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Everything posted by Lucullus
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Naming a Respawn Position
Lucullus replied to reaper lok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[West, Medical_1,"my_custom_name"] call BIS_fnc_addRespawnPosition; https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition -
Move Complete Invenotry from Vehicle to AmmoCrate
Lucullus replied to master_acer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think the easiest way is: First store your loadout with setUnitLoadout. take Parachute from Heli-Cargo, enter the Heli, fly away. When it's time to jump off spawn Ammobox with Parachute behind the Heli. Add an Action to Ammobox with addaction and something like "Take your Backpack" and getUnitLoadout. Only the Ammobox must handled Serverside. -
Add eventHandler to every player in TriggerArea
Lucullus replied to pilla95's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Repeatable is on?- 6 replies
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- triggerarea
- eventhandler
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(and 1 more)
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BIS_fnc_respawnTickets, how to limit to 3 lives per player
Lucullus replied to craptakular's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Testing a little bit. in description.ext respawnTemplates[] = {"MenuPosition","Tickets","Spectator"}; The Spectator-Mode is available after tickets = 0. In Spectator press <m> for Map and left Mousebutton for Camera on Map. Another touch on <m> opens the Freecam. Edit: Only an idea, quick and dirty... initPlayerLocal.sqf [player, 3] call BIS_fnc_respawnTickets; Luc_Spectate_after_Tickets_end = { _wait = getMissionConfigValue "respawnDelay"; waitUntil {[player] call BIS_fnc_respawnTickets < 1}; sleep _wait + 5; ["close"] call BIS_fnc_showRespawnMenu; sleep 0.2; ["Initialize", [player, [], true]] call BIS_fnc_EGSpectator; }; [] spawn Luc_Spectate_after_Tickets_end; -
BIS_fnc_respawnTickets, how to limit to 3 lives per player
Lucullus replied to craptakular's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, but i think there's no way, because the player is dead forever. Solution, when ticket reached 1 instead of 0? -
BIS_fnc_respawnTickets, how to limit to 3 lives per player
Lucullus replied to craptakular's topic in ARMA 3 - MISSION EDITING & SCRIPTING
from my last mission: description.ext // Respawn respawn = 3; respawnButton = 1; respawnDelay = 6; respawnDialog = 0; respawnTemplates[] = {"MenuPosition","Tickets","Spectator"}; respawnOnStart = -1; initPlayerLocal.sqf [player, 11] call BIS_fnc_respawnTickets; and don't forget the respawn-markers -
BIS_fnc_respawnTickets, how to limit to 3 lives per player
Lucullus replied to craptakular's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if (isServer)... and [player,3]... only works on ServerClients, not on Clients or Dedicated. -
"Spawn Vehicle" Option
Lucullus replied to J. Rainey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/BIS_fnc_garage