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Posts posted by Rhyder_Morra
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is there any way to filter out oldman's content in editor? (just like during beta - >searchbar -> mod oldman )
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23 minutes ago, WombatInCombat said:maybe consider using Opteryx Structures, would add a dependency, but i think it'd make for a more realistc and better looking map
https://steamcommunity.com/sharedfiles/filedetails/?id=1432700515&searchtext=opteryx^ better this
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Mods: blastcore, polpox cam helper.
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can you add a special attribute to be able to make our own news releases? like you made for leaflets
SpoilerAlso what about the rest of the content from eden objects mod?
https://forums.bohemia.net/forums/topic/188723-eden-objects/
I'd really like to see all of that as vanilla content(especially cupboard,uav terminal and bunk beds)
plz 😄
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1 minute ago, arthrfortune said:also why beside the light symbol on the drone hud there are camera symbols what are those for
-\+ stands for zoom\cam mod
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2 minutes ago, arthrfortune said:what are the controls for the robotic arm on the ED-1D and ED-1E
Q\E
and page UP\DOWN
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Added: HEMTT (Cargo / Flatbed as Standard / Tropic)
I thought we will also see tempest flatbed version...
Sad it isn't ;c
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3 hours ago, ruslan1414_1992 said:Iranian special forces: advanced fatigues with ballistic protection and super helmets with visors.
Chinese special forces: futuristic super advanced viper suits.
Russian special forces: 50-years-old Gorka fatigue with no armor, camo and protection equipment.
You are kidding, right? Please, tell me you just kidding.
Elite Russian spetnaz, that execute covered operation deep inside enemy territory in 2039 (!) looks like a hobos. No offense, devs did a great job and I would like this dlc, but... I can't understand this.
It wasn't enough to cry about gorka on the russian arma community, so you come here to cry about how bad another dlc is?
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8 hours ago, CapShawns said:Would it be possible to add the pre-alpha versions of the AMV-7 Marshall into the game? It might be nice to roll around investigating early signs of alien life in a less armed version. We wouldn't want to give off the wrong impression to our alien overlords.
I believe this was a pre-alpha version of the Marshall designed to be a medevac.
However, if we wanted to rebel against the alien overlords we would need something bigger. The Mortar variant of the Marshall might be up to the task.
Just a suggestion, I like the number of assets that the expansion brings. I was just curious if something like this could be in the realm of possibility.
Thank you for your hard work!_vehicleObject animate ["hideturret",1];
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7 minutes ago, maxl30 said:I know, i expect this mod as a CBRN + EW DLC in Contact DLC not a "make yourself a DLC" DLC with pure "cosmetic" stuff, thats a really bad joke, (@DnA) A REALLY BAD ONE !
Can not believe that I bought this.
Read description before purchase, it ain't so hard
It was mention in faq, so it's ur problem, boi
howerer, there a "bit" more content than just cosmetic stuff
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1 minute ago, maxl30 said:Not every one can write down a script, wtf are you thinking what the community expected, not script your own DLC and we give you the "cosmetic" stuff for it 😮
by then
https://steamcommunity.com/sharedfiles/filedetails/?id=944344838&searchtext=contamination
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11 minutes ago, maxl30 said:Thats a joke, it musst be one.
I buy a really expensive map, some really cool "cosmetic" stuff for CBRN and EW wich have no functions in the MP and my own missions, you kidding me, do you have any idea where the arma community plays current, its NOT the singleplayer !
You can always script it yourself, or use ready solution
4 example
or, as it was mention in faq, there will be special scripts and functions especialy for campaign purporses that u can try to use
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Spoiler0_о why this building has modeled but locked corridor?
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Uhhh
May i ask to make faction neutrual variant of rahim?
The rifle is too limited by CSAT faction, while it can be nicely authentic with ru sf
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2 hours ago, The Man Without Qualities said:Ok, here my GENERAL Question (mainly for BIS management to answer): When (well not even the year, which decade would be accurate nuff) we will get A4 and what will be the major evolution steps in engine developement.
Everything before 2035 would be welcome. After 2035 A3 would not feature "future weapons" anymore.
You'll never stop crying about arma3 "fUtUrIsm"?
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10 minutes ago, Disgusting_Man said:Of course i know about YuEmod and his author, who was a part of RHS team. But i don't use it because he's extorting money from his community.
he trying*
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1 hour ago, nikiforos said:Looks amazing!
Just a short request but not sure this is possible. Can you make lighting look more like pre 1.60 visual upgrade? I know some maps have managed that but not sure how it's done.
Regardless I look forward to your release!
just a liitle offtop
what maps you mean?
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@KikoMazar realy outstanding work! Amazing screenshots as usual.
But, can i ask you to share us your scenes?)
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a joint operation of the gendarmerie and the ctrg for liquidation of the branches of the syndicate. Aan news reporters on the spot to interview the Lieutenant of police and CTRG operatives. (ye, bad story)
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mods: adr97, eden objects, POLPOX cam helpers
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bad color corrections, but anyway
Spoiler- 7
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no story
mods: RHS, CUP terrains, rso objects, POLPOX cam helper
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uhhhhh why not to add possibility to choose between gun and artillery for mk45 and between mrls and cruise missles for vls to make everyone happy?
^.^
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I'm not sure is it acknowledged or works as intended, but seems there's some problem with reverb in corridors(if i properly understand word)
from the hangar and till the bridge
ALSO explosive damage goes through the walls
Spoiler- 1
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uhhhhh
Does zei works with achiles in zeus? Because i cannot find modules with that mod
General Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
idk worth it asking but can we get argo stuff(since its dead) be ported to arma 3? i found these gamemodes and assets pretty fun.
or at least unbinarize all that stuff from non pbo\ebo format so we ll be able to do it ourself?