders -
Arma 3 low fps and degrade over time because of sound error, found what it cause (ssAdv) + steps to reproduce
tRiKy_ch replied to Madin's topic in ARMA 3 - DEVELOPMENT BRANCH
very good, ty i'll try this asap -
Trouble starting dedicated server (Linux)
tRiKy_ch replied to Isardy's topic in ARMA 3 - SERVERS & ADMINISTRATION
hi, yes mods are not loading simply because the right parameter is -mod and not -mods -
Unable to start mission on linux Server
tRiKy_ch replied to BAScarface's topic in ARMA 3 - SERVERS & ADMINISTRATION
hi, did you renamed every mod files and folder to lowercase? arma linux server doesnt like uppercase files