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Everything posted by Lucasam
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Revamped Takistani Militia for CUP
Lucasam replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This sounds awesome, thanks! Would this be alive compatible? -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try using CUP or HP pack....or hell try switching to unsung helis. I thought I had removed all unsung vehicles from my missions except for the m60 gunner jeep and a few 113s, but I had forgotten to remove a UH-13b and hadn't realized it until I was 5 mins into the flight lol. I have yet to have any crashes with that specific heli and I've had at least 2hrs+ of flight time wth it. So my next task is slowly adding more unsung helis and see what comes of it. You It seems to me the incompatibility is related to trucks and apcs on the opfor side....but I don't really use tanks so I can neither confirm nor deny crashes related to those with the exception of the m113 being safe. I also removed all unsung statics so I can't comment on those either =\ Are you by chance using zbe cache? This mission sounds real neat, I'll check it out when I get the chance! EDIT- Another thing to consider is it may also very well be the map. This particular map was what inspired me to try and get unsung working with 64 bit, as I would get intermittent freezes and crashes running 32 bit with higher unit counts or view distances. An issue I didn't really have with the older version when it was called trung si, at least not that I recall. -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can do that. I'm fairly certain those shouldn't be an issue I believe ironfront uses those simulation types for their vehicles and have been using those in 64 bit without drama.... but I'll run it all weekend and let you know! -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You certainly can do that, it's up to you. But for those of us plagued by the 3 fps bug it's FAR less likely to crash and act up on 64 bit not to mention the buttery smoothness. -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mission has been running 17 hrs on 64 bit stable and able So to anyone wanting to run 64 bit, you mustn't use any of unsungs vehicles, you'll have to supplement with other mods. -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you know if I exclude all unsung vehicles from my mission I'll be CTD free in 64 bit? Or is that something I need to test? And does the old simulation Apply to unsung statics aswell? -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just lower texture, object, and terrain quality from ultra to high, always seems to fix it. I think its the terrain though, seems like turning that from normal to very high in game using the taw script, it will crash. Only on da krong if i recall. -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll look into this, thank you for the help! I'm a dumb as rocks when it comes to scripts and coding, I don't even know where to start. I really do appreciate the work and time all of you have invested, I have more hours on unsung than any other mod now, and maybe even more than vanilla itself. It's just really disappointing to see dismissive & butt hurt replys. -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Lucasam replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This. I actually don't mind the us forces when in the field, there's been some tense moments where I get a real relief from suddenly hearing their voices in the jungle behind us, even if it is kinda silly. It's the screaming at 200% volume in the editor and virtual armory that absolutely drives me and pretty much everyone crazy. Apart from these screaming voices it's an absolute trophy mod. -
Is CBA working with 64 bit for anyone?
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For the past few months I would get this bug a lot on DUWS Tanoa if I had more than 4 zones or a higher unit count. Most commonly at the start when loading in a vehicle or groups of units for high command and when vehicles first come within my view distance. Playing duws Tanoa on x-cam taunus it was REALLY bad, it wasn't playable with more than 2 small zones and view distance over 1 km, or else 3 fps within 5-10 mins. With that being said, the 64 bit has completely alleviated this problem. I can play duws on Taunus with 8 zones max enemys, 3k view distance / 2k object distance, and have never gotten the bug or crashed. IMO trying to fix the 3 fps bug is like trying to figure out how to get traction with wooden wheels(32bit). You've already made the rubber tires(64 bit), just keep refining that my PC if it matters- I7 5820k gtx 960 4gb 16 gb 2800 ddr4 250gb ssd Windows 7