Jump to content

Chuc

Member
  • Content Count

    202
  • Joined

  • Last visited

  • Medals

Everything posted by Chuc

  1. Chuc

    Ravage

    So awhile ago i asked for a feature to be added. That was make it so zombies cant open doors. To my surprise last night i ran into a house on Altis and closed the door behind me not realising it was the only way in or out so i turned around to see a couple zombies just clip through the door. I know i asked for them not being able to open the doors but that is not what i had in mind.
  2. Chuc

    ExecVM from triggers

    "execVM "mount.sqf";" this bit needs to be like this "execVM 'mount.sqf';" " " inside " " need to be ' '
  3. Chuc

    Ravage

    i got chased by some zombies ran into a house found a crossbow, turned and fired at the zombie. Everything exploded and i died
  4. Chuc

    Ravage

    heres is an editable unit loadout script. Its set up for RHS, Ravage, Bnae and BB mods. Its sort of civilian with no automatics or military hardware Just something i made learning and thought id share it
  5. Chuc

    Ravage

    @haleks the weapons added to the equipment pool seem to work with spawned AI and shops but the shops still have other weapons for sale. Also the rvg_fnc_equip seems to ignore the equipment pool Some of the breaking bad weapons come with 500 round mags that one shot zombies even in the leg
  6. Chuc

    Ravage

    oh okay i will check that out. thank you
  7. Chuc

    Ravage

    Need a bit of help. When you go into your inventory and see your health, food and water, i dont get a radiation one. I do get the red note at the bottom when im dying or have rad poisoning. If it wasnt for GF script that brings up the bar at the bottom of the screen i would never know how much radiation i would have
  8. I was going to ask you this in the other thread but apparently you noticed. Could you have 2 laptops spawn in? one on inside and one on out side? Other than that this is great, good job. I tried to use the dialogs once and i had no luck. I use a program called IntelliJidea for my scripting. You need to get the arma 3 plugin for it buut it has an option in it to turn a script into a module. I have never used it before but it may give youu an idea how to do it
  9. Chuc

    Ravage

    good to know. Thanks
  10. Chuc

    Ravage

    heres a quick script that spawns player randomly on map with a camp and supplies. Even has its own respawn marker, execute it from your init.sqf with execVM "WhatEverYouWant.sqf";
  11. Chuc

    Ravage

    so im getting a problem that on the health tap when your in your inventory i do not see a radiation bit
  12. You should be able to. I was thinking about the same thing myself. I decided to drop HG shops and use ravage because i liked the idea of having cash on me and not just virtual. I found this code inside a script but havnt looked into it any further atm. Going to the ravage thread and asking there you will probably get more\better help. ravage page this is a snippet out of a different script that looks for how much rvg money you have on you _money = {_x isEqualTo "rvg_money"} count magazines player; i guess you could use this to get a your recruitment started and maybe a shop. As i said i havnt looked into it yet was going to today but i have a screaming baby atm so i may not get time
  13. Chuc

    Ravage

    updated my radiation script to use all rvg gas masks Radiation_Zone.sqf Or if you want you can place a trigger on the map then add this in the onAct You can even make multiple Radiation Zones by just copy and pasting the trigger around your map
  14. Was wondering if it is possible to enableEnvironment false only inside a trigger or marker area. I have had a good look through the scripting commands but couldnt work out how to do it. My scripting knowledge is abit basic atm.
  15. yeah thats how i using it atm. but if an AI walks into the area it all turns off the environment. I need the trigger to activate when ai are in it so they get the effect i have going. Maybe i will have to change my idea so that the hole island has no environment Thank you for your reply
  16. There was a drop loot script made to drop loot on the ground once a man or zombie had died, maybe @haleks add it into the new version. There are roaming traders that walk around in groups, there should be 3 types gear, weapons and items. If you make your own mission you can add your own traders into it with a comand into there init
  17. yeah fair enough. As i said good job on that script you made. I havnt tested it yet was to tied to play last night. That other stuff was for the OP because he was going to use the HG shops and since i have used them alot i thought i would post what i have picked up along the way.
  18. I got this to give you kill rewards when you kill a ravage zombie for the HG shops system Also one for AI but i never used it You just set up how much cash you want inside the HG_Config.h file where it had kill reward. You can also set it up per lvl as well, so the higher your lvl the more cash you get
  19. ravage has a currency and shop system. @HazJ That looks really good. Well done
  20. Chuc

    Ravage

    so i went to test my mission last night. So i believe i rushed it abit because i had a heap of errors and half my scripts/modules didnt load. But the mission was still working. So i thought i'd just play and see what would happen. Zombies attacked in full force straight away and i had to ditch my car and run for it. With only a little bit of ammo left, and not much of the right ammo spawning (script error), i managed to find 2 survivors (not where they were meant to be). So i thought i would save them and take them with me. I had been on my own for over an hour and wanted the company. We left the building and the first zombie we see as a group starts walking down the road towards us. We get ready. I take aim. Then im dead. One of the AI i saved shot me in the back of the head. Gotta love Arma AI
  21. cool. I still cant figure out why mine was only spawning backpacks into the vehicles. It was like only the last part was actually getting into the init of the rvg vehicles. But anyway thank you for doing this, as i said i had been looking for a long time for a vehicle loot spawn but no one outside of exile or epoch mods had done one
  22. Chuc

    Ravage

    Goes well with my radiation script. This destroys everything and hides trees and bushes in Kavala
  23. Chuc

    Ravage

    A easy to use radiation script that will kill you after 15 seconds if not wearing the M40 gas mask. Radiation_Zone.sqf Not sure how it works with more than one person but i run it form onPlayerRespawn.sqf so it will work after i respawn. You will also have to add the 'noradiat' parts into your onPlayerRespawn.sqf. In the process of trying to add ravage radiation to it. Still cant figure out how to add the other masks to it.
  24. Very nice and very different to how i did it. Does it spawn loot into the ravaged spawned vehicles from the module?
  25. Well done. Pitty I couldn't figure it out for the ravage mod. When will it be ready? Would like to know how you did it.
×