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Posts posted by Morriski
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The next update will bring a much more lively and completed Ardgour region. This area has 3 Lochs, a castle ruin, varied forestry, marshlands, and multiple villages and settlements. I've also made some touch-ups and bug fixes. I'm also happy to announce that Sullen Skies by EO will be integrated into the terrain. This means you won't need to download an extra mod to get the true dreek Scottish experience! (Big thanks to EO!).
Some progress shots:
Spoiler- 3
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Status update:
Currently working on the west side of the terrain. The Ardgour region is much lower, meaning larger beaches and more marshes.Spoiler- 7
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@Leopard20
Thank you! EO is currently working on Sullen Skies for this terrain, which is what you see in his pics.- 2
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7 hours ago, EO said:Remember to double up on the midges.
maxWorldCount=1000;
If only someone modded in some midge repellent 😁
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A few more teasers before the release...
Screenshots from the unfinished western landmass of this terrain.
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The Alpha release for this map will be on Sunday 30th August. See the original post for more information. Thank you to everyone for the support, stay tuned!
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3 hours ago, Jackal326 said:I'm loving the picnic benches in the pub in those latest screens. Very nice details you've got going on there @Morriski 👍
Appreciate it 🤙
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Some screenshots from North Ballachulish, one of the larger villages on this terrain:
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19 hours ago, Thumperdevine said:Agreed. Mind you, until someone does a pebble-dashed council house model, Rural Scotland is never going to look exactly right in Arma. 3 🙂
I really wanted to add some council estate areas (where bams would be more of a threat than CSAT) but as you said, there's not many assets that capture the same feeling
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On 8/10/2020 at 1:10 PM, BeastHunter said:This asset is nice, but red brick buildings are actually quite hard to come by in Scotland, most buildings are either either grey, white or wood. If there's any other suitable buildings from Rosche I'll talk to the creator about using them
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Scottish Highlands 1.0 is now available! See bottom of this post for the link to the Steam workshop.
Scottish Highlands takes you to North-West Scotland, focusing on the hills and valleys around Loch Eil, only a few miles from the Largest mountain in Scotland, Ben Nevis. This area has an interesting mix of topography. Coastal areas are flat and broken up by villages, tall hedgerows and fields, whilst the less populated inland is mainly large valleys and hills with tight twisting roads, intertwined by dense forests.
Roadmap:
Full release
Scottish Highlands is now at a point where I'm happy to call it a full release. I will still be making small changes here and there, making improvements to the satmap and maybe adding or tweaking a few areas, but as the map stands it is in a fully playable state.
SCREENSHOTS:
SpoilerDOWNLOAD:
Scottish Highlands workshop page: click here- 25
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2 hours ago, BeastHunter said:Hmm you could either make two versions or ask someone to retexture cup buildings or create own buildings. I mean I know what a huge amount of work modding is and so on, but imagine a good scotland map with custom buildings...
https://www.nexusmods.com/skyrim/mods/88750
You could ask for permission and try to convert this to Arma 3 or look for free 3d models.
https://steamcommunity.com/sharedfiles/filedetails/?id=962932583
This pack is free and small and the houses look at least a bit better than CUP. And there's also Arma 3 Custom Buildings Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=539126468
And those ones:
https://steamcommunity.com/sharedfiles/filedetails/?id=1186370158
https://steamcommunity.com/sharedfiles/filedetails/?id=671539540 (the white houses could look a bit like victorian houses with some good mapbuilding)
https://steamcommunity.com/sharedfiles/filedetails/?id=1627465549
Ok maybe not all of them are that great but ... yeah.
Thanks for linking all this, I've had a look and some of them do look quite good. Some of the MBG buildings would work nicely. Only issue I have is I'm worried that if I use too many different mod packs the buildings on the terrain will all be different quality and it might ruin immersion. I know CUP buildings aren't great but atleast they are all of the same quality 😄.
I'd love this map to feel as Scottish as possible so if they work then I'll definitely use them in the final release -
4 hours ago, EO said:I know about that pack, but that would mean people having to download a 20+GB file to play my terrain, and I personally would rather it be more accessible for people 🙂 Maybe in the future I will do this if people like the idea.
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5 hours ago, BeastHunter said:Looks good so far! Maybe I wouldn't use old CUP buildings where you can use Enoch or Apex assets. Keep on good work!
I had to weigh the pros and cons of this, as apex/Enoch buildings are mainly wooden, whilst Scottish buildings are almost entirely stone, which CUP has a lot of. I have however used a lot of Enoch/apex buildings where I see fit. I've tried my best to balance it, but it might change in the future. if only global mobilisation assets were available!
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After a lot of hard work, I feel comfortable sharing the progress of my terrain with the community.
This terrain is set off the west coast of Scotland. The area is dominated by villages and small farms/industry, intertwined with dense forests.
Coastal areas are flat and broken up by tall hedgerows and fields, whilst the less populated inland is mainly large valleys and hills with tight twisting roads.
The terrain itself is 5KMx5KM, features two separate land masses (three including a small island) and is heavily based off the real world counterpart. So far all buildings are 100% enterable and I plan on keeping it that way
This terrain is still very much a work in progress.
In the near future I would like to release an Alpha build for people to try out and to give feedback on. I haven't decided how I will do this (either through steam or a private download).
MORE INFO ON ALPHA RELEASE
And the most important part...
The image gallery- 12
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Is it possible to merge two layers in TB? I've got about 4 different layers for my forests and shrubs 😄
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I'm having trouble getting two of my textures to spawn on my terrain, strconcrete and strseabed. Concrete was working previously but I must've done something to break it as it's not not showing up, and seems to be replaced by a grass texture. Here's a link to my cfgsurfaces, layers and config: https://pastebin.com/u/Morriski
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2 hours ago, RoF said:This will do it for you https://gitlab.com/Adanteh/qgis-game-terrains/wikis/home
Also I hope you have been learning from the pmc wiki and not broken youtube guides
Thanks for linking this. So far it's been 90% PMC and 10% broken YouTube tutorials 😉
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I've been teaching myself terrain building these past few days. So far I've only been using L3DT's generated terrain, but I want to create a map using a small island off the coast of Scotland. I was just wondering what software I need to use to do this - I tried a bit of googling but couldn't find much. If you have any good tutorial or know how to do it then please let me know! (also sorry if this is a stupid question i'm still new to all this).
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11 hours ago, tpw said:If you always want cup euro civs regardless of the map:
tpw_core_mapstrings[] = {"cup_c_c","cup_c_c","cup_c_c","cup_c_c","cup_c_c","cup_c_c"};
I tried this originally, but it seems on European style maps IDAP civs ignore this and spawn regardless
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On 9/25/2019 at 1:13 AM, froggyluv said:All of those settings are in your Arma3/Userconfig/TPW settings. Youll have to scroll around but Civilian cars types can be set there
I've tried adding "c_man" to the blacklist but it didn't seem to do anything.. I reckon I'm just being an idiot but I just can't seem to figure this out
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Can someone help me? I can't seem to stop IDAP vehicles and civs from spawning.. Same with vanilla cars. I basically just want the cup European civs and cars to spawn
Scottish Highlands [TERRAIN]
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Scottish Highlands is now at a point where I'm happy to call it a full release. I will still be making small changes here and there, making improvements to the satmap and maybe adding or tweaking a few areas, but as the map stands it is in a fully playable state.
Scottish Highlands workshop page: click here