ShadowFoxBE
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[Release] Liberation RX
ShadowFoxBE replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any way to disable people getting kciked because of low score as well?- 880 replies
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[Release] Liberation RX
ShadowFoxBE replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also this coming form a more "tactical" kinda community. It would be cool to have an option to disable the text scrolling across your screen for new objectives,stats,... As that has gotten me and mates killed aiming at a guy and just randomly have that scroll past your screen. Tbh the mission alerts themselves i would just make as a regular arma missions pop up as it's less intrusive. The stats for example would be better if it only popped up once after entering the radius of an FOB. And lastly the locking of vehicles is a little bit weird imo. i'm not entirely sure how it's supposed to work so if you could illuminate that a bit then i can formulate a better opinion on it. It also seems that we can't move/recycle walls to the FOB at the beginning which is a bit annoying as when you accidentally place a wall down badly theres no way of getting rid of it. On a good note though so far no crashes with ace and the scores are working just fine atm. (without revive on for the AI) PS: The bug where someone halo dropping drags people around him with him is still happening. However someone halo'd and it dragged a bunch of layers with him and he wasn't near any of them. Something is giving us a bunch of magazines every now and then at random when we're near the FOB building. Filling up our entire inventory with mags. Fiendly fire messages keep popping up at random. when you get shot by Opfor take damage from crashing into stuff etc. Also whatver the "contact markers" are feels quite unnecessary. It kinda ruins immersion as well as most of the time they're not at all accurate ad just really confusing.- 880 replies
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[Release] Liberation RX
ShadowFoxBE replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A few weird bugs that we've noticed in our community so far. - Sometimes halo dropping teleports the guy next to you with you. And he doesn't get a parachute and just splatters. - working with ace the game will sometimes just full on crash on a cookoff of a vehicle and/or going down/getting downed. I'll try and recreate some of them and grab the .rpt files etc. but i'm quite busy irl atm sadly.- 880 replies
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[Release] Liberation RX
ShadowFoxBE replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Diabling FAR revive in the mission parameters as well as changing the default to "disabled" has not worked for me. It seems to always load and start up with FAR revive initialized which makes it impossible to play with Ace-Medical. So maybe this is a bug on my side only or if i'm doing something wrong perhaps. But i can't disable the script. Ace3 has been around for ages as well @Psyko it pretty much does half of all the things you guys have scripts for (logistics,player marking,medical,...) Having a fully compatible mission file with ace is a big plus and dar i say almost a requirement when it comes to Arma. There are ways to detect if the server has Ace enabled and turn off the revive script and others by default. the Antistasi file for example does an awesome job at it. It auto detects what mods are loaded and turns off unnecessary scripts. Because of the hierarchy as well i don't seem to be able to just not initialize FAR itself. aka i comment out the line [] execVM "addons\FAR_revive\FAR_revive_init.sqf"; however doing so makes every other script in the file go nuts and half of them just don't start at all.- 880 replies
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United States Air Force( 2015)
ShadowFoxBE replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the answer and yes it's the 105 that doesnt do damage on the spectre as well as sometimes the sound stops for people on the ground. The gun firing you'll still hear just not the explosions it happened randomly a few times it looked liked didn't seem to be JIP related or anything. -
United States Air Force( 2015)
ShadowFoxBE replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Het Sgt Fuller, I was wondering about something i'm basically Luetin09's technical kinda guy and we want to do some more honor to your awesome mod. However for this purpose i have quickly unpacked your ldl_ac130 pbo and repacked it just for that purpose so the key checks out for the server we'll use. I hope you don't mind if however you do mind please let me know because i don not want to go against you in any way as i very much respect your work as a fellow "very early beginning" modder. Also the 105 millimeter doesn't seem to damage buildings or units. Is this maybe something broken with my version or have you heard of this before? If you'll allow me to quickly upload it to steam with it set to "friends only" so that we can use it for some missions and recording sessions to make more people aware of your great mod that'd be nice too. And at the end just personally you made a very beautiful great looking mod. As far as i'm concerned this is by far one of the best mods when it comes to detail both in polycount as in texture design. Even all of your technical and HUD's and all those shennanigans are absolutely terrific ^^ I am very much looking forward to your full release.