-
Content Count
16 -
Joined
-
Last visited
-
Medals
Posts posted by OC OfficialMikeJTv
-
-
I have been stuck with my map only showing as a 2.9MB file size in the game workshop for over 2 months now can't seem to find a fix for this. Thought I would report this as a bug if this is the right place for that.
as shown in my screenshot below It shows as a 2.9MB file size when My map is pretty large and should be a few hundred megabytes to at least 1 more gigabytes in size. this is not the case. If this is a bug I hope it gets fixed soon or if there's something I am doing wrong.
Anyway I figured I would report this as a bug just in case it could be a one off bug that's persistent with my map or something else not too sure. the screenshot is below to show that it is indeed 2.9MB in file size.
Screenshot of file sizeMike.
-
On 8/31/2022 at 2:11 AM, blackflagmedia said:Was not able to get my map to updated in the workshop in terms of file size. still shows as 2.9mb in size. I reimported the terrain.terr file as you said to do but nothing seems to be working at the moment @blackflagmedia Not sure what is going on if it's a bug or if it's something I don't understand. I want to be able to play and test my map locally in the new zeus mode so I can see where I need to fix things or add/remove assets etc. Doesn't seem to allow me to see my map when I'm subscribed to my in the workshop in-game.
If you can help me figure out why this is the case would be awesome.
Mike. -
Thanks, Hopefully it'll work. I will let you know.
Mike -
-
On 8/29/2022 at 12:22 AM, blackflagmedia said:if you dont have errors uploading...
right click .terrain and reimport..
I wasn't able to find an option to import whatever your talking about. Nothing when I right click shows reimport or anything on the .terrain file. Not sure what you mean exactly this is my frist map for Arma so I'm still new to this. Would need some more instructions how to fix this.
-
On 8/29/2022 at 12:22 AM, blackflagmedia said:if you dont have errors uploading...
right click .terrain and reimport..
I will give that a shot and see if I can get it to work this time round.
-
I have tried for a few weeks to get this answered in the discord but no one seems to know why this is happening or how to help me out. I am working on a map for Reforger/Arma 4. I am wanting to test it myself along with allowing others to test it to give me feedback on the map if it needs any changes done FPS wise etc.
When I upload the map to the in-game Workshop it only shows my map as a 2.6MB File. The las time I tried to upload or update the map it was about the same file size, Might of changed by 1 or 2 megabytes but not much.
It's a fairly large map with a lot of trees and some buildings. I would expect it to be at least a few hundred megabytes in size and not 2 to 3 Megabytes.
If this is not the right forum please point in the right direction.Screenshot of the mod in the game and shows the file size:
ScreenshotOfficialMikeJ.
-
Is this still being worked on ?. I would love to use it if so. @sadfrog17 your last posted update was August 9th 2021. Any word on another update for the Tool ?.
Thanks Mike. -
hey @Sciirof have you made any further progress on this mod ?. was wondering if you did end up adding the XP/Leveling System ?.
Mike
-
On 1/10/2018 at 9:45 AM, Sciirof said:Thanks to everyone for the support I've not updated the script in a while and haven't responded to most of the recent feedback and questions. I'm now reworking the entire system and adding XP/level system (I will make sure you can easily turn that off or on)
When will the Traders be working ?. I would love to host a Server with this on it & Ravage mod as well. Would be nice to use something with Ravage that isn't Mod dependent.
-
@WarhammerActual exactly what we need too. aseptically for Mods that are already out. The mod creators might use this in their systems.
-
Cody you nailed it again bro. This will make our Mod so much better when it comes to Locking builds or when we (if we add) base building into the Mod later this year. I know your confident enough to do such stuff. reason why i asked you for help with all my missions. Thanks buddy for the help all the time putting up with my silly ass ha ha. Anyways keep em coming man we love your vids (tuts) man they help us noobs out quite a lot.
