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bounceFM

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Everything posted by bounceFM

  1. I used Global Mapper. It shouldn't be rotated, or?
  2. Terrain properties: picture Okey guys, I think I can fix the stretched out-problem by tweaking these settings in TB. Anyone know how to do it? Because now, the terrain is approx. 2x as tall as it should be. How can I change this? If I can get the max elevation down to, let's say, 1500m that would be great. And one more thing- is the 'above sea' (4 194 304m) important? And what about med. elevation and average elevation? Thanks EDIT: New problem. When I export the terrain from TB to a .wrp and then use pboproject to pack/crunch it, this happens: picture I'm lost. All out of ideas. So frustrating...
  3. Hi again. So, I have followed the PMC wiki and I still run into trouble with my height map. Now, when I open the terrain in buldozer, it's just flat. No curves or anything. But I can see the terrain with grass_green, satellite photo and all that. Everything except height. Last time (with the Atlas guide) I was pretty sure the terrain was stretched out height-wise (photo: here), but now (with the PMC guide) there is almost no elevation at all. This is how the .asc layer looks like in terrain builder: picture And this is how the elevation is supposed to look like: picture This is how my .asc file looks like in notepad++: picture And for the record, I got the height map from OpenTopography. I had to use the ALOS World 3D - 30m because the real life terrain wasn't available in the (SRTM GL1) Global 30m (Northern Norway). Again, I appreciate the replies and the help from this community. Just amazing!
  4. Thanks for the answer and sorry for the late reply. I used terrain party to get a height map. I can't find any height map .asc file, so I take it I should have used something else other than terrain party? Or can I make my own .asc? I will definetely look into the PMC Wiki
  5. Hi guys. I couldn't find out how to make my own thread so I will post my problem/question here. I'm making a 20480x20480m map for the first time. I followed the Atlas guide and made my default map and everything worked the way it should. Now when I'm using different sat, mask and height map for my own map it's not going my way. I am at stage 'f' in the Atlas guide, right where you connect to Buldozer after importing the sat, mask and height map. This is where I see that something is wrong. picture As you can see, it doesn't look right. I am fairly certain that the terrain in some way is dragged out of proportions hight-wise. Like, stretched. Any idea how to fix it or if there's something else going on? This is the size of my sat, mask and height map images: picture ^ Oh, my sat, mask, height map images are all 2048 x 2048 px. And this is the samplers tab: picture See something wrong? I am new to this but I'm trying to make a map for off-duty training purposes in the Army. Thanks in advance.
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