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Rhyder_Morra

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Everything posted by Rhyder_Morra

  1. Rhyder_Morra

    General Discussion (dev branch)

    idk worth it asking but can we get argo stuff(since its dead) be ported to arma 3? i found these gamemodes and assets pretty fun. or at least unbinarize all that stuff from non pbo\ebo format so we ll be able to do it ourself?
  2. Rhyder_Morra

    Arma 3 Apex: Old Man Feedback

    is there any way to filter out oldman's content in editor? (just like during beta - >searchbar -> mod oldman )
  3. Mods: blastcore, polpox cam helper.
  4. Rhyder_Morra

    Contact Expansion Asset Feedback

    can you add a special attribute to be able to make our own news releases? like you made for leaflets Also what about the rest of the content from eden objects mod? https://forums.bohemia.net/forums/topic/188723-eden-objects/ I'd really like to see all of that as vanilla content(especially cupboard,uav terminal and bunk beds) plz 😄
  5. Rhyder_Morra

    Contact Expansion Asset Feedback

    -\+ stands for zoom\cam mod
  6. Rhyder_Morra

    Contact Expansion Asset Feedback

    Added: HEMTT (Cargo / Flatbed as Standard / Tropic) I thought we will also see tempest flatbed version... Sad it isn't ;c
  7. Rhyder_Morra

    Contact Expansion Asset Feedback

    It wasn't enough to cry about gorka on the russian arma community, so you come here to cry about how bad another dlc is?
  8. And them... but there is only wishes...
  9. Rhyder_Morra

    Contact Expansion Feedback

    _vehicleObject animate ["hideturret",1];
  10. Rhyder_Morra

    Contact Expansion Feedback

    Read description before purchase, it ain't so hard It was mention in faq, so it's ur problem, boi howerer, there a "bit" more content than just cosmetic stuff
  11. Rhyder_Morra

    Contact Expansion Feedback

    by then https://steamcommunity.com/sharedfiles/filedetails/?id=944344838&searchtext=contamination
  12. Rhyder_Morra

    Contact Expansion Feedback

    You can always script it yourself, or use ready solution 4 example or, as it was mention in faq, there will be special scripts and functions especialy for campaign purporses that u can try to use
  13. Rhyder_Morra

    Contact Expansion Asset Feedback

    0_о why this building has modeled but locked corridor?
  14. Rhyder_Morra

    Contact Expansion Feedback

    Uhhh May i ask to make faction neutrual variant of rahim? The rifle is too limited by CSAT faction, while it can be nicely authentic with ru sf
  15. Rhyder_Morra

    General Discussion (dev branch)

    You'll never stop crying about arma3 "fUtUrIsm"?
  16. Rhyder_Morra

    RHS Escalation (AFRF and USAF)

    he trying*
  17. just a liitle offtop what maps you mean?
  18. Rhyder_Morra

    Arma 3 Photography : Questions and Comments

    @KikoMazar realy outstanding work! Amazing screenshots as usual. But, can i ask you to share us your scenes?)
  19. a joint operation of the gendarmerie and the ctrg for liquidation of the branches of the syndicate. Aan news reporters on the spot to interview the Lieutenant of police and CTRG operatives. (ye, bad story) \* mods: adr97, eden objects, POLPOX cam helpers *\ bad color corrections, but anyway
  20. no story mods: RHS, CUP terrains, rso objects, POLPOX cam helper
  21. Rhyder_Morra

    General Discussion (dev branch)

    uhhhhh why not to add possibility to choose between gun and artillery for mk45 and between mrls and cruise missles for vls to make everyone happy? ^.^
  22. Rhyder_Morra

    General Discussion (dev branch)

    I'm not sure is it acknowledged or works as intended, but seems there's some problem with reverb in corridors(if i properly understand word) from the hangar and till the bridge ALSO explosive damage goes through the walls
  23. uhhhhh Does zei works with achiles in zeus? Because i cannot find modules with that mod
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