Mike -
this dude is the best of all the tuts i have watched. me and him have been chatting on steam for the last hour or so. He has helped me a lot in the last day or more. i have lots more to learn and even got a alpha working version of my own twist of Battle Royal working in the Editor. and even MP as well. Thanks again bro. your so helpful even when i have a 1000 questions.
Mike
- 2
-
On 1/31/2015 at 6:15 AM, roberthammer said:Hello everyone , This is the RH Acc (Accessories) pack for ArmA 3
.
- various accessories and scopes for weapons
There's also ammo box for these weapons and Enjoy those accessories !!
(Under Empty > Ammo > RH Attachments Box)
==============================
CHANGELOG/BUGS/KNOWN ISSUES:
==============================
v1.0
- first release
v1.01
- various fixes
- added tan variants of T1 and CompM2
v1.03
- added new OPS 12th suppressor
- remade tan camo of all suppressors
v1.05
- compatible with latest A3 bipods
- added 2 bipod attachments
v1.06- hotfix Apex
- added new PEQ15 by Odec3D=================================
CLASSNAMES :
=================================RH_eotech553 RH_eotech553mag RH_eotech553_tan RH_eotech553mag_tan RH_eotexps3 RH_eotexps3_tan RH_eothhs1 RH_eothhs1_tan RH_compm4s RH_compm2 RH_compm2l RH_compm2_tan RH_compm2l_tan RH_t1 RH_t1_tan RH_reflex RH_shortdot RH_m3lr RH_ta01nsn RH_ta01nsn_2D RH_ta31rco RH_ta31rco_2D RH_ta31rmr RH_ta31rmr_2D RH_ta01nsn_tan RH_ta01nsn_tan_2D RH_ta31rco_tan RH_ta31rco_tan_2D RH_ta31rmr_tan RH_ta31rmr_tan_2D RH_ta648 RH_accupoint RH_leu_mk4 RH_c79 RH_c79_2D RH_m145 RH_barska_rds RH_cmore RH_LTdocter RH_LTdocterl RH_zpoint RH_anpvs4 RH_anpvs10 RH_pas13cl RH_pas13cm RH_pas13cmg RH_pas13ch RH_peq15 RH_peq15_top RH_peq15b RH_peq15b_top RH_peq2 RH_peq2_top RH_SFM952V RH_SFM952V_tan RH_qdss_nt4 RH_qdss_nt4_tg RH_qdss_nt4_des RH_qdss_nt4_wdl RH_saker RH_saker_tg RH_saker_des RH_saker_wdl RH_Saker762 RH_Saker762_tg RH_Saker762_des RH_Saker762_wdl RH_fa556 RH_fa556_tg RH_fa556_des RH_fa556_wdl RH_fa762 RH_fa762_tg RH_fa762_des RH_fa762_wdl RH_spr_mbs RH_spr_mbs_tg RH_spr_mbs_des RH_spr_mbs_wdl RH_tundra RH_tundra_tg RH_tundra_des RH_tundra_wdl RH_m110sd RH_m110sd_t RH_HBLM RH_HBLM_tg RH_HBLM_des RH_HBLM_wdl RH_TD_ACB RH_TD_ACB_g RH_TD_ACB_b
======================
INSTALLATION :
======================
Extract into the ArmA 3 Directory, by default this is located in:
64-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
32-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name
You can also use the "Arma 3" folder in your "My Documents" folder.
