magicsrp
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Everything posted by magicsrp
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Spawn or Teleportto New Carrier?
magicsrp replied to DieselJC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Grumpy, How do I know my x,y,z position value from object's center? I want to know the position relative between object(carrier)'s center and me. -
[Release] GOM - Aircraft Loadout V1.35
magicsrp replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, Great job. I found pylon# on chatting msg does not match with pylon# of GOM Loadout Station menu. so <Clear all pylons> not clear all pylons. -
if ((_wCName iskindof "Tank_F") && !(_wCName iskindof "Papercar") && !(_wCName iskindof "UGV_01_base_F") && !(_wCName iskindof "B_MBT_01_arty_F") && !(_wCName iskindof "B_MBT_01_mlrs_F") && (_wside == 1) && (_wscope == 2) && ((_wfaction == "BLU_G_F") or (_wfaction == "BLU_CTRG_F") or (_wfaction == "BLU_T_F")) && (_wDName!="") && (_wModel!="") && (_wpic!="")) then { if !(_wDName in _namelist2) then { _armorlist pushback [_wCName,_wDName,_wPic,_wDesc]; _namelist2 pushback _wDName; }; }; And refer to the following URL for Zeus script.
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!(_wCName iskindof "UGV_01_base_F") && !(_wCName iskindof "B_MBT_01_arty_F") && !(_wCName iskindof "B_MBT_01_mlrs_F") && ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Insert above parts in vehiclelist.sqf.
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Thanks, but still different color from #else and #endif for me. is it my own problem?
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Sorry for undetailed question about syntax highlighting color. I have some <#ifdef, #else, #endif> phrase and <#ifndef, #else, #endif> phrase. I.e. #ifdef blah-blah ... blah blah... ; #else ... blah blah...; #endif The color for syntax highlighting is all Orange for '#ifdef', '#else' and '#endif'. But, #ifndef __DEBUG__ ... blah blah...; #else ... blah blah.. ; #endif In this case, the color of '#else' and '#endif' is "Orange", but #ifndef is not. So how to change the color of #ifndef into Orange like the color of #else and #endif?
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how to deal with #ifndef ? #ifndef - #else - #endif
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Some villages for mission creation in Tanoa have no roads or houses (or just 1 house) can be issued in Ghost mission. For example, Sosovu island, they have many houses, but no roads. You need to edit some scripts for that case, like if (count _roads == 0) exitWith {}; or if (count _Buildings == 0) exitWith {};
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From my personal experience, these errors come from when mission is built where no roads in that area. Which map do you use?
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Comment out "HandleDamage" addEventHandler in initplayerlocal.sqf.