

Greensnack
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Posts posted by Greensnack
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A few rhs weapons have QR codes on them such as the m16a4 and the M27 IAR, do they lead any where or is it flair? I tried using a qr scanner on the one on the m27, no dice.
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Congratulations on your release! The rifle grenades are awesome! I love the thermal optic. However I do think the vests are a bit heavy, unless it's a design decision around weighting plates, gear, etc.
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Can't open the full res for some reason. Do you mind mirroring them on imgur please?
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Yeah that tells us a whole lot.
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Gorka 1 in rhs afrf.
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I was going to type that I was aware of the mrud.
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Call me crazy, but I remember the MON-50 being in rhs afrf. I searched the changleogs on the website thinking it was removed at some point for whatever reason and found no results. Was it ever in the mod at all? And no if it wasn't I am not requesting one.
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I've encountered a weird bug when niarms is mounted. It seems to break the sand painted 5.56 magazine from the apex dlc. Before it was able to be loaded in 5.56 weapons, but when niarms is mounted it becomes limited to the spar 16 with the short barrel only.
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On 11/6/2019 at 4:46 AM, Dedmen said:No you don't. That is magazine proxies, a completely different system. If you want to use MagazineWells you don't need to do anything model related.
Thanks for explaining it to him, I couldn't have put it better.
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Can the QBZ rifles have cba magwell compatibility?
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I noticed that the new contact 7,62 ak mags don't work in the 7,62 aks and other weapons that take ak mags. Is this an issue with cba or niarms?
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In zeus the nationalist militia Motorized Btr 70 groups in indfor spawn as opfor units.
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Is the tac reload fixed in the dev branch? Also noticed a bug that when saf is loaded all m70 ak's use a reload sound that doesn't fit the animation. Additionally the screen gets very dark when turning in and out of the M1117 ASV.
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If you ever plan on porting this to arma 3, I'd love to get some experience with arma 3 modding and help.
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On 9/2/2019 at 3:28 AM, reyhard said:Perhaps at some point
Alright cool.
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I guess this is a request; so prepare your faq links, forum dwellers. Will there be an M-88 compatible version of the chicom chest rig? I am really enjoying all the new ww2 grenades and other stuff.
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On 7/28/2019 at 1:11 PM, yevgeni89 said:For the first time ever I downloaded the dev branch and I love the SLR L1A1, and the BattleDress Uniform for the ERDL , I was curious about something though I saw quite a few German m40/m42 helmets , are they just extras thrown in or are they for like the Nationalist forces in the future ?
To be fair there were a few stahlhelms worn by I assume chechen fighters in the first chechen war. So it is a fitting addition.
*EDIT no they're Russian soldiers. I assume that they were Chechens because insurgents there in ww2 received support from the Germans and a few were lying around.
https://i.imgur.com/VvF1b4b.jpg
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I'd like to have a module that can add/ subtract magazines for turrets in zeus or in editor. Additionally it could be used in singleplayer by someone on the ground.
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What happened to the doomsday buckshot?
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Will the new gorka model have hood up and hood down variants? This is not a request.
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Can they easily be destroyed with explosives like normal mines?
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Is that a fishnet balaclava?
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wew not surprised
Try /r/modpiracy
Veteran mod (VTN) - announcement and WIP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
What was updated about the AK/RPK/PKM textures?