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Everything posted by Savage_Donkey
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Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll see what I can do. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Savage_Donkey replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which pbo do I need to delete to get rid of the binocular replacement that changes the view and disables zooming? -
A2C - Arma 2 Cutscene Animations in Arma 3
Savage_Donkey replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you view the animation in the animation viewer, does it work? There are a couple of animations in the mod that don't work and will just make the unit ragdoll/freeze. -
A2C - Arma 2 Cutscene Animations in Arma 3
Savage_Donkey replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is p1 the name of the unit in which you placed the code? Probably not, so you should use this switchMove "animationhere"; or this playMove "animationhere"; I have no idea where you got that second piece of code, but that would never work in a unit's init because it would be putting a local variable (_this) in a global space, which isn't allowed in the editor. -
Are you sure that the game is detecting your graphics card? I know some other people had problems with the game selecting integrated graphics for whatever reason.
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You can always use this switchMove "nameofanimationhere"; or this playMove "nameofanimationhere"; in the init of the unit to make it play the animation. You can find animation names through the animations viewer.
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Have you changed your profile settings? I think you can set the voice in there to whichever one you need. That'd explain why you speak a different language than your troops.
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How to unbinarize an sqm file?
Savage_Donkey replied to bullseyeonline's topic in ARMA - MISSION EDITING & SCRIPTING
You can get the sqm back using the editor: 1) Open the editor 2) Select the merge option 3) Merge the mission you want to recover the sqm from 4) Save the mission and uncheck binarize scenario file I don't know how you would do it without the editor (CfgConvert?). EDIT: Didn't notice what forum this was in until now. This probably won't work in games other than Arma 3. -
How to turn off auto-saving in Eden editor?
Savage_Donkey replied to helldesign's topic in ARMA 3 - TROUBLESHOOTING
That might be the new bug with the UI that was introduced with 1.68. Try changing your UI size to small or large, then change it back and that should fix the problem temporarily. -
Iraqi-Syrian Conflict
Savage_Donkey replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are aware that Massi's stuff hasn't been updated since 1.58...right? -
Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks foxhound! -
ARMA 3 Addon Request Thread
Savage_Donkey replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, there's also the EDEN objects addon. It isn't all civilian objects, but it'll certainly add immersion. -
Bushlurker's Carraigdubh Terrain
Savage_Donkey replied to Savage_Donkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, that's one of the issues I don't think I can fix without the source files. Originally, Bushlurker had 2 pond objects, snappond25 and snappond50 located on the map. However, they caused tons of visual errors like textures disappearing and other weird artifacts. I deleted those objects to prevent those glitches from happening, but the map will still try to load them. I'm considering replacing them with a small object. -
ARMA 3 Addon Request Thread
Savage_Donkey replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, this should've gone in the addon request thread, but there are a couple of options. AI Civilians: What region? RDS Civilian pack fulfills the need for a eastern Europe/Russia theme, Project Opfor is good for the middle east, Vanilla civilians for Mediterranean. AI automatic stuff: TPW mods can help with that. It probably won't be everything, but it's a good start. City Props: PLP Urban pack, PLP containers, PLP Beach objects, CUP Terrains Full -
Yes! My favorite laser mod is back!
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You should've asked this on the main rhs thread, no need to post a new one in the wrong forum.
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Well first of all, there's no need for that kind of language. In regards to your other point, there are several ai mods for arma 3. Vcom, Vcom driving, ASR, bCombat, AISS, AISS2. Personally I use ASR+bCombat along with Vcom driving. The ai drive better, use smoke, and are better at finding cover. However, I can't say which one is best as it is all a personal preference.
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Looking for UI creation instructor (hourly pay, intermediate/expert level)
Savage_Donkey replied to Ezcoo's topic in ARMA 3 - FIND OR OFFER EDITING
Well, first of all, have you checked out: -
Dedicated Server "Out of memory"
Savage_Donkey replied to Hoeghen Gaming's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well, a quick google/forum search would have gotten you this: -
Dedicated Server "Out of memory"
Savage_Donkey replied to Hoeghen Gaming's topic in ARMA 3 - SERVERS & ADMINISTRATION
Have you tried asking in the TFAR thread? -
First of all, what ai mod are you using? (You'd probably find a faster/better answer on that mod's thread). Second, what do you mean by statistics? Like a debug console or something that displays your skill levels on the screen?
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[Tutorial] Introduction to Modding in Arma Video/Text Tutorial Series
Savage_Donkey replied to cifordayzserver's topic in ARMA 3 - BI TOOLS - GENERAL
You can use the config editor to view the configs. Open the eden editor, go to the tools tab, and the config editor should be in there. From that, you can look up the config files of anything, and that's how you'd find that, probably. You could try referencing the location and see if that works, I can't think of why it wouldn't. anyway, /offtopic -
[Tutorial] Introduction to Modding in Arma Video/Text Tutorial Series
Savage_Donkey replied to cifordayzserver's topic in ARMA 3 - BI TOOLS - GENERAL
I'm not too knowledgeable on the subject, but I guess you could. But how would you know they were in that location without opening the file? -
[Tutorial] Introduction to Modding in Arma Video/Text Tutorial Series
Savage_Donkey replied to cifordayzserver's topic in ARMA 3 - BI TOOLS - GENERAL
No. You cannot open .ebos, as the special extension is meant to protect the contents through encryption. -
Where is the Original ArmA2 Medical Tent?
Savage_Donkey replied to God of Monkeys's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's under Structures Miscellanous (CUP) -> Military -> Field Hospital.