You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 and
click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4
If you still have problems to install it look into this guide - http://www.armaholic.com/forums.php?m=posts&q=20866
======================
CREDITS AND THANKS :
======================
Acog Ta01nsn:
Model - The Lama
textures - AcidSnake
Acog TA31RCO/TA31FRMR:
Model - Stoke
textures - Thanez and FxDarkloki
reticle texture - Alwarren
RMR - Excess3
Acog Ta648:
models/UVs/textures - Excess3
Aimpoint CompM4s:
Firearms: Source (http://www.Firearms-Source.com)
model/UVs - Christian Øelund
textures - Fewes
Aimpoint T1:
models/UVs/textures - IanSky and Kouoaeha
Aimpoint CompM2:
models/UVs/textures - Patrick Svensson
An/pvs4,An/pvs10,An/Pas13s:
models/UVs/textures - BIS
Barska Red dot sight:
models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay)
C-more Red dot sight:
models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay)
Elcan C79:
Firearms: Source (http://www.Firearms-Source.com)
model/UVs - Christian Øelund
textures - Firearms: Source team
Elcan M145:
models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay)
Larue Docter rds:
models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay)
Zeiss Z-point:
models/UVs/textures - Tom3dJay (http://cargocollective.com/tom3djay)
Trijicon Accupoint
model/UVs - Tenoyl
textures - Blur
Eotech 553:
Firearms: Source (http://www.Firearms-Source.com)
model/UVs - Christian Øelund
textures - Firearms: Source team
3x Magnifier- ImBrokeRU and cR45h
Eotech EXPS3+G33 Magnifier:
models/UVs/textures - Michal Hoz
Shortdot:
models/UVs/textures - Tenoyl
Trijicon Reflex:
model/UVs/textures - Euan Mitchell aka tigg
Leupold Mark 4 LR/T:
Firearms: Source (http://www.Firearms-Source.com)
models/UVs - Christian Øelund
textures - Fewes
TS-30A2:
models/UVs/textures - BIS
AN/PEQ-2:
model/UVs - Hellspike
textures - El Maestro De Graffiti
AN/PEQ-15:
model/UVs/textures - Odec3D
SFM952v:
model/UVs/textures - RedRogueXIII
KAC QDSS-NT4:
model/UVs/textures - Colditz
KAC M110SD:
model/UVs/textures - Olli
SilencerCo Saker:
model/UVs/textures - Euan Mitchell aka tigg
Surefire FA:
Firearms: Source (http://www.Firearms-Source.com)
model/UVs - Christian Øelund
textures - drhubbler
OPS INC SPR/MBS:
model/UV/texture - Kosai106 (http://www.oesterkilde.dk/)
Gemtech Tundra:
model/UVs/textures - r_populik
config work: RobertHammer
THX ALL you are the BEST
Special thx goes to BIS for ArmA 3 :)
======================
DISCLAIMER :
======================
To use this pack you must agree to the following conditions of use:
https://forums.bistudio.com/topic/140769-rh-wip-thread/page-30#entry3045550You may:
DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme files are included.
Under the following conditions:
ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RH and its Creators.
No Steam Workshop: DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RH Intellectual Property to 3rd Parties.
NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes.
NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RH.
NO VBS USE: Use of this Pack may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RH)
The RH Acc Pack and all supporting addons are protected under international copyright law. To use this pack you must agree to the following conditions of use:
Modification of this pack , in part or in whole, without written permission from RH is expressly prohibited.
The commercial exploitation of any game content created using this pack is expressly prohibited.
Reverse-engineering, or other conversion of this pack is expressly prohibited.
This pack may only be re-distributed in its entirety, complete with this "ReadMe" document.
RH makes no claim to any trade marks or branding other than its own.
This addon is © 2016 RH. All rights reserved.
======================
REQUIRED ADDONS :
======================
CBA
======================
DOWNLOAD :
======================
v1.06
https://www.mediafire.com/?icgczmiw5awyybw
If you find some issues , let me know hereRH i get an error when trying to add this mod to my Arma 3 Client with the "Local Mod" Option. unless you have uploaded this mod to steam workshop. I don't know why it's not working. the error tells me. "There is is mod in this folder" ! what can i do to fix this ?.
Mike.
Can't get my map to fully upload
in Arma Reforger - Terrain Creation
Posted
@zeotrope I just got back from being away for work so I will look at this later today after i'm done work. I was waiting for a fix hoping that BI would do something about this if it is indeed a bug or some sort of issue with the world editor. Thanks for the tip I will have to move all my map assets into the "Default" Layer and do a Upload test to see if the file size changes.
Mike.