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Everything posted by AtomicBoy
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Community Upgrade Project - CUP
AtomicBoy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the reply. I'm using an av-8a modified to vtol = 4; In this way, take off at airports and land on LHD with Invisible helipad. The problem is that the av8-a does not take off from the LHD, does anyone know if modifying the LHD addon by adding an ilsPosition or how to add the Aircraft carrier landing config? https://community.bistudio.com/wiki/Dynamic_Airport_Configuration class CfgVehicles { class AirportBase; class DynamicAirport_01_F: AirportBase { scope = 1; displayName = "Dynamic Airport"; DLC = Jets; editorCategory = "EdCat_Structures"; editorSubcategory = "EdSubcat_AircraftCarrier"; icon = iconObject_1x1; // airplanes with "tailHook = true" will be able to land here isCarrier = true; ilsPosition [] = {-5, 150}; ilsDirection [] = {-0.5, 0.08, 3}; ilsTaxiIn [] = {40, -60, 35, -80, 25, -80, 20, -70, -10, 110}; ilsTaxiOff [] = {40, -60, 35, -80, 25, -80, 20, -70, -10, 110}; }; }; Thanks and greetings to all -
Community Upgrade Project - CUP
AtomicBoy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Rob CUP_B_UH60S_USN Saludos BR AtomicBoy -
Community Upgrade Project - CUP
AtomicBoy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello, About the wasp class lhd. Can the AI Planes Take Off or Land over the Deck of the LHD? I mean, if I place a support module over the ship, can the plane Take off from it? br Atomicboy -
AV-8B Harrier 2 Series Standalone
AtomicBoy replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Congratulations for the mod, it's great. How av-8a take off and auto-landing on LHD from iA mode? Br. Atomicboy -
handleautodeploy ArmA 3 Script HandleAutoDeploy
AtomicBoy replied to Rockhount's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@ rockhount Thanks for your answer.- 12 replies
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- arma
- armed assault
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handleautodeploy ArmA 3 Script HandleAutoDeploy
AtomicBoy replied to Rockhount's topic in ARMA 3 - MISSION EDITING & SCRIPTING
good afternoon I have detected a possible bug, when I put two soldiers with the script to execute it, each soldier deploys 2 weapons. If I have to deploy machine guns, each soldier deploys 2 machine guns. If I have them deploy mortars, each soldier deploys 2 mortars. Any idea where the fault may be? BR AtomicBoy- 12 replies
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- arma
- armed assault
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handleautodeploy ArmA 3 Script HandleAutoDeploy
AtomicBoy replied to Rockhount's topic in ARMA 3 - MISSION EDITING & SCRIPTING
to use the script with mortars or anti-tank misiles: removeBackpackGlobal u1;u1 addBackpackGlobal "B_Bergen_dgtl_F"; nul=[["B_Bergen_dgtl_F","B_Mortar_01_F"],["B_Bergen_mcamo_F","B_Mortar_01_F"]] execVM "HandleAutoDeploy.sqf"; removeBackpackGlobal u1;u1 addBackpackGlobal "B_Bergen_dgtl_F"; nul=[["B_Bergen_dgtl_F","B_static_AT_F"],["B_Bergen_mcamo_F","B_static_AT_F"]] execVM "HandleAutoDeploy.sqf";- 12 replies
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- arma
- armed assault
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handleautodeploy ArmA 3 Script HandleAutoDeploy
AtomicBoy replied to Rockhount's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Repetido- 12 replies
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- arma
- armed assault
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handleautodeploy ArmA 3 Script HandleAutoDeploy
AtomicBoy replied to Rockhount's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Congratulations on the script. I would like to ask if it can be used to deploy mortars or anti-missiles type TOW or similar. BR AtomicBoy- 12 replies
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- arma
- armed assault
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United States Air Force( 2015)
AtomicBoy replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone: I introduce myself, my nick is atomicboy and I write to you from spain. Congratulate you on this great mod and I would like to make a very simple suggestions: F-16 HARM, can only attack Tigris (Anti-Air). The scrip that allows you to launch the HARM, if you change the radar type variable, type "2" to type "4", this makes it compatible with the ADDON of POOK's SAM. Greetings to all