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magicsrp

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Everything posted by magicsrp

  1. Grumpy, How do I know my x,y,z position value from object's center? I want to know the position relative between object(carrier)'s center and me.
  2. Thanks, Great job. I found pylon# on chatting msg does not match with pylon# of GOM Loadout Station menu. so <Clear all pylons> not clear all pylons.
  3. magicsrp

    Ghost Missions

    if ((_wCName iskindof "Tank_F") && !(_wCName iskindof "Papercar") && !(_wCName iskindof "UGV_01_base_F") && !(_wCName iskindof "B_MBT_01_arty_F") && !(_wCName iskindof "B_MBT_01_mlrs_F") && (_wside == 1) && (_wscope == 2) && ((_wfaction == "BLU_G_F") or (_wfaction == "BLU_CTRG_F") or (_wfaction == "BLU_T_F")) && (_wDName!="") && (_wModel!="") && (_wpic!="")) then { if !(_wDName in _namelist2) then { _armorlist pushback [_wCName,_wDName,_wPic,_wDesc]; _namelist2 pushback _wDName; }; }; And refer to the following URL for Zeus script.
  4. magicsrp

    Ghost Missions

    !(_wCName iskindof "UGV_01_base_F") && !(_wCName iskindof "B_MBT_01_arty_F") && !(_wCName iskindof "B_MBT_01_mlrs_F") && ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Insert above parts in vehiclelist.sqf.
  5. magicsrp

    Arma 3 Notepad++ Syntax Highlighting

    Thanks, but still different color from #else and #endif for me. is it my own problem?
  6. magicsrp

    Arma 3 Notepad++ Syntax Highlighting

    Sorry for undetailed question about syntax highlighting color. I have some <#ifdef, #else, #endif> phrase and <#ifndef, #else, #endif> phrase. I.e. #ifdef blah-blah ... blah blah... ; #else ... blah blah...; #endif The color for syntax highlighting is all Orange for '#ifdef', '#else' and '#endif'. But, #ifndef __DEBUG__ ... blah blah...; #else ... blah blah.. ; #endif In this case, the color of '#else' and '#endif' is "Orange", but #ifndef is not. So how to change the color of #ifndef into Orange like the color of #else and #endif?
  7. magicsrp

    Arma 3 Notepad++ Syntax Highlighting

    how to deal with #ifndef ? #ifndef - #else - #endif
  8. magicsrp

    Ghost Missions

    Some villages for mission creation in Tanoa have no roads or houses (or just 1 house) can be issued in Ghost mission. For example, Sosovu island, they have many houses, but no roads. You need to edit some scripts for that case, like if (count _roads == 0) exitWith {}; or if (count _Buildings == 0) exitWith {};
  9. magicsrp

    Ghost Missions

    From my personal experience, these errors come from when mission is built where no roads in that area. Which map do you use?
  10. magicsrp

    Ghost Missions

    Comment out "HandleDamage" addEventHandler in initplayerlocal.sqf.
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