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Chuc

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Everything posted by Chuc

  1. Chuc

    Ravage

    Awesome work. Can't wait for the zombies damage editing. I let a zombie attack me last night and they only do about 2 damage per hit. So they really are only a problem in a group. I also only have walkers.
  2. Chuc

    Ravage

    So I think I figured it out. The scavenge and repair are not working for vehicles spawned in by the module. Vehicles I place in editor work fine.
  3. Chuc

    Ravage

    How's it going guys. Been awhile since I have been here. Had abit of a break from arma. So I am having a couple problems with the new ravage 1.48 mod. 1. I can no longer sleep at any bed. Is it only a sp thing? Makes sense if it is. But my mission is only 2 player multiplayer to have custom respawns added. So sleeping will work and it's handy for skipping time. 2. I played my mission for a good hour the other night and made it to my safe zone. I had repaired and refueled my car along the way. When I got there I decided to look around. I found an empty fuel can and went over to the military fuel depot to try and refill it. It wouldn't let me said "no fuel here" or whatever it is. But after that I could no long scavenge or repair/refuel any car. Here's the weird thing I could still do all that with the helicopters just not cars or trucks. 3. Now this is an old problem I was having but the new update gave me away to test it more. So my problem I had with 1.47 was anyone who was grouped to me wouldn't attack any zombies no matter what I did. I made it to a small town where an ambient Ai had spawned and was fighting zombies. I helped him then I recruited him. Once he was recruited he would not fight. I decided to dismiss him and the second I did that he opened fire again. I can't for the life of me figure out why my team mates want to die instead of fight. I'm pretty sure I treat them well. Thats not to much of a worry for me. I do want to be able to scavenge agian.
  4. Chuc

    Ravage

    ace repair works. Ace does work there didnt seem to be any problems for me when i used it with ravage. You still get the ravage repair option and it all still works but the best part is with ace you dont need a tool kit to repair a tire but you cant use ravage tire you have to use the ace one form the car cargo bay but with that said you still can use ravage tire and tool kit to change a tire. So it works it just gives you 2 ways to do a lot of things.
  5. Chuc

    Ravage

    @lv1234 Set the vehicle to lock, give it a name like Car_1 and in its init out removeAllActions Car_1; Locking it will stop the normal drive and inventory option and removing the actions should remove ravage actions. Another way to do it is add it to a script with a sleep time first /// Car_1.sqf sleep 5; removeAllActions Car_1 //Car_1 init execVM "Car_1.sqf"; That should give ravage time to add the actions then it should remove them Just locking it removed all the actions for me.
  6. Chuc

    Ravage

    How can i make spawned AI from script be recruit able with ravage?
  7. Chuc

    Ravage

    How do I make zombie tougher? I believe they don't do enough damage per hit
  8. Chuc

    Ravage

    so i have done a bit of my ravage mission. Its not finished and needs cleaning up. ATM you are just following clues to get to the safe zone. I left teleporting poles in places for testing (i forgot to take them out) you can ignore them. https://www.dropbox.com/sh/6rimr16kjhpyiuy/AABnFnKDEJ8osdVDSQpzCaqUa?dl=0 Thats the link to the mission and the mod list. I added links to the mods so you can easily access them. Any help or advise you guys could give me would be great.
  9. no shit. i just used a very similar code the other day i cant believe i forgot about it
  10. i couldnt figure out the Alive stuff. Maybe ask the Alive author to have a look for you
  11. Oh right. I have the alive mod. If i get around to it i may have a look for you.
  12. @taro8 your number 2 is quite easy to set up. On your task complete trigger just add a cash reward in the "On Activation" part. "On Activation" [10000,0] call HG_fnc_addOrSubCash; or something like that
  13. Chuc

    Ravage

    @BattleChief if you want you can do these buildings https://steamcommunity.com/sharedfiles/filedetails/?id=539126468 With this http://www.armaholic.com/page.php?id=28882 First link is the buildings second link is the Aussie map. If you get the map with out the buildings mod the map will not quite work properly. Some buildings are already furnished so you need both. I have tried but I am no good at this kind of thing.
  14. Chuc

    Ravage

    In the ambient zombie and ai module there is a condition field. Add "triggerActivated yourTriggerHere;" with out quotes. Thats how i did it for a couple of my missions a while ago. @haleks I did notice before bed that 2 zombies from a group of 10+ attacked me. I believe it's like what @Huri said, any zombie that us already spawned don't register you and only fresh spawns do. To replicate add the ambient module and set it to 100 pop and 300 max (my settings) add a respawn camp and log in. Find the zombies and put the camp down. Get killed and spawn in next to them and they will not attack you.
  15. Chuc

    Ravage

    @Donnie_Plays looks like a map error. @haleks, @cosmic10r I have another odd problem. I finely got camp respawn to work with no loadout and you start with a load out. Probably easier way to do it than what i did but i got it to work but the big problem i have is once i respawn at the camp the ambient zombies no longer attack me.
  16. hey man i need some help with player inventory and i remembered your script does exactly what i want. Im setting up a mission where when you get to a certain point you are asked to complete a task and you are offed a few load outs to choose from. What i am after is when you select your new loadout or old one goes into a container. the same way your script does it when you purchase a new weapon or uniform. Thank you and your script is awesome i use it in every mission
  17. really like the script idea and its the closest one i have found to what i am looking for. Is there anyway to adapt this to a trigger of sorts. Im making a mission where you get to choose a load out but i want the inventory you have to be put in a container and not just get deleted. So you choose your new load out and your old one gets put into a container for you so you dont loose anything.
  18. Chuc

    Ravage

    yeah haleks said the same thing. Arma 3 just does weird things for me sometimes I am civilian and he was blufor. I used the rvg recruit to recruit him and he wouldnt shoot zombies but he would shoot bandits. Then i tried to just group him with my character and the exact same thing happened. Weirder still i have ENGIMA script to spawn civilians into the game and i use the rvg_fnc_equip with them and they shoot zombies just fine. I just believe he must be one of them people who still see zombies as people and he just cant bring himself to kill them, hence the support group.
  19. Chuc

    Ravage

    dont forget 9) Support group for ncp's who dont want to shoot zombies. I've tried everything i can think of but he still will not shoot any zombies.
  20. Chuc

    Ravage

    @Evil Organ that looks really good. Are you able to upload that composition? I've been looking for a town layout for awhile now and that looks perfect
  21. Chuc

    Ravage

    I still saw a little bit of luggage and creates but not in buildings. Then the map I play on isn't supported yet so 90% is just empty
  22. Chuc

    Ravage

    Okay cool. Supose I'll work on the Aussie buildings for you. So 2 - 3 furniture set ups per building? Sounds like fun. I'll do a vr mission and post it here for you.
  23. Chuc

    Ravage

    @haleks I have tried to add the Aussie map buildings into your loot spawns but all i managed to do was delete most of the furniture in the buildings that had some. Not all of just some. Like every room in the police station but one is completely empty. Not even sure how that happened. Any help you can give would be grateful. Also how do you add loot to your loot spawns? I've been using bnae's project infinity and the guns are awesome.
  24. Chuc

    Ravage

    @haleks Yeah i tired that. I even put resistance setFriend [civilian,0]; civilian setFriend [resistance,0]; in but that didnt help. Weirder still is i have civilians spawn with ENGIMA spawning script, have your rvg_fnc_equip added to it and they fight. Its abit odd that he prefers to die than fight
  25. Chuc

    Ravage

    Having a problem. Me and my npc teammate are civilians. Now apperantly my mate has this problem where he just doesnt want to kill a zombie.
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